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abc13c678b
Create math.h, add lua bindings for vec2/3/4, mat3/4, and quat
feature/scripting
SeanOMik
2022-12-11 17:27:01 -0500
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db0cdf32a1
Move all Lua code to separate classes, expose most TransformComponent's methods
SeanOMik
2022-12-05 00:42:47 -0500
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51206d60d4
Create a PoC version of the scripting engine
SeanOMik
2022-12-04 01:32:16 -0500
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50c668c467
Remove unused files, update .gitignore
feature/3d-opengl
SeanOMik
2022-11-26 21:43:11 -0500
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181cb15599
Merge pull request #9 from SeanOMik/feature/physics
SeanOMik
2022-11-20 13:27:44 -0500
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4d0ac5448b
Merge feature/logging
SeanOMik
2022-11-20 13:25:26 -0500
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9202c10795
Fix compiler errors
SeanOMik
2022-11-20 13:08:12 -0500
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7a7c80af2e
Merge pull request #8 from SeanOMik/feature/logging
SeanOMik
2022-11-20 12:56:58 -0500
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118fce50fa
Fix returning null loggers
SeanOMik
2022-11-11 17:58:10 -0500
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dd55b40e60
Use logger instead of std::cout/cerr
SeanOMik
2022-11-11 00:44:41 -0500
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9134d0af23
Code cleanup a tiny bit
SeanOMik
2022-11-11 00:01:17 -0500
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bac1ff4a00
Add more collider components
SeanOMik
2022-11-10 23:53:03 -0500
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6577c6c45b
Get collision shapes from collider components
SeanOMik
2022-11-10 23:34:38 -0500
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d75491f6ed
Changes to ECS, create simple Bullet physics system
SeanOMik
2022-11-10 19:07:05 -0500
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108382ed54
Finish writting the logger
SeanOMik
2022-10-29 16:20:28 -0400
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e634a4dfce
Start working on logging
SeanOMik
2022-10-28 18:49:29 -0400
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8493e2aa86
Merge pull request #6 from SeanOMik/feature/fixed-timestep
SeanOMik
2022-10-23 12:12:06 -0400
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ca546621f1
Move OpenGL stuff out of Game class and into the Renderer class
SeanOMik
2022-10-18 16:36:34 -0400
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1e7e9a4f9e
Increase default TPS
SeanOMik
2022-10-16 15:42:19 -0400
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0a5dc66e4c
Create input update loop with varying timestep
SeanOMik
2022-10-16 15:23:35 -0400
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4a53c24e9c
Implement transform interpolation for slower TPS than FPS
SeanOMik
2022-10-15 23:39:20 -0400
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78ef93bcf5
Start working on fixed timestep
SeanOMik
2022-10-14 23:17:22 -0400
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ce8886ade1
Always calculate tangent space for Models
SeanOMik
2022-10-12 23:35:39 -0400
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098555453a
Change enum values
SeanOMik
2022-10-12 23:27:14 -0400
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fdebcf9499
Some memory management
SeanOMik
2022-10-12 23:18:47 -0400
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4c3a2729c7
Remove use of Shader::use() by keeping track of the inuse shader program
SeanOMik
2022-10-12 23:01:31 -0400
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62321132cc
Merge pull request #2 from SeanOMik/feature/texture-maps
SeanOMik
2022-10-11 23:21:29 -0400
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6944d0ac6d
Implement sorting blending
SeanOMik
2022-10-11 23:16:52 -0400
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19d116ef65
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
SeanOMik
2022-10-02 11:39:07 -0400
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366ab19544
Make normal maps optional
SeanOMik
2022-09-30 17:01:14 -0400
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9a3240b25f
Don't output tangents and bitangents to fragement shader
SeanOMik
2022-09-29 19:24:32 -0400
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da3c56af36
Implement normal maps
