Zelda64Recomp/patches
Reonu 619325366e
Add 'player can pause' check to autosave logic (#17)
2024-05-03 13:01:53 -04:00
..
dummy_headers
.gitignore
Makefile
actor_transform_tagging.c
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c Add 'player can pause' check to autosave logic (#17) 2024-05-03 13:01:53 -04:00
billboard_tagging.c
camera_patches.c
camera_transform_tagging.c
cheats.c
culling.c
cutscene_patches.c
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c
effect_transform_tagging.c
fixes.c
graphics.h
input.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
input.h
input_latency.c
item_transform_tagging.c
misc_funcs.h
ocarina_effect_patches.c
options.c
particle_transform_tagging.c
patch_helpers.h
patches.h Refined conditions for when autosaving is allowed 2024-05-02 02:38:17 -04:00
patches.ld
play_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
play_patches.h WIP autosave functionality 2024-05-01 04:06:53 -04:00
print.c
quicksave_patches.c
room_patches.c
save_patches.c Asynchronous saving 2024-05-01 02:38:33 -04:00
sky_transform_tagging.c
song_transform_tagging.c
sound.h
sound_patches.c
specific_actor_transform_tagging.c Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18) 2024-05-03 12:57:07 -04:00
syms.ld WIP autosave functionality 2024-05-01 04:06:53 -04:00
terrain_transform_tagging.c
transform_ids.h
ui_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
ui_transform_tagging.c