Fix #6: Rendering Shared 3D Models #10
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@ -330,6 +330,12 @@ version = "1.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1505bd5d3d116872e7271a6d4e16d81d0c8570876c8de68093a09ac269d8aac0"
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[[package]]
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name = "atomic_refcell"
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version = "0.1.13"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "41e67cd8309bbd06cd603a9e693a784ac2e5d1e955f11286e355089fcab3047c"
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[[package]]
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name = "autocfg"
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version = "1.1.0"
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@ -708,12 +714,9 @@ dependencies = [
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[[package]]
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name = "crossbeam-utils"
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version = "0.8.18"
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version = "0.8.19"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c3a430a770ebd84726f584a90ee7f020d28db52c6d02138900f22341f866d39c"
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dependencies = [
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"cfg-if",
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]
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checksum = "248e3bacc7dc6baa3b21e405ee045c3047101a49145e7e9eca583ab4c2ca5345"
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[[package]]
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name = "crunchy"
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@ -1749,6 +1752,7 @@ name = "lyra-ecs"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"atomic_refcell",
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"lyra-ecs-derive",
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"lyra-math",
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"paste",
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@ -1844,6 +1848,7 @@ dependencies = [
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"lyra-ecs",
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"lyra-math",
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"lyra-reflect",
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"lyra-scene",
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"mime",
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"notify",
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"notify-debouncer-full",
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@ -367,8 +367,8 @@ impl World {
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}
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// TODO: Ensure that all non-send resources are only accessible on the main thread.
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/* unsafe impl Send for World {}
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unsafe impl Sync for World {} */
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unsafe impl Send for World {}
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unsafe impl Sync for World {}
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#[cfg(test)]
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mod tests {
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@ -9,6 +9,7 @@ edition = "2021"
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lyra-ecs = { path = "../lyra-ecs", features = [ "math" ] }
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lyra-reflect = { path = "../lyra-reflect" }
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lyra-math = { path = "../lyra-math" }
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lyra-scene = { path = "../lyra-scene" }
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anyhow = "1.0.75"
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base64 = "0.21.4"
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crossbeam = { version = "0.8.4", features = [ "crossbeam-channel" ] }
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@ -3,9 +3,10 @@ use std::{ffi::OsStr, path::{Path, PathBuf}, sync::Arc};
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use glam::{Quat, Vec3};
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use instant::Instant;
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use lyra_math::Transform;
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use lyra_scene::{SceneGraph, SceneNode};
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use thiserror::Error;
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use crate::{gltf::GltfScene, loader::{LoaderError, PinedBoxLoaderFuture, ResourceLoader}, util, ResHandle, ResourceData, ResourceManager, ResourceStorage};
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use crate::{loader::{LoaderError, PinedBoxLoaderFuture, ResourceLoader}, util, ResHandle, ResourceData, ResourceManager, ResourceStorage};
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use super::{Gltf, GltfNode, Material, Mesh, MeshIndices, MeshVertexAttribute, VertexAttributeData};
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use tracing::debug;
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@ -64,7 +65,7 @@ impl ModelLoader {
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}
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} */
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fn process_node(ctx: &mut GltfLoadContext, materials: &Vec<ResHandle<Material>>, gnode: gltf::Node<'_>) -> GltfNode {
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fn process_node(ctx: &mut GltfLoadContext, materials: &Vec<ResHandle<Material>>, scene: &mut SceneGraph, scene_parent: &SceneNode, gnode: gltf::Node<'_>) -> GltfNode {
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let mut node = GltfNode::default();
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node.transform = {
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@ -75,6 +76,8 @@ impl ModelLoader {
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};
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node.name = gnode.name().map(str::to_string);
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let scene_node = scene.add_node_under(scene_parent, node.transform, ());
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if let Some(mesh) = gnode.mesh() {
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let mut new_mesh = Mesh::default();
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@ -127,11 +130,12 @@ impl ModelLoader {
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let handle = ResHandle::new_ready(None, new_mesh);
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ctx.resource_manager.store_uuid(handle.clone());
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node.mesh = Some(handle);
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node.mesh = Some(handle.clone());
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scene.insert(&scene_node, handle);
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}
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for child in gnode.children() {
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let cmesh = ModelLoader::process_node(ctx, materials, child);
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let cmesh = ModelLoader::process_node(ctx, materials, scene, &scene_node, child);
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node.children.push(cmesh);
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}
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@ -210,7 +214,21 @@ impl ResourceLoader for ModelLoader {
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debug!("Loaded {} materials in {}s", materials.len(), mat_time.as_secs_f32());
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for (_idx, scene) in gltf.scenes().enumerate() {
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let start_inst = Instant::now();
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let mut graph = SceneGraph::new();
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let root_node = graph.root_node();
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for node in scene.nodes() {
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let n = ModelLoader::process_node(&mut context, &materials, &mut graph, &root_node, node);
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if let Some(mesh) = n.mesh {
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gltf_out.meshes.push(mesh.clone());
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}
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}
