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ecs: fix World::insert, finish a TODO related to it
The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-03 16:19:59 -05:00
.vscode ecs: add commands test and fix Commands 2024-02-24 11:09:26 -05:00
.woodpecker ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
examples/testbed fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
lyra-ecs ecs: fix World::insert, finish a TODO related to it 2024-03-03 16:19:59 -05:00
lyra-game fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
lyra-math scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00
lyra-reflect fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
lyra-resource fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
lyra-scripting fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
Cargo.lock scripting: update for elua and new wip support for teal 2024-02-28 21:10:52 -05:00
Cargo.toml split the math module into a lyra-math crate, implement Reflect and Component for Transform 2024-01-13 11:51:16 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Fix woodpecker ci 2023-12-28 22:40:37 -05:00
shell.nix scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.