2023-10-23 01:49:31 +00:00
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use std::{sync::Arc, path::PathBuf};
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2023-09-22 03:11:09 +00:00
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2023-10-18 02:04:25 +00:00
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use thiserror::Error;
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2023-09-22 03:11:09 +00:00
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2023-10-18 02:04:25 +00:00
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use crate::{ResourceLoader, LoaderError, Mesh, Model, MeshVertexAttribute, VertexAttributeData, Resource, Material, MeshIndices, ResourceManager, util};
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2023-09-21 18:22:46 +00:00
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2023-10-05 15:42:24 +00:00
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use tracing::debug;
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2023-09-21 18:22:46 +00:00
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impl From<gltf::Error> for LoaderError {
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fn from(value: gltf::Error) -> Self {
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LoaderError::DecodingError(value.into())
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}
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}
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2023-10-18 02:04:25 +00:00
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#[derive(Error, Debug)]
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enum ModelLoaderError {
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#[error("The model ({0}) is missing the BIN section in the gltf file")]
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MissingBin(String),
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#[error("There was an error with decoding a uri defined in the model: '{0}'")]
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UriDecodingError(util::UriReadError),
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}
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impl From<ModelLoaderError> for LoaderError {
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fn from(value: ModelLoaderError) -> Self {
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LoaderError::DecodingError(value.into())
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}
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}
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2023-10-23 01:49:31 +00:00
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#[allow(dead_code)]
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2023-10-22 02:19:34 +00:00
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pub(crate) struct GltfLoadContext<'a> {
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pub resource_manager: &'a mut ResourceManager,
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pub gltf: &'a gltf::Gltf,
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/// Path to the gltf
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pub gltf_path: &'a str,
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/// The path to the directory that the gltf is contained in.
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pub gltf_parent_path: &'a str,
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/// List of buffers in the gltf
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pub buffers: &'a Vec<Vec<u8>>,
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}
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2023-09-21 18:22:46 +00:00
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#[derive(Default)]
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pub struct ModelLoader;
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2023-09-21 21:27:21 +00:00
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impl ModelLoader {
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2023-10-18 02:04:25 +00:00
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/* fn parse_uri(containing_path: &str, uri: &str) -> Option<Vec<u8>> {
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2023-09-22 03:11:09 +00:00
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let uri = uri.strip_prefix("data")?;
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let (mime, data) = uri.split_once(",")?;
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let (_mime, is_base64) = match mime.strip_suffix(";base64") {
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Some(mime) => (mime, true),
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None => (mime, false),
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};
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if is_base64 {
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Some(base64::engine::general_purpose::STANDARD.decode(data).unwrap())
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} else {
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let full_path = format!("{containing_path}/{data}");
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let buf = std::fs::read(&full_path).unwrap();
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Some(buf)
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2023-09-22 03:11:09 +00:00
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}
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} */
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2023-09-22 03:11:09 +00:00
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2023-12-28 03:53:58 +00:00
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fn process_node(buffers: &Vec<Vec<u8>>, materials: &Vec<Material>, node: gltf::Node<'_>) -> Vec<Mesh> {
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let mut meshes = vec![];
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if let Some(mesh) = node.mesh() {
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for prim in mesh.primitives() {
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2023-09-22 03:11:09 +00:00
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let reader = prim.reader(|buf| Some(buffers[buf.index()].as_slice()));
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2023-09-22 16:42:36 +00:00
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let mut new_mesh = Mesh::default();
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// read the positions
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if let Some(pos) = reader.read_positions() {
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if prim.mode() != gltf::mesh::Mode::Triangles {
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todo!("Load position primitives that aren't triangles"); // TODO
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}
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2023-09-22 16:42:36 +00:00
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let pos: Vec<glam::Vec3> = pos.map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::Position, VertexAttributeData::Vec3(pos));
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}
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// read the normals
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if let Some(norms) = reader.read_normals() {
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let norms: Vec<glam::Vec3> = norms.map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::Normals, VertexAttributeData::Vec3(norms));
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}
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// read the tangents
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if let Some(tangents) = reader.read_tangents() {
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let tangents: Vec<glam::Vec4> = tangents.map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::Tangents, VertexAttributeData::Vec4(tangents));
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}
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// read tex coords
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if let Some(tex_coords) = reader.read_tex_coords(0) {
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let tex_coords: Vec<glam::Vec2> = tex_coords.into_f32().map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::TexCoords, VertexAttributeData::Vec2(tex_coords));
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}
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// read the indices
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if let Some(indices) = reader.read_indices() {
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2023-10-08 04:03:53 +00:00
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let indices: MeshIndices = match indices {
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// wpgu doesn't support u8 indices, so those must be converted to u16
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gltf::mesh::util::ReadIndices::U8(i) => MeshIndices::U16(i.map(|i| i as u16).collect()),
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gltf::mesh::util::ReadIndices::U16(i) => MeshIndices::U16(i.collect()),
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gltf::mesh::util::ReadIndices::U32(i) => MeshIndices::U32(i.collect()),
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};
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2023-09-22 16:42:36 +00:00
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new_mesh.indices = Some(indices);
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}
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2023-09-22 03:11:09 +00:00
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2023-09-29 18:20:28 +00:00
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let mat = materials.get(prim.material().index().unwrap()).unwrap();
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new_mesh.set_material(mat.clone());
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2023-09-29 17:00:33 +00:00
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2023-09-22 03:11:09 +00:00
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meshes.push(new_mesh);
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2023-09-21 21:27:21 +00:00
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}
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}
