Some gltf improvements #4
|
@ -83,6 +83,28 @@
|
|||
},
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}/lyra-ecs"
|
||||
},
|
||||
{
|
||||
"type": "lldb",
|
||||
"request": "launch",
|
||||
"name": "Debug unit tests in executable 'lyra-scene'",
|
||||
"cargo": {
|
||||
"args": [
|
||||
"test",
|
||||
"--no-run",
|
||||
"--lib",
|
||||
"--package=lyra-scene",
|
||||
//"command::tests::deferred_commands",
|
||||
//"--",
|
||||
//"--exact --nocapture"
|
||||
],
|
||||
"filter": {
|
||||
"name": "lyra-scene",
|
||||
"kind": "lib"
|
||||
}
|
||||
},
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}/lyra-scene"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1855,6 +1855,14 @@ dependencies = [
|
|||
"uuid",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lyra-scene"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"lyra-ecs",
|
||||
"lyra-math",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lyra-scripting"
|
||||
version = "0.1.0"
|
||||
|
|
|
@ -10,7 +10,7 @@ members = [
|
|||
"lyra-ecs",
|
||||
"lyra-reflect",
|
||||
"lyra-scripting",
|
||||
"lyra-game", "lyra-math"]
|
||||
"lyra-game", "lyra-math", "lyra-scene"]
|
||||
|
||||
[features]
|
||||
scripting = ["dep:lyra-scripting"]
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
[package]
|
||||
name = "lyra-scene"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
lyra-ecs = { path = "../lyra-ecs", features = [ "math" ] }
|
||||
lyra-math = { path = "../lyra-math" }
|
|
@ -0,0 +1,305 @@
|
|||
use std::{collections::VecDeque, ops::{Deref, DerefMut}};
|
||||
|
||||
use lyra_ecs::{query::Entities, relation::ChildOf, Bundle, Component, Entity, World};
|
||||
|
||||
// So we can use lyra_ecs::Component derive macro
|
||||
pub(crate) mod lyra_engine {
|
||||
pub(crate) mod ecs {
|
||||
pub use lyra_ecs::*;
|
||||
}
|
||||
}
|
||||
|
||||
mod node;
|
||||
use lyra_math::{Transform, Vec3};
|
||||
pub use node::*;
|
||||
|
||||
/// A flag spawned on all scene node entities
|
||||
#[derive(Component)]
|
||||
pub struct SceneNodeFlag;
|
||||
|
||||
/// A flag spawned on only the scene root node
|
||||
#[derive(Component)]
|
||||
pub struct SceneNodeRoot;
|
||||
|
||||
enum MutCow<'a, T> {
|
||||
Mut(&'a mut T),
|
||||
Owned(T),
|
||||
}
|
||||
|
||||
impl<'a, T> Deref for MutCow<'a, T> {
|
||||
type Target = T;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
match self {
|
||||
MutCow::Mut(t) => t,
|
||||
MutCow::Owned(t) => t,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, T> DerefMut for MutCow<'a, T> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
match self {
|
||||
MutCow::Mut(t) => t,
|
||||
MutCow::Owned(t) => t,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A SceneGraph is a Graph of nodes that represents the hierarchy of a scene.
|
||||
///
|
||||
/// This SceneGraph is special in the sense that it is literally just an ECS world with methods
|
||||
/// implemented for it that make it easier to use for a SceneGraph.
|
||||
//#[derive(Default)]
|
||||
pub struct SceneGraph<'a> {
|
||||
pub(crate) world: MutCow<'a, World>,
|
||||
root_node: SceneNode,
|
||||
}
|
||||
|
||||
impl<'a> SceneGraph<'a> {
|
||||
/// Create a new SceneGraph with its own ECS World.
