lyra-engine/lyra-resource/src/loader/model.rs

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use std::{sync::Arc, path::PathBuf};
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use thiserror::Error;
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use crate::{ResourceLoader, LoaderError, Mesh, Model, MeshVertexAttribute, VertexAttributeData, Resource, Material, MeshIndices, ResourceManager, util};
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use tracing::debug;
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impl From<gltf::Error> for LoaderError {
fn from(value: gltf::Error) -> Self {
LoaderError::DecodingError(value.into())
}
}
#[derive(Error, Debug)]
enum ModelLoaderError {
#[error("The model ({0}) is missing the BIN section in the gltf file")]
MissingBin(String),
#[error("There was an error with decoding a uri defined in the model: '{0}'")]
UriDecodingError(util::UriReadError),
}
impl From<ModelLoaderError> for LoaderError {
fn from(value: ModelLoaderError) -> Self {
LoaderError::DecodingError(value.into())
}
}
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#[allow(dead_code)]
pub(crate) struct GltfLoadContext<'a> {
pub resource_manager: &'a mut ResourceManager,
pub gltf: &'a gltf::Gltf,
/// Path to the gltf
pub gltf_path: &'a str,
/// The path to the directory that the gltf is contained in.
pub gltf_parent_path: &'a str,
/// List of buffers in the gltf
pub buffers: &'a Vec<Vec<u8>>,
}
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#[derive(Default)]
pub struct ModelLoader;
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impl ModelLoader {
/* fn parse_uri(containing_path: &str, uri: &str) -> Option<Vec<u8>> {
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let uri = uri.strip_prefix("data")?;
let (mime, data) = uri.split_once(",")?;
let (_mime, is_base64) = match mime.strip_suffix(";base64") {
Some(mime) => (mime, true),
None => (mime, false),
};
if is_base64 {
Some(base64::engine::general_purpose::STANDARD.decode(data).unwrap())
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} else {
let full_path = format!("{containing_path}/{data}");
let buf = std::fs::read(&full_path).unwrap();
Some(buf)
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}
} */
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fn process_node(buffers: &Vec<Vec<u8>>, materials: &Vec<Material>, node: gltf::Node<'_>) -> Vec<Mesh> {
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let mut meshes = vec![];
if let Some(mesh) = node.mesh() {
for prim in mesh.primitives() {
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let reader = prim.reader(|buf| Some(buffers[buf.index()].as_slice()));
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let mut new_mesh = Mesh::default();
// read the positions
if let Some(pos) = reader.read_positions() {
if prim.mode() != gltf::mesh::Mode::Triangles {
todo!("Load position primitives that aren't triangles"); // TODO
}
let pos: Vec<glam::Vec3> = pos.map(|t| t.into()).collect();
new_mesh.add_attribute(MeshVertexAttribute::Position, VertexAttributeData::Vec3(pos));
}
// read the normals
if let Some(norms) = reader.read_normals() {
let norms: Vec<glam::Vec3> = norms.map(|t| t.into()).collect();
new_mesh.add_attribute(MeshVertexAttribute::Normals, VertexAttributeData::Vec3(norms));
}
// read the tangents
if let Some(tangents) = reader.read_tangents() {
let tangents: Vec<glam::Vec4> = tangents.map(|t| t.into()).collect();
new_mesh.add_attribute(MeshVertexAttribute::Tangents, VertexAttributeData::Vec4(tangents));
}
// read tex coords
if let Some(tex_coords) = reader.read_tex_coords(0) {
let tex_coords: Vec<glam::Vec2> = tex_coords.into_f32().map(|t| t.into()).collect();
new_mesh.add_attribute(MeshVertexAttribute::TexCoords, VertexAttributeData::Vec2(tex_coords));
}
// read the indices
if let Some(indices) = reader.read_indices() {
let indices: MeshIndices = match indices {
// wpgu doesn't support u8 indices, so those must be converted to u16
gltf::mesh::util::ReadIndices::U8(i) => MeshIndices::U16(i.map(|i| i as u16).collect()),
gltf::mesh::util::ReadIndices::U16(i) => MeshIndices::U16(i.collect()),
gltf::mesh::util::ReadIndices::U32(i) => MeshIndices::U32(i.collect()),
};
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new_mesh.indices = Some(indices);
}
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let mat = materials.get(prim.material().index().unwrap()).unwrap();
new_mesh.set_material(mat.clone());
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meshes.push(new_mesh);
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}
