Some gltf improvements #4

Merged
SeanOMik merged 13 commits from feature/gltf-scene-fixes into main 2024-03-09 05:46:45 +00:00
2 changed files with 8 additions and 1 deletions
Showing only changes of commit 1b770a79fb - Show all commits

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@ -93,6 +93,13 @@ impl Transform {
trans.z += z;
}
/// Combines a transform with another one.
///
/// The translations are added while the rotations and scales are multiplied.
pub fn combine(self, rhs: Transform) -> Transform {
self + rhs
}
/// Performs a linear interpolation between `self` and `rhs` based on the value `alpha`.
///
/// When `alpha` is `0.0`, the result will be equal to `self`. When `alpha` is `1.0`, the result

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@ -172,7 +172,7 @@ impl<'a> SceneGraph<'a> {
self.traverse_down_from(self.root_node.clone(), &mut callback);
}
/// Traverses down the SceneGraph from a starting node, calling `callback` with each
/// Recursively Traverses down the SceneGraph from a starting node, calling `callback` with each
/// SceneNode and its world transform.
fn traverse_down_from<F>(&self, start: SceneNode, callback: &mut F)
where