|
||||
pub fn new() -> Self {
|
||||
let mut world = World::new();
|
||||
|
||||
let e = world.spawn((Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)), SceneNodeRoot));
|
||||
let root = SceneNode::new(None, e);
|
||||
|
||||
Self {
|
||||
world: MutCow::Owned(world),
|
||||
root_node: root
|
||||
}
|
||||
}
|
||||
|
||||
/// Retrieve a SceneGraph from an ECS World.
|
||||
///
|
||||
/// Returns `None` if the `root_entity` was not created from a `SceneGraph` that was later
|
||||
/// inserted into another world with [`SceneGraph::into_world`].
|
||||
pub fn from_world(world: &'a mut World, root_entity: Entity) -> Option<Self> {
|
||||
if world.view_one::<(&SceneNodeRoot, &Transform)>(root_entity).get().is_none() {
|
||||
None
|
||||
} else {
|
||||
Some(Self {
|
||||
world: MutCow::Mut(world),
|
||||
root_node: SceneNode::new(None, root_entity),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new SceneGraph inside an existing ECS World.
|
||||
pub fn new_from_world(world: &'a mut World) -> Self {
|
||||
let root_en = world.spawn((Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)), SceneNodeRoot));
|
||||
let root = SceneNode::new(None, root_en);
|
||||
|
||||
Self {
|
||||
world: MutCow::Mut(world),
|
||||
root_node: root,
|
||||
}
|
||||
}
|
||||
|
||||
/// Consume the SceneGraph, inserting its internal world into the provided world.
|
||||
///
|
||||
/// The `into` World will contain all nodes of the SceneGraph. You could iterate through the
|
||||
/// SceneGraph manually if you'd like. The root entity has a [`SceneNodeRoot`] flag component,
|
||||
/// and a Transform component. The children nodes have a [`SceneNodeFlag`] component and a
|
||||
/// Transform component. The transforms of the children will be local, you must find its world
|
||||
/// transform by traversing up the hierarchy of the scene manually with the `ChildOf` relation.
|
||||
///
|
||||
/// Returns: the Entity of the root node in the provided world.
|
||||
pub fn into_world(mut self, into: &mut World) -> Entity {
|
||||
// first insert the root entity into the World.
|
||||
let v = self.world.view_one::<&Transform>(self.root_node.entity());
|
||||
let pos = *v.get().unwrap();
|
||||
let new_root = into.spawn((pos, SceneNodeRoot));
|
||||
|
||||
// now process the children of the root node.
|
||||
Self::traverse_inserting_into(&mut self.world, self.root_node.entity(), new_root, into);
|
||||
new_root
|
||||
}
|
||||
|
||||
/// Recursively traverse the `from` world, starting at `node_en`, inserting the
|
||||
/// children entity into the world.
|
||||
///
|
||||
/// Parameters:
|
||||
/// * `scene_world` - The world that the SceneGraph exists in
|
||||
/// * `scene_en` - The entity of the parent entity inside of the `scene_world`.
|
||||
/// * `parent_en` - The entity of the parent entity inside of the `into` world.
|
||||
/// * `into` - The world to insert the SceneGraph world into.
|
||||
fn traverse_inserting_into(scene_world: &mut World, scene_en: Entity, parent_en: Entity, into: &mut World) {
|
||||
let v = scene_world.view::<(Entities, &Transform)>()
|
||||
.relates_to::<ChildOf>(scene_en);
|
||||
|
||||
// unfortunately, the borrow checker exists, and wasn't happy that `scene_world` was
|
||||
// immutably borrowed with the view (v), and being mutably borrowed in the
|
||||
// recursive call.
|
||||
let mut child_entities = VecDeque::new();
|
||||
|
||||
for ((child_scene_en, pos), _rel) in v.iter() {
|
||||
let into_en = into.spawn((*pos, SceneNodeFlag));
|
||||
into.add_relation(into_en, ChildOf, parent_en);
|
||||
|
||||
child_entities.push_back((child_scene_en, into_en));
|
||||
}
|
||||
|
||||
while let Some((child_scene_en, into_en)) = child_entities.pop_front() {
|
||||
Self::traverse_inserting_into(scene_world, child_scene_en, into_en, into);
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a node to the root node of the SceneGraph.
