Fix #6: Rendering Shared 3D Models #10
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@ -4,14 +4,16 @@ pub struct RenderJob {
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pub entity: Entity,
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pub shader_id: u64,
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pub mesh_uuid: uuid::Uuid,
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pub transform_id: u32,
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}
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impl RenderJob {
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pub fn new(entity: Entity, shader_id: u64, mesh_buffer_id: uuid::Uuid) -> Self {
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pub fn new(entity: Entity, shader_id: u64, mesh_buffer_id: uuid::Uuid, transform_id: u32) -> Self {
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Self {
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entity,
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shader_id,
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mesh_uuid: mesh_buffer_id,
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transform_id
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}
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}
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}
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@ -374,12 +374,13 @@ impl BasicRenderer {
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/// Processes the mesh for the renderer, storing and creating buffers as needed. Returns true if a new mesh was processed.
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fn process_mesh(&mut self, entity: Entity, transform: Transform, mesh: &Mesh, mesh_uuid: Uuid) -> bool {
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if self.transform_buffers.should_expand() {
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let _ = transform;
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/* if self.transform_buffers.should_expand() {
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self.transform_buffers.expand_buffers(&self.device);
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}
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self.transform_buffers.update_or_insert(&self.queue, &self.render_limits,
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mesh_uuid, || ( transform.calculate_mat4(), glam::Mat3::from_quat(transform.rotation) ));
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entity, || ( transform.calculate_mat4(), glam::Mat3::from_quat(transform.rotation) )); */
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#[allow(clippy::map_entry)]
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if !self.mesh_buffers.contains_key(&mesh_uuid) {
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@ -451,10 +452,12 @@ impl Renderer for BasicRenderer {
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self.check_mesh_buffers(entity, &mesh_han);
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}
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let transform_id = self.transform_buffers.push_transform(&self.queue, &self.render_limits, interop_pos.calculate_mat4(), glam::Mat3::from_quat(interop_pos.rotation));
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let material = mesh.material.as_ref().unwrap()
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.data_ref().unwrap();
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let shader = material.shader_uuid.unwrap_or(0);
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let job = RenderJob::new(entity, shader, mesh_han.uuid());
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let job = RenderJob::new(entity, shader, mesh_han.uuid(), transform_id);
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self.render_jobs.push_back(job);
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}
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}
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@ -478,11 +481,13 @@ impl Renderer for BasicRenderer {
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&& scene_epoch == last_epoch {
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self.check_mesh_buffers(entity, &mesh_han);
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}
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let transform_id = self.transform_buffers.push_transform(&self.queue, &self.render_limits, mesh_interpo.calculate_mat4(), glam::Mat3::from_quat(mesh_interpo.rotation));
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let material = mesh.material.as_ref().unwrap()
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.data_ref().unwrap();
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let shader = material.shader_uuid.unwrap_or(0);
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let job = RenderJob::new(entity, shader, mesh_han.uuid());
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let job = RenderJob::new(entity, shader, mesh_han.uuid(), transform_id);
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self.render_jobs.push_back(job);
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}
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}
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@ -576,9 +581,11 @@ impl Renderer for BasicRenderer {
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}
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// Get the bindgroup for job's transform and bind to it using an offset.
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let transform_indices = *self.transform_buffers.transform_indices(job.mesh_uuid).unwrap();
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let bindgroup = self.transform_buffers.bind_group(transform_indices).unwrap();
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let offset = TransformBuffers::index_offset(&self.render_limits, transform_indices) as u32;
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/* let transform_indices = *self.transform_buffers.transform_indices(job.entity).unwrap();
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let bindgroup = self.transform_buffers.bind_group(transform_indices).unwrap(); */
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let bindgroup = self.transform_buffers.bind_group(job.transform_id);
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let offset = self.transform_buffers.buffer_offset(job.transform_id);//TransformBuffers::index_offset(&self.render_limits, transform_indices) as u32;
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render_pass.set_bind_group(1, bindgroup, &[ offset, offset, ]);
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render_pass.set_bind_group(2, &self.camera_buffer.bindgroup(), &[]);
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@ -1,6 +1,5 @@
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use std::{collections::{VecDeque, HashMap}, num::NonZeroU64};
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use std::num::NonZeroU64;
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use uuid::Uuid;
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use wgpu::Limits;
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use std::mem;
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@ -14,9 +13,9 @@ pub(crate) struct TransformBufferIndices {
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/// A struct representing a single transform buffer. There can be multiple of these
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pub(crate) struct TransformBufferEntry {
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pub len: usize,
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pub transform_buf: wgpu::Buffer,
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pub normal_mat_buf: wgpu::Buffer,
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pub bindgroup: wgpu::BindGroup,
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pub transform_buffer: wgpu::Buffer,
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pub normal_buffer: wgpu::Buffer,
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}
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/// A helper struct for managing the Transform buffers for meshes.
