fefcf58765
render: make shadow depth bias configurable per light source
b0a6d30afc
render: fix directional light shadows
Shadows
This ForgeJo instance went down for a week when I was working on PCF and PCSS, so I wasn't able to update this issue. However, PCF and PCSS has been implemented!! ![image](/attachments/43ae2ddc-ef…
32bd25da55
render: implement PCF for point lights, support per-light shadow settings
c91ee67961
render: improve shadow settings to make it possible to switch between PCF, PCSS, hardware 2x2 PCF, or disable filtering all together
c961568b96
render: update the shadow filting poisson disc when shadow settings are modified
54b47c2178
ecs: implement change tracking for world resources
4449172c2b
render: implement PCSS for directional lights
b45c2f4fab
render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer
40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer
87aa440691
render: create a GpuSlotBuffer for stable indices in a gpu buffer
cc1c482c40
render: provide shadow texture atlas frame for each shadow casting light
a4ce4cb432
render: implement packed texture atlas for shadow maps
fd65f754cf
render: get simple directional shadow maps working
6c6893149a
render: bind direction light projection matrix to meshes shader
1c649b2eb6
render: bind the shadow map atlas to the meshes shaders
SeanOMik
deleted branch renovate/ghcr.io-mealie-recipes-mealie-1.x from SeanOMik/k3s-cluster
2024-07-03 14:19:22 +00:00
524243b2cf
fix(container): update image ghcr.io/mealie-recipes/mealie to v1.10.1 (#297)
d7b6aa50e7
fix(container): update image ghcr.io/mealie-recipes/mealie to v1.10.1
fix(container): update image ghcr.io/mealie-recipes/mealie to v1.10.1
SeanOMik
deleted branch renovate/kubernetes-replicator-2.x from SeanOMik/k3s-cluster
2024-07-03 11:46:10 +00:00