|
||||
///
|
||||
/// The spawned entity will have a `ChildOf` relation targeting the root node, the
|
||||
/// `SceneNodeFlag` component is also added to the entity.
|
||||
pub fn add_node<B: Bundle>(&mut self, local_transform: Transform, bundle: B) -> SceneNode {
|
||||
let node = self.root_node.clone();
|
||||
self.add_node_under(&node, local_transform, bundle)
|
||||
}
|
||||
|
||||
/// Add a node under a parent node.
|
||||
///
|
||||
/// The spawned entity will have a `ChildOf` relation targeting the provided parent node,
|
||||
/// the `SceneNodeFlag` component is also added to the entity.
|
||||
pub fn add_node_under<B: Bundle>(&mut self, parent: &SceneNode, local_transform: Transform, bundle: B) -> SceneNode {
|
||||
world_add_child_node(&mut self.world, parent, local_transform, bundle)
|
||||
}
|
||||
|
||||
/// Traverses down the SceneGraph, calling `callback` with each SceneNode and its world transform.
|
||||
///
|
||||
/// The traversal does not include the root scene node.
|
||||
pub fn traverse_down<F>(&self, mut callback: F)
|
||||
where
|
||||
F: FnMut(&SceneNode, Transform),
|
||||
{
|
||||
self.traverse_down_from(self.root_node.clone(), &mut callback);
|
||||
}
|
||||
|
||||
/// Traverses down the SceneGraph from a starting node, calling `callback` with each
|
||||
/// SceneNode and its world transform.
|
||||
fn traverse_down_from<F>(&self, start: SceneNode, callback: &mut F)
|
||||
where
|
||||
F: FnMut(&SceneNode, Transform),
|
||||
{
|
||||
let v = self.world.view::<(Entities, &Transform)>()
|
||||
.relates_to::<ChildOf>(start.entity());
|
||||
|
||||
for ((e, _), _rel) in v.iter() {
|
||||
let node = SceneNode::new(Some(start.entity()), e);
|
||||
let world_pos = node.world_transform(self);
|
||||
callback(&node, world_pos);
|
||||
|
||||
self.traverse_down_from(node, callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Add a node under a parent node.
|
||||
///
|
||||
/// The spawned entity will have a `ChildOf` relation targeting the provided parent node,
|
||||
/// the `SceneNodeFlag` component is also added to the entity.
|
||||
pub(crate) fn world_add_child_node<B: Bundle>(world: &mut World, parent: &SceneNode, local_transform: Transform, bundle: B) -> SceneNode {
|
||||
let e = world.spawn(bundle);
|
||||
world.insert(e, (SceneNodeFlag, local_transform));
|
||||
world.add_relation(e, ChildOf, parent.entity());
|
||||
|
||||
SceneNode::new(Some(parent.entity()), e)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
pub mod tests {
|
||||
use lyra_ecs::{query::Entities, relation::ChildOf, Component, World};
|
||||
use lyra_math::{Transform, Vec3};
|
||||
|
||||
use crate::{lyra_engine, SceneGraph, SceneNodeRoot};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FakeMesh;
|
||||
|
||||
#[test]
|
||||
fn single_node_hierarchy() {
|
||||
let mut scene = SceneGraph::new();
|
||||
|
||||
let a = scene.add_node(Transform::from_translation(Vec3::new(10.0, 10.0, 10.0)), FakeMesh);
|
||||
assert!(a.parent(&scene).unwrap() == scene.root_node);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn double_node_hierarchy() {
|
||||
let mut scene = SceneGraph::new();
|
||||
|
||||
let a = scene.add_node(Transform::from_translation(Vec3::new(10.0, 10.0, 10.0)), FakeMesh);
|
||||
assert!(a.parent(&scene).unwrap() == scene.root_node);
|
||||
|
||||
let b = a.add_node(&mut scene, Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)), FakeMesh);