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@ -31,14 +30,8 @@ pub(crate) struct TransformBufferEntry {
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/// to insert, update, and retrieve the transforms.
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pub(crate) struct TransformBuffers {
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pub bindgroup_layout: wgpu::BindGroupLayout,
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pub just_updated: HashMap<Uuid, TransformBufferIndices>,
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pub not_updated: HashMap<Uuid, TransformBufferIndices>,
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pub dead_indices: VecDeque<TransformBufferIndices>,
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pub next_indices: TransformBufferIndices,
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/// (transform count, buffer, bindgroup)
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pub buffer_bindgroups: Vec<TransformBufferEntry>,
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/// The max amount of transforms in a buffer
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pub max_transform_count: usize,
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pub entries: Vec<TransformBufferEntry>,
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limits: wgpu::Limits,
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}
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impl TransformBuffers {
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@ -72,13 +65,9 @@ impl TransformBuffers {
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});
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let mut s = Self {
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max_transform_count: limits.max_uniform_buffer_binding_size as usize / (mem::size_of::<glam::Mat4>() * 2),
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buffer_bindgroups: Vec::new(),
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bindgroup_layout,
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just_updated: HashMap::new(),
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not_updated: HashMap::new(),
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dead_indices: VecDeque::new(),
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next_indices: TransformBufferIndices::default(),
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entries: vec![],
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limits,
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};
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// create the first uniform buffer
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@ -87,95 +76,29 @@ impl TransformBuffers {
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s
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}
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/// Update an transform in the buffer.
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///
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/// # Panics
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/// Panics if the entity isn't stored, you can check if it is before with [`TransformBuffers:contains`].
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pub fn update_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, uuid: Uuid, transform: glam::Mat4, normal_matrix: glam::Mat3) -> TransformBufferIndices {
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let indices = self.not_updated.remove(&uuid)
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.or_else(|| self.just_updated.remove(&uuid))
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.expect("Use 'insert_entity' for new entities");
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self.just_updated.insert(uuid, indices);
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pub fn push_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, transform: glam::Mat4, normal_matrix: glam::Mat3) -> u32 {
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let entry = self.entries.iter_mut().next().unwrap(); // TODO: use other buffers than just the first
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let normal_matrix = glam::Mat4::from_mat3(normal_matrix);
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let buffer = self.buffer_bindgroups.get(indices.buffer_index).unwrap();
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let offset = Self::index_offset(limits, indices);
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queue.write_buffer(&buffer.transform_buf, offset, bytemuck::bytes_of(&transform));
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queue.write_buffer(&buffer.normal_mat_buf, offset, bytemuck::bytes_of(&normal_matrix));
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indices
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}
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// write the transform and normal to the end of the transform
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//let offset = (mem::size_of::<glam::Mat4>() * entry.len) as u64;
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let offset = Self::get_buffer_offset(limits, entry.len as u32) as _;
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queue.write_buffer(&entry.transform_buffer, offset, bytemuck::bytes_of(&transform));
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queue.write_buffer(&entry.normal_buffer, offset, bytemuck::bytes_of(&normal_matrix));
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/// Insert a new transform into the buffer, returns where in the buffer it was stored.
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pub fn insert_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, uuid: Uuid, transform: glam::Mat4, normal_matrix: glam::Mat3) -> TransformBufferIndices {
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let indices = match self.dead_indices.pop_front() {
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Some(indices) => indices,
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None => {
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let indices = &mut self.next_indices;
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let this_idx = *indices;
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let entry = self.buffer_bindgroups.get_mut(indices.buffer_index).unwrap();
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if entry.len >= self.max_transform_count {
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panic!("Transform buffer is filled and 'next_indices' was not incremented! Was a new buffer created?");
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}
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entry.len += 1;
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indices.transform_index += 1;
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this_idx
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}
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};
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self.just_updated.insert(uuid, indices);
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self.update_transform(queue, limits, uuid, transform, normal_matrix)
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}
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/// Update or insert a transform
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pub fn update_or_insert<TFn>(&mut self, queue: &wgpu::Queue, limits: &Limits, uuid: Uuid, transform_fn: TFn) -> TransformBufferIndices
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where TFn: Fn() -> (glam::Mat4, glam::Mat3)
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{
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let (tran, norm) = transform_fn();
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if self.contains(uuid) {
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self.update_transform(queue, limits, uuid, tran, norm)
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} else {
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self.insert_transform(queue, limits, uuid, tran, norm)
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}
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}
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/// Returns true if the transform related to the `uuid` is stored (does not mean its up-to-date).
