Go to file
SeanOMik 29467faf55
reflect: Expect doctests to fail compile
2024-01-07 23:15:44 -05:00
.vscode Add early scripting system with lua 2024-01-04 20:52:47 -05:00
.woodpecker ci: install lua5.4 to support lyra-scripting 2024-01-04 23:59:22 -05:00
examples/testbed scripting: update scripts on all game stages, create utility api provider 2024-01-07 00:57:19 -05:00
lyra-ecs Fix memory bug caused by non-copy components (Vec, HashMap, etc.) 2024-01-06 22:52:30 -05:00
lyra-game scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
lyra-reflect reflect: Expect doctests to fail compile 2024-01-07 23:15:44 -05:00
lyra-resource scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
lyra-scripting scripting: update scripts on all game stages, create utility api provider 2024-01-07 00:57:19 -05:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
Cargo.lock Implement staged system execution, make it easier to add systems, remove some compiler warnings 2024-01-06 15:40:13 -05:00
Cargo.toml scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Fix woodpecker ci 2023-12-28 22:40:37 -05:00
shell.nix Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.