2024-01-02 03:36:06 +00:00
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#include "recomp_ui.h"
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2024-03-04 02:00:49 +00:00
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#include "recomp_config.h"
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#include "recomp_game.h"
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2024-01-02 03:36:06 +00:00
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#include "../../ultramodern/ultramodern.hpp"
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#include "RmlUi/Core.h"
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2024-03-04 02:00:49 +00:00
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#include "nfd.h"
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#include <filesystem>
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2024-05-07 02:47:31 +00:00
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std::string version_number = "v1.0.0-rc2";
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2024-03-15 23:47:29 +00:00
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2024-03-04 02:00:49 +00:00
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Rml::DataModelHandle model_handle;
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bool mm_rom_valid = false;
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void select_rom() {
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nfdnchar_t* native_path = nullptr;
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nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
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if (result == NFD_OKAY) {
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std::filesystem::path path{native_path};
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NFD_FreePathN(native_path);
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native_path = nullptr;
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recomp::RomValidationError rom_error = recomp::select_rom(path, recomp::Game::MM);
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switch (rom_error) {
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case recomp::RomValidationError::Good:
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mm_rom_valid = true;
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model_handle.DirtyVariable("mm_rom_valid");
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break;
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case recomp::RomValidationError::FailedToOpen:
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recomp::message_box("Failed to open ROM file.");
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break;
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case recomp::RomValidationError::NotARom:
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recomp::message_box("This is not a valid ROM file.");
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break;
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case recomp::RomValidationError::IncorrectRom:
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recomp::message_box("This ROM is not the correct game.");
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break;
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case recomp::RomValidationError::NotYet:
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recomp::message_box("This game isn't supported yet.");
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break;
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case recomp::RomValidationError::IncorrectVersion:
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recomp::message_box("This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
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break;
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case recomp::RomValidationError::OtherError:
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recomp::message_box("An unknown error has occurred.");
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break;
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}
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}
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}
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2024-01-02 03:36:06 +00:00
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class LauncherMenu : public recomp::MenuController {
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public:
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LauncherMenu() {
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2024-03-04 02:00:49 +00:00
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mm_rom_valid = recomp::is_rom_valid(recomp::Game::MM);
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2024-01-02 03:36:06 +00:00
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}
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~LauncherMenu() override {
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}
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Rml::ElementDocument* load_document(Rml::Context* context) override {
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return context->LoadDocument("assets/launcher.rml");
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}
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void register_events(recomp::UiEventListenerInstancer& listener) override {
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2024-03-04 02:00:49 +00:00
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recomp::register_event(listener, "select_rom",
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[](const std::string& param, Rml::Event& event) {
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select_rom();
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}
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);
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recomp::register_event(listener, "rom_selected",
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[](const std::string& param, Rml::Event& event) {
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mm_rom_valid = true;
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model_handle.DirtyVariable("mm_rom_valid");
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}
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);
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2024-01-02 03:36:06 +00:00
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recomp::register_event(listener, "start_game",
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2024-01-07 07:03:12 +00:00
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[](const std::string& param, Rml::Event& event) {
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2024-03-04 02:00:49 +00:00
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recomp::start_game(recomp::Game::MM);
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2024-01-08 06:28:50 +00:00
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recomp::set_current_menu(recomp::Menu::None);
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}
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);
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recomp::register_event(listener, "open_controls",
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[](const std::string& param, Rml::Event& event) {
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recomp::set_current_menu(recomp::Menu::Config);
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recomp::set_config_submenu(recomp::ConfigSubmenu::Controls);
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}
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);
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recomp::register_event(listener, "open_settings",
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[](const std::string& param, Rml::Event& event) {
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2024-01-02 03:36:06 +00:00
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recomp::set_current_menu(recomp::Menu::Config);
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2024-03-15 16:13:29 +00:00
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recomp::set_config_submenu(recomp::ConfigSubmenu::General);
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2024-01-02 03:36:06 +00:00
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}
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);
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2024-01-08 04:46:44 +00:00
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recomp::register_event(listener, "exit_game",
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[](const std::string& param, Rml::Event& event) {
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ultramodern::quit();
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}
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);
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2024-01-02 03:36:06 +00:00
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}
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void make_bindings(Rml::Context* context) override {
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2024-03-04 02:00:49 +00:00
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Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model");
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constructor.Bind("mm_rom_valid", &mm_rom_valid);
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2024-03-15 23:47:29 +00:00
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constructor.Bind("version_number", &version_number);
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2024-01-02 03:36:06 +00:00
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2024-03-04 02:00:49 +00:00
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model_handle = constructor.GetModelHandle();
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2024-01-02 03:36:06 +00:00
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}
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};
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std::unique_ptr<recomp::MenuController> recomp::create_launcher_menu() {
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return std::make_unique<LauncherMenu>();
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}
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