SeanOMik
60c139f9b2
ecs: create DynamicViewOne
CI / build (push) Failing after 11m20s
Details
2024-09-02 20:34:02 -04:00
SeanOMik
54b47c2178
ecs: implement change tracking for world resources
2024-07-19 16:07:03 -04:00
SeanOMik
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
...
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
SeanOMik
f0d36e7b56
ecs: impl Clone for World and return entity in dynamic views
2024-04-27 00:21:26 -04:00
SeanOMik
db501015d0
Create an example project to test transform interpolation
2024-04-24 00:30:30 -04:00
SeanOMik
53837d469b
ecs: fix BatchedSystem, implement ways for `Criteria`s to modify the world before and after execution
2024-04-24 00:28:01 -04:00
SeanOMik
e2c6b557bb
render: improve performance of transform interpolation by using ecs components
2024-04-22 01:07:35 -04:00
SeanOMik
337ce18e8c
ecs: update existing components on entity in World::insert
2024-04-22 00:20:42 -04:00
SeanOMik
8eac563229
render: significantly improve performance of TransformBuffers
...
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
2024-04-21 00:54:45 -04:00
SeanOMik
25aa902e02
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
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2024-04-17 20:46:46 -04:00
SeanOMik
12c8ece418
ecs: create a DynamicViewState that can be used to create a dynamic view without dealing with lifetimes
ci/woodpecker/push/debug Pipeline failed
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2024-04-13 02:10:25 -04:00
SeanOMik
0668be06e2
ecs: documentation improvements for filter queries
2024-04-10 23:18:11 -04:00
SeanOMik
347427a841
ecs: remove compiler warning
2024-04-10 22:27:44 -04:00
SeanOMik
4162150c5f
ecs: fix issue with Entities query returning the incorrect entity ids
2024-04-10 22:27:23 -04:00
SeanOMik
4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements
2024-04-10 22:26:49 -04:00
SeanOMik
3dfb2520ce
ecs: add some spans around the system executors
ci/woodpecker/push/debug Pipeline failed
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2024-04-01 12:02:16 -04:00
SeanOMik
a39d259bb4
Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes
2024-03-31 10:56:04 -04:00
SeanOMik
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
2024-03-31 00:32:31 -04:00
SeanOMik
a2aac25249
ecs, reflect: implement Bundle for (), use `nobuild` instead of `compile_fail` for reflect rustdocs
2024-03-31 00:29:12 -04:00
SeanOMik
46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
2024-03-30 22:20:52 -04:00
SeanOMik
de64b06e46
ecs: fix warning
2024-03-09 00:48:22 -05:00
SeanOMik
c3de9e77db
ecs: fix filters
2024-03-09 00:46:42 -05:00
SeanOMik
b76832ec05
ecs: fix World::insert, finish a TODO related to it
...
The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
SeanOMik
c0df9f2d65
ecs: fix a typo in docs
2024-03-02 22:55:12 -05:00
SeanOMik
6210778e9d
ecs: some code cleanup
2024-03-02 22:55:11 -05:00
SeanOMik
7d90b1d38f
ecs: improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
21537481c9
ecs: add relations, improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
2024-02-25 17:06:53 -05:00
SeanOMik
4a7cdfab80
ecs: fix executing deferred fn system arguments
2024-02-24 14:30:09 -05:00
SeanOMik
5dfc073db5
ecs: add commands test and fix Commands
2024-02-24 11:09:26 -05:00
SeanOMik
380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented
2024-02-23 16:34:21 -05:00
SeanOMik
e88758f59d
scripting: expose resources to the world
2024-01-20 00:54:36 -05:00
SeanOMik
e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua
2024-01-13 11:52:20 -05:00
SeanOMik
189d05e323
split the math module into a lyra-math crate, implement Reflect and Component for Transform
2024-01-13 11:51:16 -05:00
SeanOMik
acfd238274
ecs: implement component for some glam types
2024-01-12 14:09:29 -05:00
SeanOMik
8f58096643
Fix memory bug caused by non-copy components (Vec, HashMap, etc.)
ci/woodpecker/push/debug Pipeline failed
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ci/woodpecker/manual/debug Pipeline failed
Details
2024-01-06 22:52:30 -05:00
SeanOMik
ac24d1f913
Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera
2024-01-06 21:38:21 -05:00
SeanOMik
9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings
2024-01-06 15:40:13 -05:00
SeanOMik
98ee6fc323
ecs: cleanup
2024-01-04 23:58:56 -05:00
SeanOMik
c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
Details
2024-01-04 23:25:29 -05:00
SeanOMik
0f062217ca
ecs: Add world query, make it possible to request resources from function systems
2024-01-04 20:49:27 -05:00
SeanOMik
d075fd5d5f
Fix test failure caused by invalid pointer free, remove unused dependencies
ci/woodpecker/push/debug Pipeline was successful
Details
2023-12-28 22:54:19 -05:00
SeanOMik
10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings
2023-12-28 21:30:45 -05:00
SeanOMik
09bba5b3b3
Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
2023-12-26 23:48:46 -05:00
SeanOMik
2805399fe4
Switch to use lyra-ecs
2023-12-26 14:12:53 -05:00
SeanOMik
64519b2b4f
[lyra-ecs] Add World::get_resource_or_else, update README.md
2023-12-22 12:22:10 -05:00
SeanOMik
e513d09233
Remove lyra-ecs/.vscode
2023-12-21 23:36:26 -05:00
SeanOMik
1a541e527b
Create a Component derive macro
2023-12-21 23:33:55 -05:00
SeanOMik
1ab79fae83
Make fields and methods pub
2023-12-21 23:33:54 -05:00
SeanOMik
68a2868478
Use Any for Resources instead of pointers, utility stuff for DynamicType
2023-12-21 23:33:53 -05:00