Some gltf improvements #4
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@ -173,8 +173,7 @@ impl ResourceLoader for ModelLoader {
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.map_err(ModelLoaderError::UriDecodingError),
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.map_err(ModelLoaderError::UriDecodingError),
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}).collect();
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}).collect();
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// TODO: Read in multiple scenes
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let mut gltf_out = super::Gltf::default();
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let scene = gltf.scenes().next().unwrap();
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let mut context = GltfLoadContext {
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let mut context = GltfLoadContext {
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resource_manager,
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resource_manager,
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@ -189,22 +188,27 @@ impl ResourceLoader for ModelLoader {
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.map(|mat| Material::from_gltf(&mut context, mat))
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.map(|mat| Material::from_gltf(&mut context, mat))
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.collect();
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.collect();
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let mat_time = Instant::now() - start_inst;
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let mat_time = Instant::now() - start_inst;
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debug!("Loaded {} materials in {}s", materials.len(), mat_time.as_secs_f32());
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let start_inst = Instant::now();
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for scene in gltf.scenes() {
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let nodes: Vec<GltfNode> = scene.nodes()
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let start_inst = Instant::now();
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.map(|node| ModelLoader::process_node(&mut context, &materials, node))
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let nodes: Vec<GltfNode> = scene.nodes()
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.collect();
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.map(|node| ModelLoader::process_node(&mut context, &materials, node))
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let node_time = Instant::now() - start_inst;
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.collect();
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let node_time = Instant::now() - start_inst;
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debug!("Loaded {} nodes (in {}s), and {} materials (in {}s) from '{}'", nodes.len(),
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debug!("Loaded {} nodes in the scene in {}s", nodes.len(), node_time.as_secs_f32());
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node_time.as_secs_f32(), materials.len(), mat_time.as_secs_f32(), path);
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let scene = GltfScene {
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/* debug!("Loaded {} nodes (in {}s), and {} materials (in {}s) from '{}'", nodes.len(),
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nodes,
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node_time.as_secs_f32(), materials.len(), mat_time.as_secs_f32(), path); */
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materials,
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};
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Ok(Arc::new(ResHandle::with_data(path, scene)))
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let scene = GltfScene {
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nodes,
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};
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gltf_out.scenes.push(scene);
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}
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Ok(Arc::new(ResHandle::with_data(path, gltf_out)))
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}
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}
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#[allow(unused_variables)]
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#[allow(unused_variables)]
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@ -215,7 +219,7 @@ impl ResourceLoader for ModelLoader {
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use crate::ResourceLoader;
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use crate::{gltf::Gltf, ResourceLoader};
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use super::*;
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use super::*;
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fn test_file_path(path: &str) -> String {
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fn test_file_path(path: &str) -> String {
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@ -230,13 +234,16 @@ mod tests {
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let mut manager = ResourceManager::new();
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let mut manager = ResourceManager::new();
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let loader = ModelLoader::default();
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let loader = ModelLoader::default();
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let scene = loader.load(&mut manager, &path).unwrap();
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let gltf = loader.load(&mut manager, &path).unwrap();
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let scene = Arc::downcast::<ResHandle<GltfScene>>(scene.as_arc_any()).unwrap();
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let gltf = Arc::downcast::<ResHandle<Gltf>>(gltf.as_arc_any()).unwrap();
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let scene = scene.data_ref();
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let gltf = gltf.data_ref();
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assert_eq!(gltf.scenes.len(), 1);
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let scene = &gltf.scenes[0];
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assert_eq!(scene.nodes.len(), 1);
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assert_eq!(scene.nodes.len(), 1);
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let mnode = &scene.nodes[0];
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let mnode = &scene.nodes[0];
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assert!(mnode.mesh.is_some());
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assert!(mnode.mesh.is_some());
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assert_eq!(mnode.transform, Transform::from_xyz(0.0, 0.0, 0.0));
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assert_eq!(mnode.transform, Transform::from_xyz(0.0, 0.0, 0.0));
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assert_eq!(mnode.children.len(), 0);
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assert_eq!(mnode.children.len(), 0);
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@ -9,3 +9,10 @@ pub use mesh::*;
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pub mod scene;
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pub mod scene;
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pub use scene::*;
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pub use scene::*;
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/// A loaded Gltf file
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#[derive(Clone, Default)]
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pub struct Gltf {
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pub scenes: Vec<GltfScene>,
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pub materials: Vec<Material>,
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}
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@ -6,6 +6,7 @@ use lyra_math::Transform;
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use super::{Material, Mesh};
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use super::{Material, Mesh};
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use crate::{lyra_engine, ResHandle};
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use crate::{lyra_engine, ResHandle};
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/// A Node in the Gltf file
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#[derive(Clone, Default)]
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#[derive(Clone, Default)]
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pub struct GltfNode {
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pub struct GltfNode {
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pub name: Option<String>,
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pub name: Option<String>,
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@ -14,8 +15,8 @@ pub struct GltfNode {
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pub children: Vec<GltfNode>,
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pub children: Vec<GltfNode>,
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}
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}
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/// A Scene in a Gltf file
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct GltfScene {
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pub struct GltfScene {
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pub nodes: Vec<GltfNode>,
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pub nodes: Vec<GltfNode>,
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pub materials: Vec<Material>,
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}
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}
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