Some gltf improvements #4

Merged
SeanOMik merged 13 commits from feature/gltf-scene-fixes into main 2024-03-09 05:46:45 +00:00
3 changed files with 1 additions and 4 deletions
Showing only changes of commit 4a293e5c18 - Show all commits

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@ -1,7 +1,5 @@
use lyra_ecs::Entity; use lyra_ecs::Entity;
use crate::math::Transform;
pub struct RenderJob { pub struct RenderJob {
pub entity: Entity, pub entity: Entity,
pub shader_id: u64, pub shader_id: u64,

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@ -10,7 +10,7 @@ use lyra_ecs::{Entity, Tick};
use lyra_ecs::query::{Entities, TickOf}; use lyra_ecs::query::{Entities, TickOf};
use lyra_ecs::World; use lyra_ecs::World;
use lyra_resource::gltf::GltfScene; use lyra_resource::gltf::GltfScene;
use tracing::{debug, debug_span, warn}; use tracing::{debug, warn};
use uuid::Uuid; use uuid::Uuid;
use wgpu::{BindGroupLayout, Limits}; use wgpu::{BindGroupLayout, Limits};
use wgpu::util::DeviceExt; use wgpu::util::DeviceExt;

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@ -1,6 +1,5 @@
use std::{collections::{VecDeque, HashMap}, num::NonZeroU64}; use std::{collections::{VecDeque, HashMap}, num::NonZeroU64};
use lyra_ecs::Entity;
use uuid::Uuid; use uuid::Uuid;
use wgpu::Limits; use wgpu::Limits;