Commit graph

107 commits

Author SHA1 Message Date
a64a748019 Obj model loading and rendering 2021-12-07 00:17:04 -05:00
bab9ef3c74 Move 2d square and triangle files 2021-12-06 22:54:22 -05:00
340b21f099 Create a simple camera 2021-12-06 22:44:47 -05:00
211d8957a3 Make Square transformable 2021-12-02 23:10:32 -05:00
18e01bde5a Create Transformable class and add it to Triangle 2021-12-02 23:07:06 -05:00
779df14f67 Forgot to push all code for last commit 2021-12-02 16:58:15 -05:00
794246eb02 Use raw pointer of GLFWwindow instead shared_ptr 2021-12-02 16:56:49 -05:00
e48f52da75 Start working on translations 2021-11-30 18:30:19 -05:00
d89715a123 Add set_uniform_matrix in Shader 2021-11-30 18:30:07 -05:00
7901413d7b Attempt to get a triangle moving 2021-11-28 13:21:25 -05:00
d6f251d6b8 Forgot to write the shader methods as snake_case 2021-11-28 13:06:41 -05:00
7e0ecda783 Remove the created by comments, and replace header guards with pragma 2021-11-27 14:16:41 -05:00
88fe486473 Move Texture to simpleengine::gfx, separate texture to cpp file 2021-11-27 14:11:07 -05:00
d3555e112d Separate code in square.h and triangle.h to .cpp files 2021-11-27 14:06:51 -05:00
97e1ce44cd Implement textures and add more stuff to Shader 2021-11-27 13:52:48 -05:00
79f5fba2ec Add color to Vertexes 2021-11-25 22:28:47 -05:00
625ba885c5 Allow triangle class to draw multiple gl triangles 2021-11-25 17:02:08 -05:00
862833fc71 Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00
741b0c5b07 Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
9feff47a35
Get an opengl window showing. 2021-11-20 00:48:47 -05:00
e69c86283c
Delete all old 2d code, change license 2021-11-20 00:48:28 -05:00
94cbd111e8
Change the command handler to update its own list of entities 2021-04-03 22:27:44 -05:00
823c0b37c6
Use type_traits to decide what distribution to use in Random 2021-03-22 18:55:21 -05:00
f97f882845
Update MovementComponent to use EventCallbacks for input. 2021-03-21 19:55:29 -05:00
2aeacca536
Remove unused #include <iostream> 2021-03-12 22:04:11 -06:00
62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace 2021-03-12 21:27:45 -06:00
8848047f73
Create an EventCallback system 2021-03-12 21:01:38 -06:00
b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent 2021-03-12 17:33:10 -06:00
15421ff7e0
Create a Destructable classes to replace IsQuitting and Quit 2021-03-12 17:18:23 -06:00
8e914acab6
Add created by date to collision_handler.cpp and change year in header 2021-03-12 17:13:33 -06:00
f38c239a6a
Change how some classes are destroyed 2021-03-12 17:08:20 -06:00
e2ef3acc5e
Create an AsyncEvent 2021-03-12 16:45:24 -06:00
4e15efa665
Change created by date for collision handler header. 2021-03-12 16:45:00 -06:00
5984c75047
Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
6c28dba5dc Update snake example, remove some compiler warning 2020-11-04 12:57:44 -06:00
17b81c83cc
Use shared_ptr for components instead of unique_ptr 2020-07-12 23:16:59 -05:00
7808b7dbf7
Some fixes 2020-07-12 22:46:27 -05:00
65575702d9
Add HitboxComponent::GetHitbox 2020-07-12 22:41:59 -05:00
05ae937acf
Add Entity#GetSprite 2020-07-12 22:41:10 -05:00
6e76cc0175
Add a sprite field to entity.
I did this because I don't see why an entity would not have a sprite.
2020-07-12 22:35:11 -05:00
63b2d506ba
Start work on the HitboxComponent. 2020-07-07 00:52:03 -05:00
9013efcf31
Remove horrendous useless commented code. 2020-07-07 00:51:32 -05:00
c395a72e87
Add Entity::RenderComponents and Entity::HasComponent 2020-07-07 00:50:39 -05:00
06c17658e6
Fix some things with the animation class.
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
542974caa7
Rename side_scroller_movement_animation files to ssma_component 2020-07-06 01:02:26 -05:00
0969a9fb12
Prefix MovementAnimationComponent class with SideScroller
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
7787e44fbb
Add a MovementAnimationComponent 2020-07-06 00:44:18 -05:00
7ae000c4ac
Add some getters and a way to flip an animation 2020-07-06 00:44:06 -05:00
dd919bf89e
Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
5794fe6c2e
Make Entity class not extend from enable_shared_from_this 2020-07-05 00:33:29 -05:00