SeanOMik
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4018fdaa80
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implement texture atlases for sprites, allow storage of assets not from a loader
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2024-11-20 17:29:52 -05:00 |
SeanOMik
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b8003795fa
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game: create TopDown2dCamera controller, fix warning
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2024-11-15 23:45:58 -05:00 |
SeanOMik
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ad4de0b5be
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rename FreeFlyCamera to FreeFly3dCamera
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2024-11-15 23:07:48 -05:00 |
SeanOMik
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503ea5b450
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render: add more option for scaling modes of orthographic projection
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2024-11-15 23:01:35 -05:00 |
SeanOMik
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95b01613fe
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Return Result for asset handle wait_for_load, create shader asset loader that uses the preprocessor
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2024-11-14 21:44:19 -05:00 |
SeanOMik
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8d54c42d74
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update examples to use new camera bundles
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2024-11-03 15:02:49 -05:00 |
SeanOMik
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617c4d69e8
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render: fix 2d camera
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2024-11-02 21:46:21 -04:00 |
SeanOMik
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315924f920
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render: implement 2d sprite rendering
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2024-11-02 19:15:35 -04:00 |
SeanOMik
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5542467d7e
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separate GLTF loader to its own crate
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2024-11-01 12:09:01 -04:00 |
SeanOMik
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3ce9ab6fb3
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move crates into 'crates' folder
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2024-11-01 11:17:36 -04:00 |
SeanOMik
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f02d3c6b2f
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render: create a transform pass for sending transforms to the GPU
CI / build (push) Failing after 3m33s
Details
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2024-11-01 11:05:51 -04:00 |