SeanOMik
2022-09-29 19:13:47 -0400
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dbc12e422c
Get specular maps working and make them optional
SeanOMik
2022-09-28 21:21:47 -0400
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3a61b8495e
Redo the lighting in the shaders
SeanOMik
2022-09-28 08:04:24 -0400
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7f2ff589ac
Remove tex_id from Vertexes
SeanOMik
2022-09-27 16:22:04 -0400
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f2258f41c4
Remove the 3d-"batched" rendering
SeanOMik
2022-09-27 16:14:36 -0400
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1ea28a8790
Merge pull request #1 from SeanOMik/feature/ecs-and-submission-rendering
SeanOMik
2022-09-27 14:43:56 -0400
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e0049c61ba
Calculate normals if there aren't any, texture store file path
SeanOMik
2022-09-27 14:43:24 -0400
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ab09107d23
Add some simple post processing stuff for flipping model texture coords
SeanOMik
2022-09-27 00:26:50 -0400
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475bb08f0e
Optimize model texture loading, test assimp with complicated model
SeanOMik
2022-09-26 23:43:08 -0400
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ab3f6c98ff
Create a simple RotatingComponent
SeanOMik
2022-09-23 00:54:18 -0400
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3b51dce796
Implement ECS with EnTT and a submission based renderer
SeanOMik
2022-09-23 00:44:07 -0400
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08bcb56a5f
Read diffuse textures from 3d models
SeanOMik
2022-09-22 00:11:12 -0400
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5a7e5cd10f
Use assimp for loading 3d models
SeanOMik
2022-09-21 22:52:06 -0400
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96ac056a5d
Fetch stb header libraries with CMake's FetchContent
SeanOMik
2022-09-17 22:19:23 -0400
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ec1d6aebe7
Remove usage of SOIL2, just use stb_image.h
SeanOMik
2022-09-17 19:41:38 -0400
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2a72a30aa2
Readadd obj loading
SeanOMik
2022-09-16 17:39:24 -0400
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ca6c2337d6
Create utility function for adding components to entity
SeanOMik
2022-09-16 17:01:52 -0400
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3f39e27174
Add simple EntityManager for updating entities
SeanOMik
2022-09-16 11:50:33 -0400
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04cf19d7bd
Fix rendering entities
SeanOMik
2022-09-16 11:14:38 -0400
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c9dd65900b
Remove useless comment, fix formatting, etc.
SeanOMik
2022-09-14 23:24:10 -0400
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44f9a5f5a5
Fix the opengl errors, still not rendering anything
SeanOMik
2022-09-10 18:39:39 -0400
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371534a01a
Implement ECS in the renderer. Nothing is shown yet though
Sean Ervin
2022-08-30 19:39:24 -0400
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61ff63bef0
Start working on scene based rendering
SeanOMik
2022-08-19 00:20:53 -0400
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3a49373d75
Create a renderer that handles model rendering
SeanOMik
2022-08-18 22:40:34 -0400
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0a3d80d17c
Delete "Vertex" replace it with "LitVertex"
SeanOMik
2022-08-18 16:03:51 -0400
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0226819a46
Implement batched rendering with multiple textures
SeanOMik
2022-08-18 11:34:05 -0400
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db94d85168
Add engine resources to store core shaders, create core shader class
SeanOMik
2021-12-12 22:21:10 -0500
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a507e2f169
Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
SeanOMik
2021-12-12 22:17:59 -0500
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d7fccea2c6
Cull back faces
SeanOMik
2021-12-09 16:32:15 -0500
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576d4030b8
Add specular lighting
SeanOMik
2021-12-09 16:24:26 -0500
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18f50d5420
Lighting was working the entire time, it was just the texture smh
SeanOMik
2021-12-09 15:42:20 -0500
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ed08a78fb6
Add some comments to ObjModel.
