.. |
dummy_headers
|
…
|
|
.gitignore
|
Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
|
2024-05-06 14:11:00 -04:00 |
Makefile
|
Migrate to N64ModernRuntime (#354)
|
2024-06-05 01:12:43 +02:00 |
actor_transform_tagging.c
|
…
|
|
autosave.rgba32.bin
|
…
|
|
autosave.rgba32.png
|
…
|
|
autosaving.c
|
1.0.1 Hotfixes (#190)
|
2024-05-18 18:46:11 -04:00 |
billboard_tagging.c
|
…
|
|
camera_patches.c
|
Start the Wart boss fight if the player looks up with analog cam (#308)
|
2024-05-30 18:31:09 +01:00 |
camera_patches.h
|
Adds analog camera and other controller options (#264)
|
2024-05-26 09:34:26 -04:00 |
camera_transform_tagging.c
|
Adds analog camera and other controller options (#264)
|
2024-05-26 09:34:26 -04:00 |
cheats.c
|
…
|
|
culling.c
|
…
|
|
cutscene_patches.c
|
…
|
|
debug_patches.c
|
…
|
|
dpad.rgba32.bin
|
…
|
|
dpad.rgba32.png
|
…
|
|
effect_patches.c
|
Support for high precision framebuffers and dither noise (RT64) (#252)
|
2024-05-26 01:24:46 -04:00 |
effect_transform_tagging.c
|
Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
|
2024-05-26 07:23:25 +01:00 |
fixes.c
|
Fix "Dawn of the X day" screen ending too early (#266)
|
2024-05-25 23:41:00 -04:00 |
graphics.h
|
Support for high precision framebuffers and dither noise (RT64) (#252)
|
2024-05-26 01:24:46 -04:00 |
input.c
|
Add shield aiming inversion (#338)
|
2024-06-02 10:46:08 -04:00 |
input.h
|
Adds analog camera and other controller options (#264)
|
2024-05-26 09:34:26 -04:00 |
input_latency.c
|
Adds analog camera and other controller options (#264)
|
2024-05-26 09:34:26 -04:00 |
item_transform_tagging.c
|
…
|
|
misc_funcs.h
|
Building Instructions & CI (#178)
|
2024-05-18 04:23:48 +02:00 |
ocarina_effect_patches.c
|
Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
|
2024-05-26 07:23:25 +01:00 |
options.c
|
Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
|
2024-05-06 14:11:00 -04:00 |
particle_transform_tagging.c
|
…
|
|
patch_helpers.h
|
Migrate to N64ModernRuntime (#354)
|
2024-06-05 01:12:43 +02:00 |
patches.h
|
Building Instructions & CI (#178)
|
2024-05-18 04:23:48 +02:00 |
patches.ld
|
…
|
|
play_patches.c
|
Adds analog camera and other controller options (#264)
|
2024-05-26 09:34:26 -04:00 |
play_patches.h
|
Adds analog camera and other controller options (#264)
|
2024-05-26 09:34:26 -04:00 |
print.c
|
…
|
|
quicksave_patches.c
|
…
|
|
required_patches.c
|
Building Instructions & CI (#178)
|
2024-05-18 04:23:48 +02:00 |
rewind.ia16.bin
|
…
|
|
rewind.ia16.png
|
…
|
|
room_patches.c
|
…
|
|
save_patches.c
|
…
|
|
sky_transform_tagging.c
|
…
|
|
song_transform_tagging.c
|
…
|
|
sound.h
|
…
|
|
sound_patches.c
|
…
|
|
specific_actor_transform_tagging.c
|
…
|
|
syms.ld
|
Start the Wart boss fight if the player looks up with analog cam (#308)
|
2024-05-30 18:31:09 +01:00 |
terrain_transform_tagging.c
|
…
|
|
transform_ids.h
|
…
|
|
ui_patches.c
|
Fix the right edge on the purple background for scene title cards (#20)
|
2024-05-06 20:03:48 -04:00 |
ui_transform_tagging.c
|
…
|
|