SeanOMik
a64a748019
Obj model loading and rendering
2021-12-07 00:17:04 -05:00
SeanOMik
bab9ef3c74
Move 2d square and triangle files
2021-12-06 22:54:22 -05:00
SeanOMik
340b21f099
Create a simple camera
2021-12-06 22:44:47 -05:00
SeanOMik
211d8957a3
Make Square transformable
2021-12-02 23:10:32 -05:00
SeanOMik
18e01bde5a
Create Transformable class and add it to Triangle
2021-12-02 23:07:06 -05:00
SeanOMik
779df14f67
Forgot to push all code for last commit
2021-12-02 16:58:15 -05:00
SeanOMik
794246eb02
Use raw pointer of GLFWwindow instead shared_ptr
2021-12-02 16:56:49 -05:00
SeanOMik
e48f52da75
Start working on translations
2021-11-30 18:30:19 -05:00
SeanOMik
d89715a123
Add `set_uniform_matrix` in Shader
2021-11-30 18:30:07 -05:00
SeanOMik
7901413d7b
Attempt to get a triangle moving
2021-11-28 13:21:25 -05:00
SeanOMik
d6f251d6b8
Forgot to write the shader methods as snake_case
2021-11-28 13:06:41 -05:00
SeanOMik
7e0ecda783
Remove the created by comments, and replace header guards with pragma
2021-11-27 14:16:41 -05:00
SeanOMik
88fe486473
Move Texture to simpleengine::gfx, separate texture to cpp file
2021-11-27 14:11:07 -05:00
SeanOMik
d3555e112d
Separate code in square.h and triangle.h to .cpp files
2021-11-27 14:06:51 -05:00
SeanOMik
97e1ce44cd
Implement textures and add more stuff to Shader
2021-11-27 13:52:48 -05:00
SeanOMik
79f5fba2ec
Add color to `Vertex`es
2021-11-25 22:28:47 -05:00
SeanOMik
625ba885c5
Allow triangle class to draw multiple gl triangles
2021-11-25 17:02:08 -05:00
SeanOMik
862833fc71
Fix the 2d triangle, create square, create VAO, and VBO objects.
2021-11-25 16:15:24 -05:00
SeanOMik
741b0c5b07
Add cmrc for resource compiling, add shaders, create a 2d triangle
2021-11-21 01:23:53 -05:00
SeanOMik
9feff47a35
Get an opengl window showing.
2021-11-20 00:48:47 -05:00
SeanOMik
e69c86283c
Delete all old 2d code, change license
2021-11-20 00:48:28 -05:00
SeanOMik
94cbd111e8
Change the command handler to update its own list of entities
2021-04-03 22:27:44 -05:00
SeanOMik
823c0b37c6
Use type_traits to decide what distribution to use in Random
2021-03-22 18:55:21 -05:00
SeanOMik
f97f882845
Update MovementComponent to use EventCallbacks for input.
2021-03-21 19:55:29 -05:00
SeanOMik
2aeacca536
Remove unused #include <iostream>
2021-03-12 22:04:11 -06:00
SeanOMik
62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace
2021-03-12 21:27:45 -06:00
SeanOMik
8848047f73
Create an EventCallback system
2021-03-12 21:01:38 -06:00
SeanOMik
b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent
2021-03-12 17:33:10 -06:00
SeanOMik
15421ff7e0
Create a Destructable classes to replace IsQuitting and Quit
2021-03-12 17:18:23 -06:00
SeanOMik
8e914acab6
Add created by date to collision_handler.cpp and change year in header
2021-03-12 17:13:33 -06:00
SeanOMik
f38c239a6a
Change how some classes are destroyed
2021-03-12 17:08:20 -06:00
SeanOMik
e2ef3acc5e
Create an AsyncEvent
2021-03-12 16:45:24 -06:00
SeanOMik
4e15efa665
Change created by date for collision handler header.
2021-03-12 16:45:00 -06:00
SeanOMik
5984c75047
Create terrible collision system and mostly finish snake example
2021-03-01 22:08:10 -06:00
SeanOMik
6c28dba5dc
Update snake example, remove some compiler warning
2020-11-04 12:57:44 -06:00
SeanOMik
17b81c83cc
Use shared_ptr for components instead of unique_ptr
2020-07-12 23:16:59 -05:00
SeanOMik
7808b7dbf7
Some fixes
2020-07-12 22:46:27 -05:00
SeanOMik
65575702d9
Add `HitboxComponent::GetHitbox`
2020-07-12 22:41:59 -05:00
SeanOMik
05ae937acf
Add Entity#GetSprite
2020-07-12 22:41:10 -05:00
SeanOMik
6e76cc0175
Add a sprite field to entity.
...
I did this because I don't see why an entity would not have a sprite.
2020-07-12 22:35:11 -05:00
SeanOMik
63b2d506ba
Start work on the HitboxComponent.
2020-07-07 00:52:03 -05:00
SeanOMik
9013efcf31
Remove horrendous useless commented code.
2020-07-07 00:51:32 -05:00
SeanOMik
c395a72e87
Add Entity::RenderComponents and Entity::HasComponent
2020-07-07 00:50:39 -05:00
SeanOMik
06c17658e6
Fix some things with the animation class.
...
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik
542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component`
2020-07-06 01:02:26 -05:00
SeanOMik
0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
...
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
SeanOMik
7787e44fbb
Add a MovementAnimationComponent
2020-07-06 00:44:18 -05:00
SeanOMik
7ae000c4ac
Add some getters and a way to flip an animation
2020-07-06 00:44:06 -05:00
SeanOMik
dd919bf89e
Create AnimationComponent, and an example to show it
2020-07-05 01:28:31 -05:00
SeanOMik
5794fe6c2e
Make Entity class not extend from `enable_shared_from_this`
2020-07-05 00:33:29 -05:00
SeanOMik
5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event
2020-07-04 16:42:11 -05:00
SeanOMik
98fdde324f
Make EntityEvent update entities components - Add simple snake movement
2020-07-04 13:55:40 -05:00
SeanOMik
0c525ae9e6
Add acceleration and deceleration to MovementComponent
2020-07-04 13:15:56 -05:00
SeanOMik
b24f4feb4a
Rework some stuff for memory
2020-07-03 15:26:44 -05:00
SeanOMik
7ced4f85cf
Remove default render target of nullptr.
2020-07-03 13:34:22 -05:00
SeanOMik
ca64ab7a21
Rename `first_example` to `snake`. Also create entity & component system
2020-07-03 13:31:17 -05:00
SeanOMik
7a1c31375d
Move headers into `simpleengine` directory.
2020-07-02 22:53:28 -05:00