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SeanOMik 0e71c5734f
render: make it easier to get Frame from RenderTarget
2024-06-26 17:14:31 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: move render targets to be graph slots, create present passes and base passes 2024-05-19 12:56:03 -04:00
.woodpecker
examples render: simplify light buffer updating 2024-06-15 23:52:46 -04:00
lyra-ecs ecs: impl Clone for World and return entity in dynamic views 2024-04-27 00:21:26 -04:00
lyra-game render: make it easier to get Frame from RenderTarget 2024-06-26 17:14:31 -04:00
lyra-math
lyra-reflect reflect: fix warnings 2024-04-01 11:17:19 -04:00
lyra-resource resource: fix tests, render: remove warning 2024-06-12 21:23:27 -04:00
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting scripting: improve macros to make it easier to create wrappers 2024-04-27 19:43:45 -04:00
src
.envrc
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Cargo.lock render: rename RenderGraphPass to Node to better represent what it actually is in the RenderGraph 2024-06-06 19:37:25 -04:00
Cargo.toml render: create RenderTarget and Frame, making it easier to render to a non-surface texture 2024-06-23 20:25:57 -04:00
LICENSE
README.md
rust-toolchain.toml Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.