SeanOMik
2021-12-08 23:31:46 -0500
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92f7036bc5
Remove extra `"` that for some reason compiled
SeanOMik
2021-12-08 23:16:19 -0500
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b4ad64d5c5
Try to get some simple lighting working
SeanOMik
2021-12-08 23:14:45 -0500
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13e6b34243
Pass around a gfx::Shader instead of a shared_ptr<GLuint>
SeanOMik
2021-12-07 20:49:25 -0500
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b35583fa4a
Separate obj_model.h to a .cpp file also
SeanOMik
2021-12-07 16:01:48 -0500
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ac4264c028
Rename some variables in test script
SeanOMik
2021-12-07 15:19:40 -0500
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4a09752f20
Merge Square and Triangle in one class: Model or TexturedModel
SeanOMik
2021-12-07 14:51:12 -0500
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a64a748019
Obj model loading and rendering
SeanOMik
2021-12-07 00:17:04 -0500
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bab9ef3c74
Move 2d square and triangle files
SeanOMik
2021-12-06 22:54:22 -0500
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340b21f099
Create a simple camera
SeanOMik
2021-12-06 22:44:47 -0500
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211d8957a3
Make Square transformable
SeanOMik
2021-12-02 23:10:32 -0500
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18e01bde5a
Create Transformable class and add it to Triangle
SeanOMik
2021-12-02 23:07:06 -0500
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779df14f67
Forgot to push all code for last commit
SeanOMik
2021-12-02 16:58:15 -0500
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794246eb02
Use raw pointer of GLFWwindow instead shared_ptr
SeanOMik
2021-12-02 16:56:49 -0500
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539bd486e0
Update README.md
SeanOMik
2021-12-02 16:56:02 -0500
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e48f52da75
Start working on translations
SeanOMik
2021-11-30 18:30:19 -0500
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d89715a123
Add `set_uniform_matrix` in Shader
SeanOMik
2021-11-30 18:30:07 -0500
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7901413d7b
Attempt to get a triangle moving
SeanOMik
2021-11-28 13:21:25 -0500
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7687b0d1c8
Fix compiler errors
SeanOMik
2021-11-28 13:07:06 -0500
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d6f251d6b8
Forgot to write the shader methods as snake_case
SeanOMik
2021-11-28 13:06:41 -0500
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7e0ecda783
Remove the created by comments, and replace header guards with pragma
SeanOMik
2021-11-27 14:16:41 -0500
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88fe486473
Move Texture to simpleengine::gfx, separate texture to cpp file
SeanOMik
2021-11-27 14:11:07 -0500
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d3555e112d
Separate code in square.h and triangle.h to .cpp files
SeanOMik
2021-11-27 14:06:51 -0500
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97e1ce44cd
Implement textures and add more stuff to Shader
SeanOMik
2021-11-27 13:52:48 -0500
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79f5fba2ec
Add color to `Vertex`es
SeanOMik
2021-11-25 22:28:47 -0500
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625ba885c5
Allow triangle class to draw multiple gl triangles
SeanOMik
2021-11-25 17:02:08 -0500
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862833fc71
Fix the 2d triangle, create square, create VAO, and VBO objects.
SeanOMik
2021-11-25 16:15:24 -0500
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741b0c5b07
Add cmrc for resource compiling, add shaders, create a 2d triangle
SeanOMik
2021-11-21 01:23:53 -0500
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9feff47a35
Get an opengl window showing.
SeanOMik
2021-11-20 00:48:47 -0500
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e69c86283c
Delete all old 2d code, change license
SeanOMik
2021-11-20 00:48:28 -0500
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7408206107
Change quit to destroying
particle
SeanOMik
2021-11-20 00:06:50 -0500
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be4ac92fb8
Change cmake option
master
SeanOMik
2021-09-05 22:32:13 -0400
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283601200d
snake example: Don't allow player to attempt to move backwards.
SeanOMik
2021-04-03 22:30:41 -0500
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94cbd111e8
Change the command handler to update its own list of entities
SeanOMik
2021-04-03 22:27:44 -0500
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32f83fa67b
Change the particle example to move the particle emitter to the mouse
SeanOMik
2021-03-29 22:10:54 -0500
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2f1922952c
Use std::chrono in ParticleEmitter class for particle lifetime
SeanOMik
2021-03-29 22:09:59 -0500
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bde19814a5
Switch particle lifetimes to use std::chrono instead of sf::Clock
SeanOMik
2021-03-29 19:52:27 -0500
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c949d44d98
Move some code into source files, create alternative constructors
SeanOMik
2021-03-22 19:54:32 -0500