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pub fn contains(&self, uuid: Uuid) -> bool {
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self.not_updated.contains_key(&uuid) || self.just_updated.contains_key(&uuid)
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let index = entry.len;
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entry.len += 1;
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index as _
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}
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/// Collect the dead transforms and prepare self to check next time.
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pub fn tick(&mut self) {
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// take the dead entities, these were ones that were not updated this tick
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let dead: VecDeque<TransformBufferIndices> = self.not_updated.values().copied().collect();
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self.dead_indices = dead;
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self.not_updated = self.just_updated.clone();
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self.just_updated.clear();
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}
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/// Returns the offset for the transform index in the buffer
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pub fn index_offset(limits: &Limits, indices: TransformBufferIndices) -> u64 {
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indices.transform_index as u64 * limits.min_uniform_buffer_offset_alignment as u64
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}
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/// Returns whether or not the transform buffers should be expanded
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pub fn should_expand(&self) -> bool {
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if let Some(entry) = self.buffer_bindgroups.last() {
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entry.len >= self.max_transform_count
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} else {
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true
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for entry in self.entries.iter_mut() {
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entry.len = 0;
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}
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}
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/// Returns the bind group for the index
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pub fn bind_group(&self, index: TransformBufferIndices) -> Option<&wgpu::BindGroup> {
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self.buffer_bindgroups.get(index.buffer_index)
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.map(|entry| &entry.bindgroup)
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}
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/// Expand the Transform buffers by adding another uniform buffer binding.
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///
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/// This object has a chain of uniform buffers, when the buffers are expanded, a new
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@ -186,7 +109,7 @@ impl TransformBuffers {
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let transform_buffer = device.create_buffer(
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&wgpu::BufferDescriptor {
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label: Some(&format!("B_Transform_{}", self.buffer_bindgroups.len())),
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label: Some(&format!("B_Transform_{}", self.entries.len())),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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size: max_buffer_sizes,
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mapped_at_creation: false,
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@ -195,7 +118,7 @@ impl TransformBuffers {
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let normal_mat_buffer = device.create_buffer(
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&wgpu::BufferDescriptor {
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label: Some(&format!("B_NormalMatrix_{}", self.buffer_bindgroups.len())),
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label: Some(&format!("B_NormalMatrix_{}", self.entries.len())),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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size: max_buffer_sizes,
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mapped_at_creation: false,
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@ -236,15 +159,37 @@ impl TransformBuffers {
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let entry = TransformBufferEntry {
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bindgroup: transform_bind_group,
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transform_buf: transform_buffer,
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normal_mat_buf: normal_mat_buffer,
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transform_buffer,
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normal_buffer: normal_mat_buffer,
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len: 0,
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};
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self.buffer_bindgroups.push(entry);
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self.entries.push(entry);
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}
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/// Returns the indices of the Transform
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pub fn transform_indices(&self, uuid: Uuid) -> Option<&TransformBufferIndices> {
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self.just_updated.get(&uuid).or_else(|| self.not_updated.get(&uuid))
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pub fn bind_group(&self, transform_id: u32) -> &wgpu::BindGroup {
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let _ = transform_id;
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let entry = self.entries.iter().next().unwrap(); // TODO: use other buffers than just the first
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&entry.bindgroup
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}
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/// Get the buffer offset for a transform using wgpu limits.
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///
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/// If its possible to borrow immutably, use [`TransformBuffers::buffer_offset`].
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fn get_buffer_offset(limits: &wgpu::Limits, transform_id: u32) -> u32 {
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//let entry = self.entries.iter().next().unwrap(); // TODO: use other buffers than just the first
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transform_id * limits.min_uniform_buffer_offset_alignment as u32//mem::size_of::<glam::Mat4>() as u32
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}
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pub fn buffer_offset(&self, transform_id: u32) -> u32 {
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Self::get_buffer_offset(&self.limits, transform_id)
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct TransformNormalMatPair {
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transform: glam::Mat4,
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normal_mat: glam::Mat4,
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}
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