Fix #6: Rendering Shared 3D Models #10
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@ -79,8 +79,7 @@ async fn main() {
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let separate_gltf = resman.request::<Gltf>("assets/pos-testing/child-node-cubes.glb").unwrap(); */
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//drop(resman);
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//cube_gltf.wait_recurse_dependencies_load();
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thread::sleep(Duration::from_millis(500));
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cube_gltf.wait_recurse_dependencies_load();
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let cube_mesh = &cube_gltf.data_ref()
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.unwrap().meshes[0];
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/* let crate_mesh = &crate_gltf.data_ref()
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@ -92,8 +91,7 @@ async fn main() {
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let sponza_model = resman.request::<Gltf>("../assets/sponza/Sponza.gltf").unwrap();
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drop(resman);
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//sponza_model.wait_recurse_dependencies_load();
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thread::sleep(Duration::from_millis(10000));
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sponza_model.wait_recurse_dependencies_load();
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let sponza_scene = &sponza_model.data_ref()
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.unwrap().scenes[0];
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@ -131,7 +131,7 @@ impl ModelLoader {
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let handle = ResHandle::new_ready(None, new_mesh);
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ctx.resource_manager.store_uuid(handle.clone());
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node.mesh = Some(handle.clone());
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scene.insert(&scene_node, handle);
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scene.insert(&scene_node, (handle.clone(), handle.untyped_clone()));
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}
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for child in gnode.children() {
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@ -2,7 +2,6 @@ pub mod loader;
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pub use loader::*;
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pub mod material;
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use lyra_math::Transform;
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use lyra_scene::SceneGraph;
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use crate::ResourceData;
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pub use material::*;
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@ -52,10 +51,3 @@ impl ResourceData for Gltf {
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}
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impl Gltf {
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/// Collects all Gltf meshes and gets their world Transform.
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pub fn collect_world_meshes(&self) -> Vec<(ResHandle<Mesh>, Transform)> {
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todo!()
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}
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}
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@ -97,7 +97,10 @@ impl GltfScene {
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impl ResourceData for SceneGraph {
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fn dependencies(&self) -> Vec<crate::UntypedResHandle> {
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todo!()
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self.world().view::<&crate::UntypedResHandle>()
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.iter()
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.map(|han| han.clone())
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.collect()
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}
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fn as_any(&self) -> &dyn std::any::Any {
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@ -96,7 +96,7 @@ pub struct UntypedResource {
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pub(crate) condvar: Arc<(Mutex<bool>, Condvar)>,
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}
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#[derive(Clone)]
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#[derive(Clone, Component)]
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pub struct UntypedResHandle{
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pub(crate) res: Arc<RwLock<UntypedResource>>,
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#[allow(dead_code)]
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@ -1,5 +1,3 @@
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use std::any::Any;
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use crossbeam::channel::Receiver;
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use lyra_ecs::World;
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use notify_debouncer_full::DebouncedEvent;
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