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Make system_update_world_transforms also update world transforms for SceneGraphs
Before this couldn't be done since lyra-scene could not depend on lyra-resource, it would have caused a cyclic dependency. The last commit, where I created lyra-gltf from code inside lyra-resource, made this possible
2024-11-01 19:45:29 -04:00
.forgejo/workflows fix ci by ignoring tracy tsc check 2024-10-19 11:48:24 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode scripting: switch to mlua, scripts need to be tested and fixed 2024-09-28 12:32:37 -04:00
crates Make system_update_world_transforms also update world transforms for SceneGraphs 2024-11-01 19:45:29 -04:00
examples separate GLTF loader to its own crate 2024-11-01 12:09:01 -04:00
src lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules move crates into 'crates' folder 2024-11-01 11:17:36 -04:00
Cargo.lock separate GLTF loader to its own crate 2024-11-01 12:09:01 -04:00
Cargo.toml move crates into 'crates' folder 2024-11-01 11:17:36 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml update wgpu and winit to latest versions 2024-09-18 19:47:55 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.