Some gltf improvements #4
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@ -1,7 +1,5 @@
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use lyra_ecs::Entity;
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use lyra_ecs::Entity;
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use crate::math::Transform;
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pub struct RenderJob {
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pub struct RenderJob {
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pub entity: Entity,
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pub entity: Entity,
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pub shader_id: u64,
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pub shader_id: u64,
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@ -10,7 +10,7 @@ use lyra_ecs::{Entity, Tick};
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use lyra_ecs::query::{Entities, TickOf};
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use lyra_ecs::query::{Entities, TickOf};
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use lyra_ecs::World;
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use lyra_ecs::World;
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use lyra_resource::gltf::GltfScene;
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use lyra_resource::gltf::GltfScene;
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use tracing::{debug, debug_span, warn};
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use tracing::{debug, warn};
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use uuid::Uuid;
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use uuid::Uuid;
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use wgpu::{BindGroupLayout, Limits};
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use wgpu::{BindGroupLayout, Limits};
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use wgpu::util::DeviceExt;
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use wgpu::util::DeviceExt;
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@ -1,6 +1,5 @@
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use std::{collections::{VecDeque, HashMap}, num::NonZeroU64};
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use std::{collections::{VecDeque, HashMap}, num::NonZeroU64};
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use lyra_ecs::Entity;
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use uuid::Uuid;
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use uuid::Uuid;
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use wgpu::Limits;
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use wgpu::Limits;
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