|
||||
assert!(b.parent(&scene).unwrap() == a);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn traverse_down() {
|
||||
let v2s = vec![Vec3::new(10.0, 10.0, 10.0), Vec3::new(50.0, 50.0, 50.0)];
|
||||
|
||||
let mut scene = SceneGraph::new();
|
||||
|
||||
let a = scene.add_node(Transform::from_translation(v2s[0]), FakeMesh);
|
||||
assert!(a.parent(&scene).unwrap() == scene.root_node);
|
||||
let b = a.add_node(&mut scene, Transform::from_translation(v2s[1]), FakeMesh);
|
||||
assert!(b.parent(&scene).unwrap() == a);
|
||||
|
||||
let mut idx = 0;
|
||||
scene.traverse_down(|_e, pos| {
|
||||
if idx == 0 {
|
||||
assert_eq!(pos, Transform::from_translation(v2s[idx]));
|
||||
} else if idx == 1 {
|
||||
let t = v2s.iter().sum();
|
||||
assert_eq!(pos, Transform::from_translation(t));
|
||||
}
|
||||
|
||||
idx += 1;
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn inserting_and_from_world() {
|
||||
let v2s = vec![Vec3::new(10.0, 10.0, 10.0), Vec3::new(50.0, 50.0, 50.0)];
|
||||
|
||||
let mut scene = SceneGraph::new();
|
||||
|
||||
let a = scene.add_node(Transform::from_translation(v2s[0]), FakeMesh);
|
||||
assert!(a.parent(&scene).unwrap() == scene.root_node);
|
||||
let b = a.add_node(&mut scene, Transform::from_translation(v2s[1]), FakeMesh);
|
||||
assert!(b.parent(&scene).unwrap() == a);
|
||||
|
||||
let mut other_world = World::new();
|
||||
let root = scene.into_world(&mut other_world);
|
||||
|
||||
// check all of the entities inside of the World
|
||||
let (root_pos, _) = other_world.view_one::<(&Transform, &SceneNodeRoot)>(root).get().unwrap();
|
||||
assert_eq!(*root_pos, Transform::from_xyz(0.0, 0.0, 0.0));
|
||||
|
||||
let ((child_en, child_pos), _) = other_world.view::<(Entities, &Transform)>()
|
||||
.relates_to::<ChildOf>(root).iter().next().unwrap();
|
||||
assert_eq!(*child_pos, Transform::from_translation(v2s[0]));
|
||||
|
||||
let ((_, childchild_pos), _) = other_world.view::<(Entities, &Transform)>()
|
||||
.relates_to::<ChildOf>(child_en).iter().next().unwrap();
|
||||
assert_eq!(*childchild_pos, Transform::from_translation(v2s[1]));
|
||||
|
||||
drop(root_pos);
|
||||
drop(child_pos);
|
||||
drop(childchild_pos);
|
||||
|
||||
// Now get the SceneGraph inside the World and use the nice utility tools to traverse it.
|
||||
let scene = SceneGraph::from_world(&mut other_world, root)
|
||||
.expect("Failed to get SceneGraph from World!");
|
||||
|
||||
let mut idx = 0;
|
||||
scene.traverse_down(|_e, pos| {
|
||||
if idx == 0 {
|
||||
assert_eq!(pos, Transform::from_translation(v2s[idx]));
|
||||
} else if idx == 1 {
|
||||
let t = v2s.iter().sum();
|
||||
assert_eq!(pos, Transform::from_translation(t));
|
||||
}
|
||||
|
||||
idx += 1;
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
use lyra_ecs::{query::Entities, relation::{ChildOf, RelationOriginComponent}, Bundle, Entity};
|
||||
use lyra_math::Transform;
|
||||
|
||||
use crate::SceneGraph;
|
||||
|
||||
#[derive(Clone, PartialEq, Eq)]
|
||||
pub struct SceneNode {
|
||||
//world: WorldLock,
|
||||
parent: Option<Entity>,
|
||||
entity: Entity
|
||||
}
|
||||
|
||||
impl SceneNode {
|
||||
pub fn new(parent: Option<Entity>, entity: Entity) -> Self {
|
||||
Self {
|
||||
parent,
|
||||
entity,
|
||||
}
|
||||
}
|
||||
|
||||
/// If this node has a parent, retrieves the parent node from the SceneGraph.
