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dummy_headers
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…
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.gitignore
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Makefile
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CI: build on ubuntu-18.04 (#346)
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2024-06-16 21:38:23 +02:00 |
actor_transform_tagging.c
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…
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autosave.rgba32.bin
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autosave.rgba32.png
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autosaving.c
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billboard_tagging.c
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camera_patches.c
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Start the Wart boss fight if the player looks up with analog cam (#308)
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2024-05-30 18:31:09 +01:00 |
camera_patches.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
camera_transform_tagging.c
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
cheats.c
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…
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culling.c
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cutscene_patches.c
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debug_patches.c
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dpad.rgba32.bin
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dpad.rgba32.png
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effect_patches.c
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Support for high precision framebuffers and dither noise (RT64) (#252)
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2024-05-26 01:24:46 -04:00 |
effect_transform_tagging.c
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Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
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2024-05-26 07:23:25 +01:00 |
fixes.c
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Fix "Dawn of the X day" screen ending too early (#266)
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2024-05-25 23:41:00 -04:00 |
graphics.h
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Support for high precision framebuffers and dither noise (RT64) (#252)
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2024-05-26 01:24:46 -04:00 |
input.c
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Add shield aiming inversion (#338)
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2024-06-02 10:46:08 -04:00 |
input.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
input_latency.c
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
item_transform_tagging.c
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…
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misc_funcs.h
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…
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ocarina_effect_patches.c
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Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
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2024-05-26 07:23:25 +01:00 |
options.c
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particle_transform_tagging.c
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patch_helpers.h
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Migrate to N64ModernRuntime (#354)
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2024-06-05 01:12:43 +02:00 |
patches.h
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patches.ld
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play_patches.c
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
play_patches.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
print.c
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…
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quicksave_patches.c
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required_patches.c
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rewind.ia16.bin
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rewind.ia16.png
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room_patches.c
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save_patches.c
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skip_sos.c
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Allow skipping Song of Soaring cutscene (#409)
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2024-06-22 22:02:33 -04:00 |
sky_transform_tagging.c
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song_transform_tagging.c
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…
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sound.h
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sound_patches.c
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specific_actor_transform_tagging.c
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…
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syms.ld
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Start the Wart boss fight if the player looks up with analog cam (#308)
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2024-05-30 18:31:09 +01:00 |
terrain_transform_tagging.c
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…
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transform_ids.h
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ui_patches.c
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ui_transform_tagging.c
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