Expose structs to Lua and write Lua type annotations #28
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@ -16,33 +16,26 @@ pub const ACTLBL_LOOK_ROLL: &str = "LookRoll";
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#[derive(Clone, Component, Reflect)]
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pub struct FreeFlyCamera {
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pub speed: f32,
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pub modifier_speed_factor: f32,
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pub look_speed: f32,
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pub mouse_sensitivity: f32,
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pub look_with_keys: bool,
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}
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impl Default for FreeFlyCamera {
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fn default() -> Self {
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Self {
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speed: 4.0,
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modifier_speed_factor: 0.25,
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look_speed: 0.5,
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mouse_sensitivity: 0.9,
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look_with_keys: false,
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}
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}
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}
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impl FreeFlyCamera {
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#[allow(dead_code)]
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pub fn new(speed: f32, modifier_speed_factor: f32, look_speed: f32, mouse_sensitivity: f32, look_with_keys: bool) -> Self {
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pub fn new(speed: f32, look_speed: f32, mouse_sensitivity: f32) -> Self {
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Self {
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speed,
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modifier_speed_factor,
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look_speed,
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mouse_sensitivity,
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look_with_keys,
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}
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}
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}
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@ -5,20 +5,13 @@ FreeFlyCamera = {
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---Movement speed of the camera.
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---@type number
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speed = nil,
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---The modifier speed factor.
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---
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---This isn't currently used, but it would be a factor applied to `speed`
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---when the modifer key is pressed. For example: a slow or sprint mode.
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---
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---@type number
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modifier_speed_factor = nil,
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---The speed that the camera rotates, i.e., looks.
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---The speed of the camera rotation.
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---@type number
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look_speed = nil,
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---The sensitivity of the mouse when looking.
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---
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---This is additional to `look_speed`, but onyl applied to mouse movement.
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---
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---@type number
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mouse_sensitivity = nil,
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---Enable looking with arrow keys
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---@type boolean
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look_with_keys = nil,
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}
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@ -9,9 +9,7 @@ to_lua_convert!(
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reflect=component,
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fields={
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speed: f32,
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modifier_speed_factor: f32,
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look_speed: f32,
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mouse_sensitivity: f32,
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look_with_keys: bool,
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}
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);
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