Disable shadow casting on individual lights #23
Labels
No Label
Kind/Breaking
Kind/Bug
Kind/Documentation
Kind/Enhancement
Kind/Feature
Kind/Security
Kind/Testing
Priority
Critical
Priority
High
Priority
Low
Priority
Medium
Reviewed
Confirmed
Reviewed
Duplicate
Reviewed
Invalid
Reviewed
Won't Fix
Status
Abandoned
Status
Blocked
Status
Need More Info
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SeanOMik/lyra-engine#23
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This could be done by adding a flag on the
ShadowCasterSettings
struct that disables shadow casting. Maybe also a flag component named something likeDisableShadowCasting
, not sure to be honest. I'd have to then remove the uniform on the gpu and make sure the GPU will stop rendering shadows for the light.