Create an early scripting engine #2
|
@ -1,10 +1,12 @@
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--local cube: resource = world:request_res("loader", "assets/cube-texture-embedded.gltf")
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||||
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||||
--cube = nil
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||||
|
||||
function on_init()
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||||
local cube = world:request_res("assets/cube-texture-embedded.gltf")
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print("Loaded textured cube")
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||||
local pos = Transform.from_translation(Vec3.new(0, 0, -8.0))
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local cube_comp = ModelComponent.new(cube)
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||||
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||||
local e = world:spawn(pos, cube_comp)
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print("spawned entity " .. tostring(e))
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end
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||||
--[[ function on_first()
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||||
|
|
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@ -1,4 +1,4 @@
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|||
use lyra_ecs::Commands;
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||||
use lyra_ecs::CommandQueue;
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||||
use lyra_resource::ResourceManager;
|
||||
|
||||
use crate::EventsPlugin;
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||||
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@ -109,10 +109,22 @@ pub struct DefaultPlugins;
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|||
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||||
impl Plugin for DefaultPlugins {
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||||
fn setup(&self, game: &mut Game) {
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CommandQueuePlugin.setup(game);
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||||
EventsPlugin.setup(game);
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||||
InputPlugin.setup(game);
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||||
ResourceManagerPlugin.setup(game);
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||||
WindowPlugin::default().setup(game);
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||||
DeltaTimePlugin.setup(game);
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||||
}
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||||
}
|
||||
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||||
/// A plugin that creates a CommandQueue, and inserts it into the world as a Resource.
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||||
/// The queue is processed at the end of every system execution in the GraphExecutor.
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#[derive(Default)]
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||||
pub struct CommandQueuePlugin;
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||||
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||||
impl Plugin for CommandQueuePlugin {
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||||
fn setup(&self, game: &mut Game) {
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||||
game.world_mut().add_resource(CommandQueue::default());
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||||
}
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||||
}
|
|
@ -47,9 +47,6 @@ impl ScriptHost for LuaHost {
|
|||
provider.setup_script(script_data, ctx)?;
|
||||
}
|
||||
|
||||
let ctx = ctx.lock().expect("Failure to get Lua ScriptContext");
|
||||
try_call_lua_function(&ctx, "on_init")?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
use std::ptr::NonNull;
|
||||
|
||||
use anyhow::anyhow;
|
||||
use lyra_ecs::{query::{Entities, ResMut, View}, CommandQueue, Commands, World};
|
||||
use lyra_ecs::{query::{Entities, ResMut, View}, World};
|
||||
use lyra_game::{game::GameStages, plugin::Plugin};
|
||||
use lyra_reflect::TypeRegistry;
|
||||
use lyra_resource::ResourceManager;
|
||||
|
