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ecs: implement component for some glam types
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.vscode Add early scripting system with lua 2024-01-04 20:52:47 -05:00
.woodpecker ci: install lua5.4 to support lyra-scripting 2024-01-04 23:59:22 -05:00
examples/testbed scripting: update scripts on all game stages, create utility api provider 2024-01-07 00:57:19 -05:00
lyra-ecs ecs: implement component for some glam types 2024-01-12 14:09:29 -05:00
lyra-game scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
lyra-reflect reflect: Implement reflect for glam types 2024-01-12 14:08:46 -05:00
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.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
Cargo.lock Implement staged system execution, make it easier to add systems, remove some compiler warnings 2024-01-06 15:40:13 -05:00
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README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
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shell.nix Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.