SeanOMik
  • Joined on 2023-04-26
SeanOMik synced commits to refs/tags/v1.1.1 at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:22 +00:00
SeanOMik synced new reference feat/ci-ubuntu-18 to Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:22 +00:00
SeanOMik synced commits to refs/pull/272/head at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:22 +00:00
b7a4a54e5d Use shader_cache 1.1.0 in artefacts
9ab97993e1 Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314)
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436 Add shield aiming inversion (#338)
Compare 12 commits »
SeanOMik synced commits to feat/ci-ubuntu-18 at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:22 +00:00
SeanOMik synced and deleted reference refs/tags/refs/pull/272/merge at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced and deleted reference refs/tags/refs/pull/314/merge at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced new reference bump-1.1.1 to Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced commits to dev at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
4d682fac8a Bump version number to 1.1.1 (#343)
d1f5ff3bba Use shader cache in artefacts (#272)
9ab97993e1 Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314)
Compare 3 commits »
SeanOMik synced and deleted reference refs/tags/refs/pull/316/merge at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced commits to bump-1.1.1 at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced and deleted reference refs/tags/rt64_fix_igpu_issue at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced and deleted reference refs/tags/rdna3_workaround at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik synced and deleted reference refs/tags/feat/ci-shader-cache at Mirrors/Zelda64Recomp from mirror 2024-06-03 01:38:21 +00:00
SeanOMik pushed to feature/render-graph at SeanOMik/lyra-engine 2024-06-03 01:36:19 +00:00
ef68b2a4c5 render: create a RenderGraphLabel trait for graph labels instead of strings
41d77c5687 render: a tiny bit of code cleanup in mesh pass
bb21805278 render: add a debug_assert to ensure the developer doesn't reuse ids for slots
Compare 3 commits »
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-06-03 00:25:28 +00:00
249ea0b1b5 fix(gluetun): switch to latest gluetun image version
SeanOMik synced and deleted reference refs/tags/chore/optim-workflows at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
SeanOMik synced and deleted reference refs/tags/shield_aiming_inversion at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
SeanOMik synced and deleted reference refs/tags/refs/pull/337/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
SeanOMik synced and deleted reference refs/tags/refs/pull/338/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
SeanOMik synced commits to dev at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436 Add shield aiming inversion (#338)
763c714653 CI: Split workflow execution paths (#337)
Compare 4 commits »