Go to file
SeanOMik 4c2ed6ca80
render: create foundation of render graph, also add super simple topological sort for pass execution path
2024-04-28 17:51:35 -04:00
.vscode Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
.woodpecker ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
examples examples: remove some warnings 2024-04-27 19:45:59 -04:00
lyra-ecs ecs: impl Clone for World and return entity in dynamic views 2024-04-27 00:21:26 -04:00
lyra-game render: create foundation of render graph, also add super simple topological sort for pass execution path 2024-04-28 17:51:35 -04:00
lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: fix warnings 2024-04-01 11:17:19 -04:00
lyra-resource resource: fix wait_for_load haning when using handles from 'request_raw' 2024-04-27 00:31:20 -04:00
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting scripting: improve macros to make it easier to create wrappers 2024-04-27 19:43:45 -04:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
Cargo.lock scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
Cargo.toml scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.