Expose structs to Lua and write Lua type annotations #28
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@ -5,7 +5,7 @@ use lyra_engine::{
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Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
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InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
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},
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lua::{LuaScript, LuaScriptingPlugin},
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script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList},
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math::{self, Transform, Vec3},
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render::light::directional::DirectionalLight,
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scene::{
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@ -13,7 +13,6 @@ use lyra_engine::{
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ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
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ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
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},
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Script, ScriptList,
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};
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#[async_std::main]
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@ -1,119 +0,0 @@
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use std::ops::{DerefMut, Deref};
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/// A change tracker. This tracks changes of the data it owns.
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/// Tracking changes can cause false positives since it actually tracks calls to `deref_mut()`
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/// If you mutably dereference this, make sure its only when you change the data.
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pub struct Ct<T> {
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data: T,
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changed: bool,
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}
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impl<T> Ct<T> {
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pub fn new(data: T) -> Self {
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Self {
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data,
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changed: false,
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}
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}
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/// Create a new change tracker with data
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pub fn new_true(data: T) -> Self {
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Self {
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data,
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changed: true,
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}
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}
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/// Returns true if there was a change. Will reset back to false after this is called.
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pub fn changed(&mut self) -> bool {
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let before = self.changed;
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self.reset();
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before
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}
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/// Returns true if there was a change, will NOT reset back to false.
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pub fn peek_changed(&self) -> bool {
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self.changed
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}
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/// Resets the changed tracker to be false
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pub fn reset(&mut self) {
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self.changed = false;
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}
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/// Triggers the change tracker to be true
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pub fn trigger(&mut self) {
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self.changed = true;
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}
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/// Silently mutate the inner data, this wont be tracked
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pub fn silently_mutate(&mut self) -> &mut T {
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&mut self.data
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}
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/// Consumes self and returns the data stored inside.
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pub fn take(self) -> T {
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self.data
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}
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}
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impl<T> Deref for Ct<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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&self.data
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}
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}
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impl<T> DerefMut for Ct<T> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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self.changed = true;
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&mut self.data
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}
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}
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#[cfg(test)]
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mod tests {
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use super::Ct;
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#[test]
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fn new() {
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let mut c = Ct::new(100);
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assert!(!c.changed());
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let mut c = Ct::new_true(100);
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assert!(c.changed());
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assert!(!c.changed()); // it should've reset itself
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}
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#[test]
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fn change_tracking() {
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let mut c = Ct::new(100);
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assert!(!c.changed());
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*c = 10;
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assert!(c.changed());
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assert!(!c.changed()); // should now be not changed
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}
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#[test]
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fn silent_mutate() {
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let mut c = Ct::new(100);
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let a = c.silently_mutate();
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*a = 10;
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assert!(!c.changed());
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}
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#[test]
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fn reset_trigger() {
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let mut c = Ct::new(100);
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*c = 10;
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c.reset();
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assert!(!c.changed()); // should not be changed because of reset
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let mut c = Ct::new(100);
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c.trigger();
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assert!(c.changed()); // should changed because of trigger
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assert!(!c.changed()); // should've reset itself
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}
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}
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@ -11,7 +11,6 @@ pub mod input;
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pub mod winit;
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pub mod as_any;
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pub mod plugin;
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pub mod change_tracker;
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mod event;
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pub use event::*;
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@ -29,7 +28,4 @@ pub use lyra_ecs as ecs;
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pub use lyra_math as math;
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pub use lyra_reflect as reflect;
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#[cfg(feature = "scripting")]
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pub use lyra_scripting as script;
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pub use plugin::DefaultPlugins;
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@ -1,4 +1,4 @@
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pub use lyra_game::*;
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#[cfg(feature = "scripting")]
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pub use lyra_scripting::*;
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pub use lyra_scripting as script;
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