SeanOMik
synced commits to refs/tags/v1.1.1 at Mirrors/Zelda64Recomp from mirror
2024-06-03 01:38:22 +00:00
SeanOMik
synced new reference feat/ci-ubuntu-18 to Mirrors/Zelda64Recomp from mirror
2024-06-03 01:38:22 +00:00
SeanOMik
synced commits to refs/pull/272/head at Mirrors/Zelda64Recomp from mirror
2024-06-03 01:38:22 +00:00
b7a4a54e5d
Use shader_cache 1.1.0 in artefacts
9ab97993e1
Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314)
49baa68ea1
Fix bug with saving error detection, changed saving error message
db1def4280
CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436
Add shield aiming inversion (#338)
SeanOMik
synced commits to feat/ci-ubuntu-18 at Mirrors/Zelda64Recomp from mirror
2024-06-03 01:38:22 +00:00
SeanOMik
synced and deleted reference 2024-06-03 01:38:21 +00:00
refs/tags/refs/pull/272/merge
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced and deleted reference 2024-06-03 01:38:21 +00:00
refs/tags/refs/pull/314/merge
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced new reference bump-1.1.1 to Mirrors/Zelda64Recomp from mirror
2024-06-03 01:38:21 +00:00
4d682fac8a
Bump version number to 1.1.1 (#343)
d1f5ff3bba
Use shader cache in artefacts (#272)
9ab97993e1
Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314)
SeanOMik
synced and deleted reference 2024-06-03 01:38:21 +00:00
refs/tags/refs/pull/316/merge
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced commits to bump-1.1.1 at Mirrors/Zelda64Recomp from mirror
2024-06-03 01:38:21 +00:00
SeanOMik
synced and deleted reference 2024-06-03 01:38:21 +00:00
refs/tags/rt64_fix_igpu_issue
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced and deleted reference 2024-06-03 01:38:21 +00:00
refs/tags/rdna3_workaround
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced and deleted reference 2024-06-03 01:38:21 +00:00
refs/tags/feat/ci-shader-cache
at Mirrors/Zelda64Recomp from mirror
ef68b2a4c5
render: create a RenderGraphLabel trait for graph labels instead of strings
41d77c5687
render: a tiny bit of code cleanup in mesh pass
bb21805278
render: add a debug_assert to ensure the developer doesn't reuse ids for slots
SeanOMik
synced and deleted reference 2024-06-02 17:24:04 +00:00
refs/tags/chore/optim-workflows
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced and deleted reference 2024-06-02 17:24:04 +00:00
refs/tags/shield_aiming_inversion
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced and deleted reference 2024-06-02 17:24:04 +00:00
refs/tags/refs/pull/337/merge
at Mirrors/Zelda64Recomp from mirror
SeanOMik
synced and deleted reference 2024-06-02 17:24:04 +00:00
refs/tags/refs/pull/338/merge
at Mirrors/Zelda64Recomp from mirror
49baa68ea1
Fix bug with saving error detection, changed saving error message
db1def4280
CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436
Add shield aiming inversion (#338)
763c714653
CI: Split workflow execution paths (#337)