Zelda64Recomp/src/ui/ui_launcher.cpp

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#include "recomp_ui.h"
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#include "recomp_config.h"
#include "recomp_game.h"
#include "../../ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
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#include "nfd.h"
#include <filesystem>
Rml::DataModelHandle model_handle;
bool mm_rom_valid = false;
void select_rom() {
nfdnchar_t* native_path = nullptr;
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
if (result == NFD_OKAY) {
printf("Path: %ls\n", native_path);
std::filesystem::path path{native_path};
NFD_FreePathN(native_path);
native_path = nullptr;
recomp::RomValidationError rom_error = recomp::select_rom(path, recomp::Game::MM);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recomp::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recomp::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recomp::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recomp::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recomp::message_box("This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recomp::message_box("An unknown error has occurred.");
break;
}
}
}
class LauncherMenu : public recomp::MenuController {
public:
LauncherMenu() {
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mm_rom_valid = recomp::is_rom_valid(recomp::Game::MM);
}
~LauncherMenu() override {
}
Rml::ElementDocument* load_document(Rml::Context* context) override {
return context->LoadDocument("assets/launcher.rml");
}
void register_events(recomp::UiEventListenerInstancer& listener) override {
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recomp::register_event(listener, "select_rom",
[](const std::string& param, Rml::Event& event) {
select_rom();
}
);
recomp::register_event(listener, "rom_selected",
[](const std::string& param, Rml::Event& event) {
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
}
);
recomp::register_event(listener, "start_game",
[](const std::string& param, Rml::Event& event) {
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recomp::start_game(recomp::Game::MM);
recomp::set_current_menu(recomp::Menu::None);
}
);
recomp::register_event(listener, "open_controls",
[](const std::string& param, Rml::Event& event) {
recomp::set_current_menu(recomp::Menu::Config);
recomp::set_config_submenu(recomp::ConfigSubmenu::Controls);
}
);
recomp::register_event(listener, "open_settings",
[](const std::string& param, Rml::Event& event) {
recomp::set_current_menu(recomp::Menu::Config);
recomp::set_config_submenu(recomp::ConfigSubmenu::General);
}
);
recomp::register_event(listener, "exit_game",
[](const std::string& param, Rml::Event& event) {
ultramodern::quit();
}
);
}
void make_bindings(Rml::Context* context) override {
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Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model");
constructor.Bind("mm_rom_valid", &mm_rom_valid);
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model_handle = constructor.GetModelHandle();
}
};
std::unique_ptr<recomp::MenuController> recomp::create_launcher_menu() {
return std::make_unique<LauncherMenu>();
}