lyra-engine/lyra-game
SeanOMik 3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
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lyra-game-derive render: create a RenderGraphLabel trait for graph labels instead of strings 2024-06-02 21:35:59 -04:00
src render: move most of the mesh processing to a MeshPrepare node 2024-06-29 22:23:49 -04:00
Cargo.toml render: implement view target chains for post processing steps 2024-06-27 23:48:24 -04:00