#include "recomp_ui.h" #include "recomp_config.h" #include "recomp_game.h" #include "../../ultramodern/ultramodern.hpp" #include "RmlUi/Core.h" #include "nfd.h" #include std::string version_number = "v1.0.0-rc2"; Rml::DataModelHandle model_handle; bool mm_rom_valid = false; void select_rom() { nfdnchar_t* native_path = nullptr; nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr); if (result == NFD_OKAY) { std::filesystem::path path{native_path}; NFD_FreePathN(native_path); native_path = nullptr; recomp::RomValidationError rom_error = recomp::select_rom(path, recomp::Game::MM); switch (rom_error) { case recomp::RomValidationError::Good: mm_rom_valid = true; model_handle.DirtyVariable("mm_rom_valid"); break; case recomp::RomValidationError::FailedToOpen: recomp::message_box("Failed to open ROM file."); break; case recomp::RomValidationError::NotARom: recomp::message_box("This is not a valid ROM file."); break; case recomp::RomValidationError::IncorrectRom: recomp::message_box("This ROM is not the correct game."); break; case recomp::RomValidationError::NotYet: recomp::message_box("This game isn't supported yet."); break; case recomp::RomValidationError::IncorrectVersion: recomp::message_box("This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game."); break; case recomp::RomValidationError::OtherError: recomp::message_box("An unknown error has occurred."); break; } } } class LauncherMenu : public recomp::MenuController { public: LauncherMenu() { mm_rom_valid = recomp::is_rom_valid(recomp::Game::MM); } ~LauncherMenu() override { } Rml::ElementDocument* load_document(Rml::Context* context) override { return context->LoadDocument("assets/launcher.rml"); } void register_events(recomp::UiEventListenerInstancer& listener) override { recomp::register_event(listener, "select_rom", [](const std::string& param, Rml::Event& event) { select_rom(); } ); recomp::register_event(listener, "rom_selected", [](const std::string& param, Rml::Event& event) { mm_rom_valid = true; model_handle.DirtyVariable("mm_rom_valid"); } ); recomp::register_event(listener, "start_game", [](const std::string& param, Rml::Event& event) { recomp::start_game(recomp::Game::MM); recomp::set_current_menu(recomp::Menu::None); } ); recomp::register_event(listener, "open_controls", [](const std::string& param, Rml::Event& event) { recomp::set_current_menu(recomp::Menu::Config); recomp::set_config_submenu(recomp::ConfigSubmenu::Controls); } ); recomp::register_event(listener, "open_settings", [](const std::string& param, Rml::Event& event) { recomp::set_current_menu(recomp::Menu::Config); recomp::set_config_submenu(recomp::ConfigSubmenu::General); } ); recomp::register_event(listener, "exit_game", [](const std::string& param, Rml::Event& event) { ultramodern::quit(); } ); } void make_bindings(Rml::Context* context) override { Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model"); constructor.Bind("mm_rom_valid", &mm_rom_valid); constructor.Bind("version_number", &version_number); model_handle = constructor.GetModelHandle(); } }; std::unique_ptr recomp::create_launcher_menu() { return std::make_unique(); }