Make system_update_world_transforms also update world transforms for SceneGraphs
#25:Commit
4816b7333e
pushed by
SeanOMik
render: create a transform pass for sending transforms to the GPU
#24:Commit
f02d3c6b2f
pushed by
SeanOMik
render: create a transform pass for sending transforms to the GPU
#23:Commit
4ff7e40624
pushed by
SeanOMik
Merge pull request 'Improve Lua ECS' (#30) from feat/improve-lua-ecs-29 into main
#22:Commit
7ae0eae6ac
pushed by
SeanOMik
lua: remove old implementation of world:view, replacing it with the new version
#21:Commit
fae2cdfadc
pushed by
SeanOMik
Merge pull request 'Expose structs to Lua and write Lua type annotations' (#28) from feat/lua-type-defs into main
#18:Commit
b2d259ac71
pushed by
SeanOMik
Merge pull request 'Fix #19: Lua crashes when spawning entities in optimized builds' (#27) from fix/scripting-switch-to-mlua into main
#13:Commit
958c86cf73
pushed by
SeanOMik
game: improve event handling, update input systems to use new event handling
#11:Commit
9b1cc8c364
pushed by
SeanOMik
Merge pull request 'Update wgpu to 0.20.1 and winit to 0.30.3' (#26) from chore/winit-wgpu-update into main
#10:Commit
eb43fad6c7
pushed by
SeanOMik
Merge pull request 'Implement Shadows' (#24) from feat/shadow-maps into main
#6:Commit
256025849e
pushed by
SeanOMik