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let graph = ResHandle::new_ready(Some(path.as_str()), graph);
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gltf_out.scenes.push(graph);
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/* let start_inst = Instant::now();
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let nodes: Vec<GltfNode> = scene.nodes()
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.map(|node| ModelLoader::process_node(&mut context, &materials, node))
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.collect();
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@ -228,7 +246,7 @@ impl ResourceLoader for ModelLoader {
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nodes,
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};
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let scene = ResHandle::new_ready(Some(path.as_str()), scene);
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gltf_out.scenes.push(scene);
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gltf_out.scenes.push(scene); */
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}
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gltf_out.materials = materials;
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@ -249,6 +267,8 @@ impl ResourceLoader for ModelLoader {
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#[cfg(test)]
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mod tests {
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use lyra_ecs::{query::Entities, relation::ChildOf};
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use crate::tests::busy_wait_resource;
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use super::*;
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@ -272,14 +292,30 @@ mod tests {
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let scene = &gltf.scenes[0]
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.data_ref().unwrap();
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assert_eq!(scene.nodes.len(), 1);
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let mnode = &scene.nodes[0];
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let mut node = None;
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scene.traverse_down(|no, _tran| {
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node = Some(no.clone());
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});
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assert!(mnode.mesh.is_some());
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assert_eq!(mnode.transform, Transform::from_xyz(0.0, 0.0, 0.0));
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assert_eq!(mnode.children.len(), 0);
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let world = scene.world();
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let node = node.unwrap();
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let mesh = mnode.mesh.as_ref().unwrap();
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let data = world.view_one::<(&ResHandle<Mesh>, &Transform)>(node.entity()).get();
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debug_assert!(data.is_some(), "The mesh was not loaded"); // transform will always be there
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let data = data.unwrap();
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// ensure there are no children of the node
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assert_eq!(
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world.view::<Entities>()
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.relates_to::<ChildOf>(node.entity())
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.into_iter()
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.count(),
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0
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);
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assert_eq!(*data.1, Transform::from_xyz(0.0, 0.0, 0.0));
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let mesh = data.0;
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let mesh = mesh.data_ref().unwrap();
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assert!(mesh.position().unwrap().len() > 0);
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assert!(mesh.normals().unwrap().len() > 0);
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@ -3,6 +3,7 @@ pub use loader::*;
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pub mod material;
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use lyra_math::Transform;
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use lyra_scene::SceneGraph;
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use crate::ResourceData;
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pub use material::*;
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@ -17,7 +18,7 @@ use crate::ResHandle;
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/// A loaded Gltf file
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#[derive(Clone, Default)]
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pub struct Gltf {
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pub scenes: Vec<ResHandle<GltfScene>>,
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pub scenes: Vec<ResHandle<SceneGraph>>,
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pub materials: Vec<ResHandle<Material>>,
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pub meshes: Vec<ResHandle<Mesh>>,
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}
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@ -55,14 +56,6 @@ impl ResourceData for Gltf {
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impl Gltf {
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/// Collects all Gltf meshes and gets their world Transform.
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pub fn collect_world_meshes(&self) -> Vec<(ResHandle<Mesh>, Transform)> {
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let mut v = vec![];
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for scene in self.scenes.iter() {
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let mut tmp = scene.data_ref()
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.unwrap().collect_world_meshes();
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v.append(&mut tmp);
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}
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v
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todo!()
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}
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}
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@ -1,4 +1,5 @@
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use lyra_math::Transform;
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use lyra_scene::SceneGraph;
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use crate::{optionally_add_to_dep, ResourceData, UntypedResHandle};
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use super::Mesh;
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@ -33,8 +34,8 @@ impl ResourceData for GltfNode {
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}
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}
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/// A Scene in a Gltf file
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#[derive(Clone)]
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// A Scene in a Gltf file
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/* #[derive(Clone)]
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pub struct GltfScene {
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pub nodes: Vec<GltfNode>,
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}
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@ -92,4 +93,18 @@ impl GltfScene {
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v
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}
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} */
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impl ResourceData for SceneGraph {
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fn dependencies(&self) -> Vec<crate::UntypedResHandle> {
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todo!()
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}
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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}
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@ -214,12 +214,12 @@ impl UntypedResHandle {
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/// However, the only times it will be blocking is if another thread is reloading the resource
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/// and has a write lock on the data. This means that most of the time, it is not blocking.
