Go to file
SeanOMik f02d3c6b2f
CI / build (push) Failing after 3m33s Details
render: create a transform pass for sending transforms to the GPU
2024-11-01 11:05:51 -04:00
.forgejo/workflows fix ci by ignoring tracy tsc check 2024-10-19 11:48:24 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode scripting: switch to mlua, scripts need to be tested and fixed 2024-09-28 12:32:37 -04:00
examples render: create a transform pass for sending transforms to the GPU 2024-11-01 11:05:51 -04:00
lyra-ecs lua: implement world:view_one for lua 2024-10-29 21:56:07 -04:00
lyra-game render: create a transform pass for sending transforms to the GPU 2024-11-01 11:05:51 -04:00
lyra-math lua: create type defs for Vec2, Vec3, Vec4, Quat, Transform, and DeltaTime 2024-10-04 15:07:42 -04:00
lyra-reflect lua: implement Changed query that supports components and resources 2024-10-20 21:20:43 -04:00
lyra-resource render: create a transform pass for sending transforms to the GPU 2024-11-01 11:05:51 -04:00
lyra-scene render: create a transform pass for sending transforms to the GPU 2024-11-01 11:05:51 -04:00
lyra-scripting lua: remove old implementation of world:view, replacing it with the new version 2024-10-29 23:20:52 -04:00
src lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
wgsl-preprocessor@70daf32082 render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
Cargo.lock scripting: switch to latest mlua, create custom impl of lua's `getmetatable` 2024-09-29 15:59:48 -04:00
Cargo.toml render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml update wgpu and winit to latest versions 2024-09-18 19:47:55 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.