2023-09-22 03:11:09 +00:00
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use std::sync::Arc;
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use base64::Engine;
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2023-09-29 17:00:33 +00:00
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use crate::{ResourceLoader, LoaderError, Mesh, Model, MeshVertexAttribute, VertexAttributeData, Resource, Material, PbrRoughness};
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2023-09-21 18:22:46 +00:00
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impl From<gltf::Error> for LoaderError {
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fn from(value: gltf::Error) -> Self {
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LoaderError::DecodingError(value.into())
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}
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}
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#[derive(Default)]
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pub struct ModelLoader;
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2023-09-21 21:27:21 +00:00
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impl ModelLoader {
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2023-09-22 03:11:09 +00:00
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fn parse_uri(uri: &str) -> Option<Vec<u8>> {
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let uri = uri.strip_prefix("data")?;
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let (mime, data) = uri.split_once(",")?;
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let (_mime, is_base64) = match mime.strip_suffix(";base64") {
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Some(mime) => (mime, true),
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None => (mime, false),
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};
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if is_base64 {
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base64::engine::general_purpose::STANDARD.decode(data).ok()
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} else {
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Some(data.as_bytes().to_vec())
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}
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}
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2023-09-29 17:00:33 +00:00
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fn process_node(&self, buffers: &Vec<Vec<u8>>, materials: &Vec<Material>, node: gltf::Node<'_>) -> Vec<Mesh> {
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2023-09-21 21:27:21 +00:00
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let mut meshes = vec![];
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if let Some(mesh) = node.mesh() {
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for prim in mesh.primitives() {
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2023-09-22 03:11:09 +00:00
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let reader = prim.reader(|buf| Some(buffers[buf.index()].as_slice()));
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2023-09-21 21:27:21 +00:00
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2023-09-22 16:42:36 +00:00
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let mut new_mesh = Mesh::default();
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// read the positions
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if let Some(pos) = reader.read_positions() {
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let pos: Vec<glam::Vec3> = pos.map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::Position, VertexAttributeData::Vec3(pos));
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}
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// read the normals
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if let Some(norms) = reader.read_normals() {
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let norms: Vec<glam::Vec3> = norms.map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::Normals, VertexAttributeData::Vec3(norms));
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}
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// read the tangents
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if let Some(tangents) = reader.read_tangents() {
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let tangents: Vec<glam::Vec4> = tangents.map(|t| t.into()).collect();
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new_mesh.add_attribute(MeshVertexAttribute::Tangents, VertexAttributeData::Vec4(tangents));
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}
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// read tex coords
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if let Some(tex_coords) = reader.read_tex_coords(0) {
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let tex_coords: Vec<glam::Vec2> = tex_coords.into_f32().map(|t| t.into()).collect(); // TODO: u16, u8
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new_mesh.add_attribute(MeshVertexAttribute::TexCoords, VertexAttributeData::Vec2(tex_coords));
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}
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// read the indices
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if let Some(indices) = reader.read_indices() {
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let indices: Vec<u32> = match indices {
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2023-09-22 03:11:09 +00:00
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gltf::mesh::util::ReadIndices::U8(i) => i.map(|i| i as u32).collect(),
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gltf::mesh::util::ReadIndices::U16(i) => i.map(|i| i as u32).collect(),
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gltf::mesh::util::ReadIndices::U32(i) => i.collect(),
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};
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2023-09-21 21:27:21 +00:00
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2023-09-22 16:42:36 +00:00
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new_mesh.indices = Some(indices);
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}
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2023-09-22 03:11:09 +00:00
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2023-09-29 17:00:33 +00:00
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prim.material().
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2023-09-22 03:11:09 +00:00
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meshes.push(new_mesh);
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2023-09-21 21:27:21 +00:00
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}
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}
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for child in node.children() {
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2023-09-29 17:00:33 +00:00
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let mut child_meshes = self.process_node(buffers, materials, child);
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2023-09-21 21:27:21 +00:00
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meshes.append(&mut child_meshes);
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}
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2023-09-22 03:11:09 +00:00
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meshes
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2023-09-21 21:27:21 +00:00
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}
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}
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2023-09-21 18:22:46 +00:00
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impl ResourceLoader for ModelLoader {
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fn extensions(&self) -> &[&str] {
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&[
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"gltf"
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]
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}
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fn load(&self, path: &str) -> Result<std::sync::Arc<dyn crate::ResourceStorage>, crate::LoaderError> {
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// check if the file is supported by this loader
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if !self.does_support_file(path) {
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return Err(LoaderError::UnsupportedExtension(path.to_string()));
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}
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let gltf = gltf::Gltf::open(path)?;
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2023-09-22 03:11:09 +00:00
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let buffers: Vec<Vec<u8>> = gltf.buffers().map(|b| match b.source() {
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gltf::buffer::Source::Bin => gltf.blob.as_deref().map(|v| v.to_vec()),
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gltf::buffer::Source::Uri(uri) => ModelLoader::parse_uri(uri),
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}).flatten().collect();
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2023-09-21 21:27:21 +00:00
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// TODO: Read in multiple scenes
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let scene = gltf.scenes().next().unwrap();
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2023-09-29 17:00:33 +00:00
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// Load the materials
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let materials: Vec<Material> = gltf.materials()
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.map(|mat| Material {
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double_sided: mat.double_sided(),
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name: mat.name().map(|s| s.to_string()),
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shader_uuid: None,
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pbr: Some(PbrRoughness::from(mat.pbr_metallic_roughness())),
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texture: None
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}).collect();
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2023-09-22 16:42:36 +00:00
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2023-09-22 03:11:09 +00:00
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let meshes: Vec<Mesh> = scene.nodes()
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.map(|node| self.process_node(&buffers, &materials, node))
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2023-09-22 03:11:09 +00:00
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.flatten().collect();
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2023-09-26 21:14:38 +00:00
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Ok(Arc::new(Resource::with_data(path, Model::new(meshes))))
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2023-09-22 03:11:09 +00:00
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::ResourceLoader;
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use super::*;
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fn test_file_path(path: &str) -> String {
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let manifest = std::env::var("CARGO_MANIFEST_DIR").unwrap();
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format!("{manifest}/test_files/gltf/{path}")
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}
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#[test]
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fn test_loading() {
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let path = test_file_path("test-embedded.gltf");
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2023-09-21 21:27:21 +00:00
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2023-09-22 03:11:09 +00:00
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let loader = ModelLoader::default();
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let model = loader.load(&path).unwrap();
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let model = Arc::downcast::<Model>(model.as_arc_any()).unwrap();
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assert_eq!(model.meshes.len(), 1); // There should only be 1 mesh
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let mesh = &model.meshes[0];
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assert!(mesh.position().unwrap().len() > 0);
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assert!(mesh.normals().unwrap().len() > 0);
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assert!(mesh.tex_coords().unwrap().len() > 0);
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2023-09-22 03:11:09 +00:00
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assert!(mesh.indices.clone().unwrap().len() > 0);
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2023-09-21 18:22:46 +00:00
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}
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}
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