@ -12,15 +10,13 @@ use crate::{GameScriptExt, ScriptApiProviders, ScriptContexts, ScriptData, Scrip
|
|||
use super::{providers::{LyraEcsApiProvider, LyraMathApiProvider, UtilityApiProvider}, LuaContext, LuaHost, LuaLoader, LuaScript};
|
||||
|
||||
/// A system that creates the script contexts in the world as new scripts are found
|
||||
pub fn lua_scripts_create_contexts<'a>(
|
||||
pub fn lua_scripts_create_contexts(
|
||||
world: &mut World,
|
||||
mut host: ResMut<LuaHost>,
|
||||
mut contexts: ResMut<ScriptContexts<LuaContext>>,
|
||||
mut providers: ResMut<ScriptApiProviders<LuaHost>>,
|
||||
view: View<(Entities, &ScriptList<LuaScript>)>,
|
||||
) -> anyhow::Result<()> {
|
||||
world.add_resource_default::<CommandQueue>();
|
||||
|
||||
for (en, scripts) in view.into_iter() {
|
||||
for script in scripts.iter() {
|
||||
if !contexts.has_context(script.id()) {
|
||||
|
@ -43,6 +39,24 @@ pub fn lua_scripts_create_contexts<'a>(
|
|||
host.setup_script(&script_data, &mut script_ctx, &mut providers)?;
|
||||
trace!("Finished setting up script");
|
||||
|
||||
// call on_init, handle the error
|
||||
let world_ptr = ScriptWorldPtr::from_ref(&world);
|
||||
match host.call_script(
|
||||
world_ptr,
|
||||
&script_data,
|
||||
&mut script_ctx,
|
||||
&mut providers,
|
||||
"on_init",
|
||||
) {
|
||||
Ok(()) => {}
|
||||
Err(e) => match e {
|
||||
ScriptError::MluaError(m) => {
|
||||
error!("Script '{}' ran into an error: {}", script.name(), m);
|
||||
}
|
||||
ScriptError::Other(_) => return Err(e.into()),
|
||||
},
|
||||
}
|
||||
|
||||
contexts.add_context(script.id(), script_ctx);
|
||||
break;
|
||||
} else {
|
||||
|
@ -52,14 +66,6 @@ pub fn lua_scripts_create_contexts<'a>(
|
|||
}
|
||||
}
|
||||
|
||||
let mut ptr = NonNull::from(world);
|
||||
let world = unsafe { ptr.as_ref() };
|
||||
let mut queue = world.get_resource_mut::<CommandQueue>();
|
||||
|
||||
let mut commands = Commands::new(&mut queue, unsafe { ptr.as_mut() });
|
||||
commands.execute(unsafe { ptr.as_mut() }).unwrap();
|
||||
//commands.execute(unsafe { world_ptr.as_mut() } )?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use std::{ptr::NonNull, sync::Arc};
|
||||
|
||||
use crate::{ScriptBorrow, ScriptDynamicBundle, ScriptEntity, ScriptWorldPtr};
|
||||
use crate::{ScriptBorrow, ScriptEntity, ScriptWorldPtr};
|
||||
use elua::AsLua;
|
||||
use lyra_ecs::{query::dynamic::QueryDynamicType, Commands, DynamicBundle};
|
||||
use lyra_ecs::{query::dynamic::QueryDynamicType, CommandQueue, Commands, DynamicBundle, World};
|
||||
use lyra_reflect::{ReflectWorldExt, RegisteredType, TypeRegistry};
|
||||
use lyra_resource::ResourceManager;
|
||||
|
||||
|
@ -64,10 +64,38 @@ impl elua::Userdata for ScriptWorldPtr {
|
|||
builder: &mut elua::UserdataBuilder<'a, Self>,
|
||||
) -> elua::Result<()> {
|
||||
builder
|
||||
.method_mut("spawn", |_, this, bundle: ScriptDynamicBundle| {
|
||||
.method_mut("spawn", |_, this, vals: elua::ValueVec| {
|
||||
let world = this.as_mut();
|
||||
|
||||
Ok(ScriptEntity(world.spawn(bundle.0)))
|
||||
let mut bundle = DynamicBundle::new();
|
||||
|
||||
//while let Some(val) = vals.pop_front() {
|
||||
for (i, val) in vals.into_iter().enumerate() {
|
||||
let ud = val.as_userdata().ok_or(
|
||||
elua::Error::bad_arg(
|
||||
Some("World:spawn"),
|
||||
2 + i as i32, // i starts at 0
|
||||
Some("components..."),
|
||||
Arc::new(elua::Error::runtime("provided component is not userdata")),
|
||||
))?;
|
||||
|
||||
let script_brw = ud.execute_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())?;
|
||||
let reflect = script_brw.reflect_branch.as_component_unchecked();
|
||||
|
||||
let refl_data = script_brw.data.unwrap();
|
||||
//let refl_data = refl_data.as_ref();
|
||||
reflect.bundle_insert(&mut bundle, refl_data);
|
||||
}
|
||||
|
||||
// defer the entity spawn
|
||||
// safety: Commands borrows Entities from World, the resource borrows from the world resouces,
|
||||
// they are borrowing different parts of World.
|
||||
let world_ptr: *mut World = world;
|
||||
let mut commands_queue = world.get_resource_mut::<CommandQueue>();
|
||||
let mut commands = Commands::new(&mut commands_queue, unsafe { &mut *world_ptr });
|
||||
let entity = commands.spawn(bundle);
|
||||
|
||||
Ok(ScriptEntity(entity))
|
||||
})
|
||||
.method_mut(
|
||||
"view",
|
||||
|
|
Loading…
Reference in New Issue