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SeanOMik 4dbd96832f
lua: add world:get_tick() to lua, write some missing type annotations
I tried to use generics to improve existing annotations, but I don't think it changed anything since the annotations for generics are kind of garbage
2024-10-21 21:58:22 -04:00
.forgejo/workflows fix ci by ignoring tracy tsc check 2024-10-19 11:48:24 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode scripting: switch to mlua, scripts need to be tested and fixed 2024-09-28 12:32:37 -04:00
examples lua: add world:get_tick() to lua, write some missing type annotations 2024-10-21 21:58:22 -04:00
lyra-ecs lua: add world:get_tick() to lua, write some missing type annotations 2024-10-21 21:58:22 -04:00
lyra-game lua: expose DeviceEvent 2024-10-13 11:43:49 -04:00
lyra-math lua: create type defs for Vec2, Vec3, Vec4, Quat, Transform, and DeltaTime 2024-10-04 15:07:42 -04:00
lyra-reflect lua: implement Changed query that supports components and resources 2024-10-20 21:20:43 -04:00
lyra-resource ecs: don't automatically tick the world, use Res and ResMut anywhere ecs resources are requested to track changes better 2024-09-27 21:03:27 -04:00
lyra-scene lua: expose WorldTransform 2024-10-17 17:11:46 -04:00
lyra-scripting lua: add world:get_tick() to lua, write some missing type annotations 2024-10-21 21:58:22 -04:00
src lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
wgsl-preprocessor@70daf32082 render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
Cargo.lock scripting: switch to latest mlua, create custom impl of lua's `getmetatable` 2024-09-29 15:59:48 -04:00
Cargo.toml render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml update wgpu and winit to latest versions 2024-09-18 19:47:55 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.