Create an early scripting engine #2

Merged
SeanOMik merged 42 commits from feature/early-scripting into main 2024-03-03 03:28:57 +00:00
2 changed files with 9 additions and 9 deletions
Showing only changes of commit d0179cda69 - Show all commits

View File

@ -55,9 +55,9 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
let left = cam.transform.left(); let left = cam.transform.left();
let up = Vec3::Y; let up = Vec3::Y;
let move_y = handler.get_axis_modifier(CommonActionLabel::MoveUpDown).unwrap_or(0.0); let move_y = handler.get_axis_modifier("MoveUpDown").unwrap_or(0.0);
let move_x = handler.get_axis_modifier(CommonActionLabel::MoveLeftRight).unwrap_or(0.0); let move_x = handler.get_axis_modifier("MoveLeftRight").unwrap_or(0.0);
let move_z = handler.get_axis_modifier(CommonActionLabel::MoveForwardBackward).unwrap_or(0.0); let move_z = handler.get_axis_modifier("MoveForwardBackward").unwrap_or(0.0);
let mut velocity = Vec3::ZERO; let mut velocity = Vec3::ZERO;
velocity += move_y * up; velocity += move_y * up;
@ -68,9 +68,9 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
cam.transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up cam.transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up
} }
let motion_x = handler.get_axis_modifier(CommonActionLabel::LookLeftRight).unwrap_or(0.0); let motion_x = handler.get_axis_modifier("LookLeftRight").unwrap_or(0.0);
let motion_y = handler.get_axis_modifier(CommonActionLabel::LookUpDown).unwrap_or(0.0); let motion_y = handler.get_axis_modifier("LookUpDown").unwrap_or(0.0);
let motion_z = handler.get_axis_modifier(CommonActionLabel::LookRoll).unwrap_or(0.0); let motion_z = handler.get_axis_modifier("LookRoll").unwrap_or(0.0);
let mut camera_rot = Vec3::ZERO; let mut camera_rot = Vec3::ZERO;
camera_rot.y -= motion_x * fly.mouse_sensitivity; camera_rot.y -= motion_x * fly.mouse_sensitivity;

View File

@ -283,8 +283,8 @@ async fn main() {
); );
let world = game.world_mut(); let world = game.world_mut();
world.add_resource(action_handler); world.add_resource(action_handler); */
game.with_plugin(InputActionPlugin); */ game.with_plugin(InputActionPlugin);
}; };
let script_test_plugin = |game: &mut Game| { let script_test_plugin = |game: &mut Game| {
@ -309,6 +309,6 @@ async fn main() {
.with_plugin(script_test_plugin) .with_plugin(script_test_plugin)
//.with_plugin(fps_plugin) //.with_plugin(fps_plugin)
.with_plugin(jiggle_plugin) .with_plugin(jiggle_plugin)
//.with_plugin(FreeFlyCameraPlugin) .with_plugin(FreeFlyCameraPlugin)
.run().await; .run().await;
} }