}
for child in node.children() {
let mut child_meshes = ModelLoader::process_node(buffers, materials, child);
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meshes.append(&mut child_meshes);
}
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meshes
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}
}
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impl ResourceLoader for ModelLoader {
fn extensions(&self) -> &[&str] {
&[
"gltf", "glb"
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]
}
fn mime_types(&self) -> &[&str] {
&[]
}
fn load(&self, resource_manager: &mut ResourceManager, path: &str) -> Result<std::sync::Arc<dyn crate::ResourceStorage>, crate::LoaderError> {
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// check if the file is supported by this loader
if !self.does_support_file(path) {
return Err(LoaderError::UnsupportedExtension(path.to_string()));
}
let mut parent_path = PathBuf::from(path);
parent_path.pop();
let parent_path = parent_path.display().to_string();
/* let (document, buffers, images) = gltf::import(&path)?;
let buffers: Vec<Vec<u8>> = buffers.into_iter().map(|b| b.0).collect();
let scene = document.scenes().next().unwrap();
let materials: Vec<Material> = document.materials()
.map(|mat| Material::from_gltf(resource_manager, &parent_path, mat)).collect();
let meshes: Vec<Mesh> = scene.nodes()
.map(|node| self.process_node(&buffers, &materials, node))
.flatten().collect(); */
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let gltf = gltf::Gltf::open(path)?;
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let mut use_bin = false;
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let buffers: Vec<Vec<u8>> = gltf.buffers().flat_map(|b| match b.source() {
gltf::buffer::Source::Bin => {
use_bin = true;
gltf.blob.as_deref().map(|v| v.to_vec())
.ok_or(ModelLoaderError::MissingBin(path.to_string()))
},
gltf::buffer::Source::Uri(uri) => util::gltf_read_buffer_uri(&parent_path, uri)
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.map_err(ModelLoaderError::UriDecodingError),
}).collect();
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// TODO: Read in multiple scenes
let scene = gltf.scenes().next().unwrap();
let mut context = GltfLoadContext {
resource_manager,
gltf: &gltf,
gltf_path: path,
gltf_parent_path: &parent_path,
buffers: &buffers,
};
let materials: Vec<Material> = gltf.materials()
.map(|mat| Material::from_gltf(&mut context, mat)).collect();
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let meshes: Vec<Mesh> = scene.nodes()
.flat_map(|node| ModelLoader::process_node(&buffers, &materials, node))
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.collect();
debug!("Loaded {} meshes, and {} materials from '{}'", meshes.len(), materials.len(), path);
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Ok(Arc::new(Resource::with_data(path, Model::new(meshes))))
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}
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#[allow(unused_variables)]
fn load_bytes(&self, resource_manager: &mut ResourceManager, bytes: Vec<u8>, offset: usize, length: usize) -> Result<Arc<dyn crate::ResourceStorage>, LoaderError> {
todo!()
}
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}
#[cfg(test)]
mod tests {
use crate::ResourceLoader;
use super::*;
fn test_file_path(path: &str) -> String {
let manifest = std::env::var("CARGO_MANIFEST_DIR").unwrap();
format!("{manifest}/test_files/gltf/{path}")
}
#[test]
fn test_loading() {
let path = test_file_path("texture-embedded.gltf");
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let mut manager = ResourceManager::new();
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let loader = ModelLoader::default();
let model = loader.load(&mut manager, &path).unwrap();
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let model = Arc::downcast::<Resource<Model>>(model.as_arc_any()).unwrap();
let model = model.data.as_ref().unwrap();
assert_eq!(model.meshes.len(), 1); // There should only be 1 mesh
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let mesh = &model.meshes[0];
assert!(mesh.position().unwrap().len() > 0);
assert!(mesh.normals().unwrap().len() > 0);
assert!(mesh.tex_coords().unwrap().len() > 0);
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assert!(mesh.indices.clone().unwrap().len() > 0);
assert!(mesh.material().base_color_texture.is_some());
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let _mesh_mat = mesh.material(); // inner panic if material was not loaded
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}
}