|
||||
pub fn parent(&self, graph: &SceneGraph) -> Option<SceneNode> {
|
||||
if let Some(parent) = self.parent {
|
||||
let v = graph.world.view_one::<&RelationOriginComponent<ChildOf>>(parent);
|
||||
|
||||
let p_parent = if let Some(pp) = v.get() {
|
||||
Some(pp.target())
|
||||
} else { None };
|
||||
|
||||
Some(SceneNode::new(p_parent, parent))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn parent_entity(&self) -> Option<Entity> {
|
||||
self.parent
|
||||
}
|
||||
|
||||
pub fn children(&self, graph: &SceneGraph) -> Vec<SceneNode> {
|
||||
let v = graph.world.view::<Entities>()
|
||||
.relates_to::<ChildOf>(self.entity);
|
||||
|
||||
v.into_iter().map(|(e, _)| SceneNode::new(Some(self.entity), e)).collect()
|
||||
}
|
||||
|
||||
pub fn entity(&self) -> Entity {
|
||||
self.entity
|
||||
}
|
||||
|
||||
/// Add a child node to this node.
|
||||
///
|
||||
/// The spawned entity backing the scene node will have a `ChildOf` relation targeting
|
||||
/// the provided parent node, the `SceneNodeFlag` component is also added to the entity.
|
||||
pub fn add_node<B: Bundle>(&self, graph: &mut SceneGraph, local_transform: Transform, bundle: B) -> SceneNode {
|
||||
graph.add_node_under(self, local_transform, bundle)
|
||||
}
|
||||
|
||||
pub fn local_transform(&self, graph: &SceneGraph) -> Transform {
|
||||
let v = graph.world.view_one::<&Transform>(self.entity);
|
||||
|
||||
let t = v.get().expect("Somehow the SceneNode is missing its Transform!");
|
||||
t.clone()
|
||||
}
|
||||
|
||||
/// Retrieves the world transform of the Node.
|
||||
///
|
||||
/// This traverses up the SceneGraph from this node.
|
||||
pub fn world_transform(&self, graph: &SceneGraph) -> Transform {
|
||||
match self.parent(graph) {
|
||||
Some(parent) => {
|
||||
let pt = parent.world_transform(graph);
|
||||
pt + self.local_transform(graph)
|
||||
},
|
||||
None => {
|
||||
self.local_transform(graph)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use lyra_math::{Transform, Vec3};
|
||||
|
||||
use crate::{tests::FakeMesh, SceneGraph};
|
||||
|
||||
#[test]
|
||||
fn node_world_transform() {
|
||||
let mut scene = SceneGraph::new();
|
||||
|
||||
let a = scene.add_node(Transform::from_translation(Vec3::new(10.0, 10.0, 10.0)), FakeMesh);
|
||||
assert!(a.parent(&scene).unwrap() == scene.root_node);
|
||||
|
||||
let b = a.add_node(&mut scene, Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)), FakeMesh);
|
||||
assert!(b.parent(&scene).unwrap() == a);
|
||||
|
||||
let wrld_tran = b.world_transform(&scene);
|
||||
assert_eq!(wrld_tran, Transform::from_translation(Vec3::new(60.0, 60.0, 60.0)));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue