SeanOMik
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db0cdf32a1
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Move all Lua code to separate classes, expose most TransformComponent's methods
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2022-12-05 00:42:47 -05:00 |
SeanOMik
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51206d60d4
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Create a PoC version of the scripting engine
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2022-12-04 01:32:16 -05:00 |
SeanOMik
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4d0ac5448b
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Merge feature/logging
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2022-11-20 13:25:26 -05:00 |
SeanOMik
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9202c10795
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Fix compiler errors
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2022-11-20 13:08:12 -05:00 |
SeanOMik
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118fce50fa
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Fix returning null loggers
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2022-11-11 17:58:10 -05:00 |
SeanOMik
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dd55b40e60
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Use logger instead of std::cout/cerr
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2022-11-11 00:44:41 -05:00 |
SeanOMik
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bac1ff4a00
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Add more collider components
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2022-11-10 23:53:03 -05:00 |
SeanOMik
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6577c6c45b
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Get collision shapes from collider components
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2022-11-10 23:34:38 -05:00 |
SeanOMik
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d75491f6ed
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Changes to ECS, create simple Bullet physics system
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2022-11-10 19:07:05 -05:00 |
SeanOMik
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108382ed54
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Finish writting the logger
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2022-10-29 16:20:28 -04:00 |
SeanOMik
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e634a4dfce
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Start working on logging
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2022-10-28 18:49:29 -04:00 |
SeanOMik
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ca546621f1
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Move OpenGL stuff out of Game class and into the Renderer class
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2022-10-18 16:36:34 -04:00 |
SeanOMik
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1e7e9a4f9e
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Increase default TPS
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2022-10-16 15:42:19 -04:00 |
SeanOMik
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0a5dc66e4c
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Create input update loop with varying timestep
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2022-10-16 15:23:35 -04:00 |
SeanOMik
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78ef93bcf5
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Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
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2022-10-14 23:17:22 -04:00 |
SeanOMik
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ce8886ade1
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Always calculate tangent space for Models
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2022-10-12 23:35:39 -04:00 |
SeanOMik
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098555453a
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Change enum values
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2022-10-12 23:27:14 -04:00 |
SeanOMik
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fdebcf9499
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Some memory management
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2022-10-12 23:18:47 -04:00 |
SeanOMik
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6944d0ac6d
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Implement sorting blending
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2022-10-11 23:16:52 -04:00 |
SeanOMik
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19d116ef65
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Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
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2022-10-02 11:39:07 -04:00 |
SeanOMik
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366ab19544
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Make normal maps optional
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2022-09-30 17:01:14 -04:00 |
SeanOMik
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da3c56af36
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Implement normal maps
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2022-09-29 19:13:47 -04:00 |
SeanOMik
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dbc12e422c
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Get specular maps working and make them optional
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2022-09-28 21:21:47 -04:00 |
SeanOMik
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3a61b8495e
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Redo the lighting in the shaders
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2022-09-28 08:04:24 -04:00 |
SeanOMik
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f2258f41c4
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Remove the 3d-"batched" rendering
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2022-09-27 16:14:36 -04:00 |
SeanOMik
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ab09107d23
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Add some simple post processing stuff for flipping model texture coords
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2022-09-27 00:26:50 -04:00 |
SeanOMik
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475bb08f0e
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Optimize model texture loading, test assimp with complicated model
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2022-09-26 23:43:08 -04:00 |
SeanOMik
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ab3f6c98ff
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Create a simple RotatingComponent
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2022-09-23 00:54:18 -04:00 |
SeanOMik
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3b51dce796
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Implement ECS with EnTT and a submission based renderer
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2022-09-23 00:44:07 -04:00 |
SeanOMik
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08bcb56a5f
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Read diffuse textures from 3d models
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2022-09-22 00:11:12 -04:00 |
SeanOMik
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5a7e5cd10f
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Use assimp for loading 3d models
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2022-09-21 22:52:06 -04:00 |
SeanOMik
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ec1d6aebe7
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Remove usage of SOIL2, just use stb_image.h
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2022-09-17 19:41:38 -04:00 |
SeanOMik
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2a72a30aa2
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Readadd obj loading
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2022-09-16 17:39:24 -04:00 |
SeanOMik
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ca6c2337d6
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Create utility function for adding components to entity
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2022-09-16 17:01:52 -04:00 |
SeanOMik
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3f39e27174
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Add simple EntityManager for updating entities
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2022-09-16 11:50:33 -04:00 |
SeanOMik
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04cf19d7bd
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Fix rendering entities
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2022-09-16 11:14:38 -04:00 |
SeanOMik
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44f9a5f5a5
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Fix the opengl errors, still not rendering anything
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2022-09-10 18:39:39 -04:00 |
Sean Ervin
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371534a01a
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Implement ECS in the renderer. Nothing is shown yet though
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2022-08-30 19:39:24 -04:00 |
SeanOMik
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61ff63bef0
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Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
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2022-08-19 00:20:53 -04:00 |
SeanOMik
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3a49373d75
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Create a renderer that handles model rendering
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2022-08-18 22:40:34 -04:00 |
SeanOMik
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0a3d80d17c
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Delete "Vertex" replace it with "LitVertex"
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2022-08-18 16:03:51 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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db94d85168
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Add engine resources to store core shaders, create core shader class
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2021-12-12 22:21:10 -05:00 |
SeanOMik
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576d4030b8
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Add specular lighting
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2021-12-09 16:24:26 -05:00 |
SeanOMik
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18f50d5420
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Lighting was working the entire time, it was just the texture smh
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2021-12-09 15:42:20 -05:00 |
SeanOMik
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b4ad64d5c5
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Try to get some simple lighting working
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2021-12-08 23:14:45 -05:00 |
SeanOMik
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13e6b34243
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Pass around a gfx::Shader instead of a shared_ptr<GLuint>
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2021-12-07 20:49:25 -05:00 |
SeanOMik
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b35583fa4a
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Separate obj_model.h to a .cpp file also
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2021-12-07 16:01:48 -05:00 |
SeanOMik
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ac4264c028
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Rename some variables in test script
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2021-12-07 15:19:40 -05:00 |
SeanOMik
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4a09752f20
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Merge Square and Triangle in one class: Model or TexturedModel
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2021-12-07 14:51:12 -05:00 |