Create an early scripting engine #2
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@ -55,9 +55,9 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
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let left = cam.transform.left();
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let up = Vec3::Y;
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let move_y = handler.get_axis_modifier(CommonActionLabel::MoveUpDown).unwrap_or(0.0);
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let move_x = handler.get_axis_modifier(CommonActionLabel::MoveLeftRight).unwrap_or(0.0);
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let move_z = handler.get_axis_modifier(CommonActionLabel::MoveForwardBackward).unwrap_or(0.0);
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let move_y = handler.get_axis_modifier("MoveUpDown").unwrap_or(0.0);
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let move_x = handler.get_axis_modifier("MoveLeftRight").unwrap_or(0.0);
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let move_z = handler.get_axis_modifier("MoveForwardBackward").unwrap_or(0.0);
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let mut velocity = Vec3::ZERO;
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velocity += move_y * up;
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@ -68,9 +68,9 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
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cam.transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up
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}
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let motion_x = handler.get_axis_modifier(CommonActionLabel::LookLeftRight).unwrap_or(0.0);
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let motion_y = handler.get_axis_modifier(CommonActionLabel::LookUpDown).unwrap_or(0.0);
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let motion_z = handler.get_axis_modifier(CommonActionLabel::LookRoll).unwrap_or(0.0);
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let motion_x = handler.get_axis_modifier("LookLeftRight").unwrap_or(0.0);
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let motion_y = handler.get_axis_modifier("LookUpDown").unwrap_or(0.0);
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let motion_z = handler.get_axis_modifier("LookRoll").unwrap_or(0.0);
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let mut camera_rot = Vec3::ZERO;
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camera_rot.y -= motion_x * fly.mouse_sensitivity;
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@ -283,8 +283,8 @@ async fn main() {
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);
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let world = game.world_mut();
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world.add_resource(action_handler);
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game.with_plugin(InputActionPlugin); */
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world.add_resource(action_handler); */
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game.with_plugin(InputActionPlugin);
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};
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let script_test_plugin = |game: &mut Game| {
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@ -309,6 +309,6 @@ async fn main() {
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.with_plugin(script_test_plugin)
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//.with_plugin(fps_plugin)
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.with_plugin(jiggle_plugin)
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//.with_plugin(FreeFlyCameraPlugin)
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.with_plugin(FreeFlyCameraPlugin)
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.run().await;
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}
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Loading…
Reference in New Issue