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for child in node.children() {
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let mut child_meshes = ModelLoader::process_node(buffers, materials, child);
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meshes.append(&mut child_meshes);
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}
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2023-09-22 03:11:09 +00:00
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meshes
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2023-09-21 21:27:21 +00:00
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}
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}
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2023-09-21 18:22:46 +00:00
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impl ResourceLoader for ModelLoader {
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fn extensions(&self) -> &[&str] {
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&[
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"gltf", "glb"
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]
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}
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2023-10-18 02:04:25 +00:00
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fn mime_types(&self) -> &[&str] {
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&[]
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}
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fn load(&self, resource_manager: &mut ResourceManager, path: &str) -> Result<std::sync::Arc<dyn crate::ResourceStorage>, crate::LoaderError> {
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// check if the file is supported by this loader
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if !self.does_support_file(path) {
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return Err(LoaderError::UnsupportedExtension(path.to_string()));
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}
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2023-10-18 02:04:25 +00:00
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let mut parent_path = PathBuf::from(path);
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parent_path.pop();
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let parent_path = parent_path.display().to_string();
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2023-10-22 02:19:34 +00:00
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/* let (document, buffers, images) = gltf::import(&path)?;
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let buffers: Vec<Vec<u8>> = buffers.into_iter().map(|b| b.0).collect();
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let scene = document.scenes().next().unwrap();
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let materials: Vec<Material> = document.materials()
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.map(|mat| Material::from_gltf(resource_manager, &parent_path, mat)).collect();
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let meshes: Vec<Mesh> = scene.nodes()
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.map(|node| self.process_node(&buffers, &materials, node))
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.flatten().collect(); */
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2023-09-21 18:22:46 +00:00
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let gltf = gltf::Gltf::open(path)?;
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2023-10-22 02:19:34 +00:00
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let mut use_bin = false;
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let buffers: Vec<Vec<u8>> = gltf.buffers().flat_map(|b| match b.source() {
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gltf::buffer::Source::Bin => {
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use_bin = true;
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gltf.blob.as_deref().map(|v| v.to_vec())
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.ok_or(ModelLoaderError::MissingBin(path.to_string()))
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},
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gltf::buffer::Source::Uri(uri) => util::gltf_read_buffer_uri(&parent_path, uri)
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.map_err(ModelLoaderError::UriDecodingError),
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}).collect();
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2023-09-21 21:27:21 +00:00
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// TODO: Read in multiple scenes
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let scene = gltf.scenes().next().unwrap();
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2023-10-22 02:19:34 +00:00
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let mut context = GltfLoadContext {
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resource_manager,
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gltf: &gltf,
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gltf_path: path,
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gltf_parent_path: &parent_path,
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buffers: &buffers,
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};
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2023-09-29 17:00:33 +00:00
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let materials: Vec<Material> = gltf.materials()
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.map(|mat| Material::from_gltf(&mut context, mat)).collect();
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2023-09-22 16:42:36 +00:00
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2023-09-22 03:11:09 +00:00
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let meshes: Vec<Mesh> = scene.nodes()
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2023-12-28 03:53:58 +00:00
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.flat_map(|node| ModelLoader::process_node(&buffers, &materials, node))
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.collect();
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debug!("Loaded {} meshes, and {} materials from '{}'", meshes.len(), materials.len(), path);
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2023-09-22 03:11:09 +00:00
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2023-09-26 21:14:38 +00:00
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Ok(Arc::new(Resource::with_data(path, Model::new(meshes))))
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}
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2023-10-18 02:04:25 +00:00
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2023-10-23 01:49:31 +00:00
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#[allow(unused_variables)]
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2023-10-18 02:04:25 +00:00
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fn load_bytes(&self, resource_manager: &mut ResourceManager, bytes: Vec<u8>, offset: usize, length: usize) -> Result<Arc<dyn crate::ResourceStorage>, LoaderError> {
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todo!()
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}
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2023-09-22 03:11:09 +00:00
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}
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#[cfg(test)]
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mod tests {
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use crate::ResourceLoader;
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use super::*;
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fn test_file_path(path: &str) -> String {
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let manifest = std::env::var("CARGO_MANIFEST_DIR").unwrap();
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format!("{manifest}/test_files/gltf/{path}")
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}
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#[test]
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fn test_loading() {
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2023-10-18 02:04:25 +00:00
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let path = test_file_path("texture-embedded.gltf");
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2023-09-21 21:27:21 +00:00
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2023-10-18 02:04:25 +00:00
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let mut manager = ResourceManager::new();
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let loader = ModelLoader::default();
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2023-10-18 02:04:25 +00:00
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let model = loader.load(&mut manager, &path).unwrap();
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2023-09-29 18:20:28 +00:00
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let model = Arc::downcast::<Resource<Model>>(model.as_arc_any()).unwrap();
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let model = model.data.as_ref().unwrap();
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assert_eq!(model.meshes.len(), 1); // There should only be 1 mesh
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let mesh = &model.meshes[0];
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assert!(mesh.position().unwrap().len() > 0);
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assert!(mesh.normals().unwrap().len() > 0);
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assert!(mesh.tex_coords().unwrap().len() > 0);
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assert!(mesh.indices.clone().unwrap().len() > 0);
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2023-10-18 02:04:25 +00:00
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assert!(mesh.material().base_color_texture.is_some());
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2023-09-29 18:20:28 +00:00
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let _mesh_mat = mesh.material(); // inner panic if material was not loaded
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2023-09-21 18:22:46 +00:00
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}
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}
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