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#[derive(Component)]
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pub struct ResHandle<T: 'static> {
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pub struct ResHandle<T: ResourceData> {
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pub(crate) handle: UntypedResHandle,
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_marker: PhantomData<T>,
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}
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impl<T> Clone for ResHandle<T> {
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impl<T: ResourceData> Clone for ResHandle<T> {
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fn clone(&self) -> Self {
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Self {
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handle: self.handle.clone(),
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@ -228,7 +228,7 @@ impl<T> Clone for ResHandle<T> {
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}
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}
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impl<T> Deref for ResHandle<T> {
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impl<T: ResourceData> Deref for ResHandle<T> {
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type Target = UntypedResHandle;
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fn deref(&self) -> &Self::Target {
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@ -236,7 +236,7 @@ impl<T> Deref for ResHandle<T> {
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}
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}
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impl<T> DerefMut for ResHandle<T> {
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impl<T: ResourceData> DerefMut for ResHandle<T> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.handle
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}
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@ -285,7 +285,7 @@ impl<T: ResourceData> ResHandle<T> {
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}
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}
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impl<T: Send + Sync + 'static> ResourceStorage for ResHandle<T> {
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impl<T: ResourceData> ResourceStorage for ResHandle<T> {
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fn as_any(&self) -> &dyn Any {
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self
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}
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@ -173,7 +173,7 @@ impl ResourceManager {
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/// Request a resource without downcasting to a `ResHandle<T>`.
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/// Whenever you're ready to downcast, you can do so like this:
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/// ```compile_fail
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/// ```nobuild
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/// let arc_any = res_arc.as_arc_any();
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/// let res: Arc<ResHandle<T>> = res.downcast::<ResHandle<T>>().expect("Failure to downcast resource");
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/// ```
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@ -221,7 +221,7 @@ impl ResourceManager {
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///
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/// The resource cannot be requested with [`ResourceManager::request`], it can only be
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/// retrieved with [`ResourceManager::request_uuid`].
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pub fn store_uuid<T: Send + Sync + 'static>(&self, res: ResHandle<T>) {
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pub fn store_uuid<T: ResourceData>(&self, res: ResHandle<T>) {
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let mut state = self.state_mut();
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state.resources.insert(res.uuid().to_string(), Arc::new(res));
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}
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@ -230,7 +230,7 @@ impl ResourceManager {
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///
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/// Returns `None` if the resource was not found. The resource must of had been
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/// stored with [`ResourceManager::request`] to return `Some`.
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pub fn request_uuid<T: Send + Sync + 'static>(&self, uuid: &Uuid) -> Option<ResHandle<T>> {
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pub fn request_uuid<T: ResourceData>(&self, uuid: &Uuid) -> Option<ResHandle<T>> {
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let state = self.state();
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match state.resources.get(&uuid.to_string())
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.or_else(|| state.uuid_resources.get(&uuid))
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@ -291,7 +291,7 @@ impl ResourceManager {
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/// Requests bytes from the manager.
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pub fn request_loaded_bytes<T>(&self, ident: &str) -> Result<Arc<ResHandle<T>>, RequestError>
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where
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T: Send + Sync + Any + 'static
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T: ResourceData
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{
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let state = self.state();
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match state.resources.get(&ident.to_string()) {
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@ -366,7 +366,7 @@ impl ResourceManager {
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/// the handle.
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pub fn reload<T>(&self, resource: ResHandle<T>) -> Result<(), RequestError>
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where
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T: Send + Sync + Any + 'static
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T: ResourceData
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{
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let state = self.state();
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@ -30,7 +30,7 @@ pub trait WorldAssetExt {
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/// automatically triggered if the resource is being watched.
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fn reload_res<T>(&mut self, resource: ResHandle<T>) -> Result<(), RequestError>
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where
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T: Send + Sync + Any + 'static;
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T: ResourceData;
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}
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impl WorldAssetExt for World {
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@ -67,7 +67,7 @@ impl WorldAssetExt for World {
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fn reload_res<T>(&mut self, resource: ResHandle<T>) -> Result<(), RequestError>
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where
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T: Send + Sync + Any + 'static
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T: ResourceData
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{
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let man = self.get_resource_or_default::<ResourceManager>();
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man.reload(resource)
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|
|
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@ -116,6 +116,13 @@ impl SceneGraph {
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world_add_child_node(&mut self.world, parent, local_transform, bundle)
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}
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/// Insert a component bundle to a SceneNode.
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///
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/// See [`lyra_ecs::World::insert`].
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pub fn insert<B: Bundle>(&mut self, node: &SceneNode, bundle: B) {
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self.world.insert(node.entity(), bundle);
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}
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pub fn add_empty_node_under(&mut self, parent: &SceneNode, local_transform: Transform) -> SceneNode {
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let e = self.world.spawn((SceneNodeFlag, local_transform));
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self.world.add_relation(e, ChildOf, parent.entity());
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@ -155,6 +162,11 @@ impl SceneGraph {
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pub fn root_node(&self) -> SceneNode {
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self.root_node.clone()
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}
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|
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/// Retrieve a borrow of the world that backs the Scene
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pub fn world(&self) -> &World {
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&self.world
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}
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}
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|
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/// Add a node under a parent node.
|
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|
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