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SeanOMik bb21805278
render: add a debug_assert to ensure the developer doesn't reuse ids for slots
2024-06-01 22:55:50 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: move render targets to be graph slots, create present passes and base passes 2024-05-19 12:56:03 -04:00
.woodpecker
examples render: finally get meshes and entities rendering again with the render graph! 2024-05-31 20:11:35 -04:00
lyra-ecs
lyra-game render: add a debug_assert to ensure the developer doesn't reuse ids for slots 2024-06-01 22:55:50 -04:00
lyra-math
lyra-reflect
lyra-resource
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting scripting: improve macros to make it easier to create wrappers 2024-04-27 19:43:45 -04:00
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Cargo.lock render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph 2024-05-25 19:27:36 -04:00
Cargo.toml move profiles to root workspace Cargo.toml so they aren't ignored 2024-05-08 18:25:12 -04:00
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shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.