Zelda64Recomp/patches
Reonu 7d3ae05436
Add shield aiming inversion (#338)
2024-06-02 10:46:08 -04:00
..
dummy_headers
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
Makefile Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
actor_transform_tagging.c
autosave.rgba32.bin
autosave.rgba32.png
autosaving.c 1.0.1 Hotfixes (#190) 2024-05-18 18:46:11 -04:00
billboard_tagging.c
camera_patches.c Start the Wart boss fight if the player looks up with analog cam (#308) 2024-05-30 18:31:09 +01:00
camera_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
camera_transform_tagging.c Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
cheats.c
culling.c
cutscene_patches.c
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
effect_transform_tagging.c Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
fixes.c Fix "Dawn of the X day" screen ending too early (#266) 2024-05-25 23:41:00 -04:00
graphics.h Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
input.c Add shield aiming inversion (#338) 2024-06-02 10:46:08 -04:00
input.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
input_latency.c Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
item_transform_tagging.c
misc_funcs.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
ocarina_effect_patches.c Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
options.c Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
particle_transform_tagging.c
patch_helpers.h
patches.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
patches.ld
play_patches.c Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
play_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
print.c
quicksave_patches.c
required_patches.c Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
rewind.ia16.bin
rewind.ia16.png
room_patches.c
save_patches.c
sky_transform_tagging.c
song_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
sound.h
sound_patches.c
specific_actor_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
syms.ld Start the Wart boss fight if the player looks up with analog cam (#308) 2024-05-30 18:31:09 +01:00
terrain_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
transform_ids.h Various transform tagging 2024-05-05 19:09:11 -04:00
ui_patches.c Fix the right edge on the purple background for scene title cards (#20) 2024-05-06 20:03:48 -04:00
ui_transform_tagging.c