Go to file
SeanOMik 73160172ee
ci/woodpecker/push/build Pipeline was successful Details
Merge branch 'feature/fixrate-interpolate'
2023-11-03 19:50:14 -04:00
.vscode Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
.woodpecker Fix ci 2023-10-22 20:49:28 -04:00
examples/testbed Finish fixed rate transform interpolation for the renderer 2023-11-03 19:50:00 -04:00
lyra-resource Fix most warnings and clippy lints 2023-10-22 21:49:31 -04:00
src Finish fixed rate transform interpolation for the renderer 2023-11-03 19:50:00 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
Cargo.lock Finish fixed rate transform interpolation for the renderer 2023-11-03 19:50:00 -04:00
Cargo.toml Finish fixed rate transform interpolation for the renderer 2023-11-03 19:50:00 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
shell.nix Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.