SimpleEngine/include/simpleengine
SeanOMik 06c17658e6
Fix some things with the animation class.
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
..
components Rename `side_scroller_movement_animation` files to `ssma_component` 2020-07-06 01:02:26 -05:00
events Make Entity::Update call UpdateComponents by default instead of an event 2020-07-04 16:42:11 -05:00
animation.h Fix some things with the animation class. 2020-07-06 15:05:21 -05:00
component.h Rework some stuff for memory 2020-07-03 15:26:44 -05:00
entity.h Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
event.h Remove default render target of nullptr. 2020-07-03 13:34:22 -05:00
game.h Rework some stuff for memory 2020-07-03 15:26:44 -05:00