Commit Graph

92 Commits

Author SHA1 Message Date
SeanOMik db0cdf32a1
Move all Lua code to separate classes, expose most TransformComponent's methods 2022-12-05 00:42:47 -05:00
SeanOMik 51206d60d4
Create a PoC version of the scripting engine 2022-12-04 01:32:16 -05:00
SeanOMik 4d0ac5448b
Merge feature/logging 2022-11-20 13:25:26 -05:00
SeanOMik 9202c10795
Fix compiler errors 2022-11-20 13:08:12 -05:00
SeanOMik 118fce50fa
Fix returning null loggers 2022-11-11 17:58:10 -05:00
SeanOMik dd55b40e60
Use logger instead of std::cout/cerr 2022-11-11 00:44:41 -05:00
SeanOMik bac1ff4a00
Add more collider components 2022-11-10 23:53:03 -05:00
SeanOMik 6577c6c45b
Get collision shapes from collider components 2022-11-10 23:34:38 -05:00
SeanOMik d75491f6ed
Changes to ECS, create simple Bullet physics system 2022-11-10 19:07:05 -05:00
SeanOMik 108382ed54
Finish writting the logger 2022-10-29 16:20:28 -04:00
SeanOMik e634a4dfce
Start working on logging 2022-10-28 18:49:29 -04:00
SeanOMik ca546621f1
Move OpenGL stuff out of Game class and into the Renderer class 2022-10-18 16:36:34 -04:00
SeanOMik 1e7e9a4f9e
Increase default TPS 2022-10-16 15:42:19 -04:00
SeanOMik 0a5dc66e4c
Create input update loop with varying timestep 2022-10-16 15:23:35 -04:00
SeanOMik 78ef93bcf5
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
2022-10-14 23:17:22 -04:00
SeanOMik ce8886ade1
Always calculate tangent space for Models 2022-10-12 23:35:39 -04:00
SeanOMik 098555453a
Change enum values 2022-10-12 23:27:14 -04:00
SeanOMik fdebcf9499
Some memory management 2022-10-12 23:18:47 -04:00
SeanOMik 6944d0ac6d
Implement sorting blending 2022-10-11 23:16:52 -04:00
SeanOMik 19d116ef65
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00
SeanOMik 366ab19544
Make normal maps optional 2022-09-30 17:01:14 -04:00
SeanOMik da3c56af36
Implement normal maps 2022-09-29 19:13:47 -04:00
SeanOMik dbc12e422c
Get specular maps working and make them optional 2022-09-28 21:21:47 -04:00
SeanOMik 3a61b8495e
Redo the lighting in the shaders 2022-09-28 08:04:24 -04:00
SeanOMik f2258f41c4
Remove the 3d-"batched" rendering 2022-09-27 16:14:36 -04:00
SeanOMik ab09107d23
Add some simple post processing stuff for flipping model texture coords 2022-09-27 00:26:50 -04:00
SeanOMik 475bb08f0e
Optimize model texture loading, test assimp with complicated model 2022-09-26 23:43:08 -04:00
SeanOMik ab3f6c98ff
Create a simple RotatingComponent 2022-09-23 00:54:18 -04:00
SeanOMik 3b51dce796
Implement ECS with EnTT and a submission based renderer 2022-09-23 00:44:07 -04:00
SeanOMik 08bcb56a5f
Read diffuse textures from 3d models 2022-09-22 00:11:12 -04:00
SeanOMik 5a7e5cd10f
Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
SeanOMik ec1d6aebe7
Remove usage of SOIL2, just use stb_image.h 2022-09-17 19:41:38 -04:00
SeanOMik 2a72a30aa2
Readadd obj loading 2022-09-16 17:39:24 -04:00
SeanOMik ca6c2337d6
Create utility function for adding components to entity 2022-09-16 17:01:52 -04:00
SeanOMik 3f39e27174
Add simple EntityManager for updating entities 2022-09-16 11:50:33 -04:00
SeanOMik 04cf19d7bd
Fix rendering entities 2022-09-16 11:14:38 -04:00
SeanOMik 44f9a5f5a5
Fix the opengl errors, still not rendering anything 2022-09-10 18:39:39 -04:00
Sean Ervin 371534a01a
Implement ECS in the renderer. Nothing is shown yet though 2022-08-30 19:39:24 -04:00
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik 3a49373d75
Create a renderer that handles model rendering 2022-08-18 22:40:34 -04:00
SeanOMik 0a3d80d17c
Delete "Vertex" replace it with "LitVertex" 2022-08-18 16:03:51 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik db94d85168 Add engine resources to store core shaders, create core shader class 2021-12-12 22:21:10 -05:00
SeanOMik 576d4030b8 Add specular lighting 2021-12-09 16:24:26 -05:00
SeanOMik 18f50d5420 Lighting was working the entire time, it was just the texture smh 2021-12-09 15:42:20 -05:00
SeanOMik b4ad64d5c5 Try to get some simple lighting working 2021-12-08 23:14:45 -05:00
SeanOMik 13e6b34243 Pass around a gfx::Shader instead of a shared_ptr<GLuint> 2021-12-07 20:49:25 -05:00
SeanOMik b35583fa4a Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
SeanOMik ac4264c028 Rename some variables in test script 2021-12-07 15:19:40 -05:00
SeanOMik 4a09752f20 Merge Square and Triangle in one class: Model or TexturedModel 2021-12-07 14:51:12 -05:00