Go to file
SeanOMik 9a48075f07
render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph
2024-05-25 19:27:36 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: move render targets to be graph slots, create present passes and base passes 2024-05-19 12:56:03 -04:00
.woodpecker
examples render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
lyra-ecs
lyra-game render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph 2024-05-25 19:27:36 -04:00
lyra-math
lyra-reflect
lyra-resource
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting scripting: improve macros to make it easier to create wrappers 2024-04-27 19:43:45 -04:00
src
.envrc
.gitignore
.gitmodules
Cargo.lock render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph 2024-05-25 19:27:36 -04:00
Cargo.toml move profiles to root workspace Cargo.toml so they aren't ignored 2024-05-08 18:25:12 -04:00
LICENSE
README.md
rust-toolchain.toml
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.