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2 Commits
a3118f32e2
...
0a9e5ebcdb
Author | SHA1 | Date |
---|---|---|
SeanOMik | 0a9e5ebcdb | |
SeanOMik | dd61e8e66c |
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@ -1,17 +1,21 @@
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use lyra_ecs::Entity;
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use lyra_ecs::Entity;
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use super::transform_buffer_storage::TransformIndex;
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pub struct RenderJob {
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pub struct RenderJob {
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pub entity: Entity,
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pub entity: Entity,
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pub shader_id: u64,
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pub shader_id: u64,
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pub mesh_uuid: uuid::Uuid,
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pub mesh_uuid: uuid::Uuid,
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pub transform_id: TransformIndex,
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}
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}
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impl RenderJob {
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impl RenderJob {
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pub fn new(entity: Entity, shader_id: u64, mesh_buffer_id: uuid::Uuid) -> Self {
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pub fn new(entity: Entity, shader_id: u64, mesh_buffer_id: uuid::Uuid, transform_id: TransformIndex) -> Self {
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Self {
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Self {
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entity,
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entity,
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shader_id,
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shader_id,
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mesh_uuid: mesh_buffer_id,
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mesh_uuid: mesh_buffer_id,
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transform_id
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}
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}
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}
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}
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}
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}
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@ -29,7 +29,7 @@ use super::light_cull_compute::LightCullCompute;
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use super::material::Material;
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use super::material::Material;
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use super::render_buffer::BufferWrapper;
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use super::render_buffer::BufferWrapper;
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use super::texture::RenderTexture;
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use super::texture::RenderTexture;
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use super::transform_buffer_storage::TransformBuffers;
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use super::transform_buffer_storage::{TransformBuffers, TransformGroup};
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use super::vertex::Vertex;
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use super::vertex::Vertex;
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use super::{render_pipeline::FullRenderPipeline, render_buffer::BufferStorage, render_job::RenderJob};
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use super::{render_pipeline::FullRenderPipeline, render_buffer::BufferStorage, render_job::RenderJob};
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@ -374,12 +374,13 @@ impl BasicRenderer {
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/// Processes the mesh for the renderer, storing and creating buffers as needed. Returns true if a new mesh was processed.
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/// Processes the mesh for the renderer, storing and creating buffers as needed. Returns true if a new mesh was processed.
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fn process_mesh(&mut self, entity: Entity, transform: Transform, mesh: &Mesh, mesh_uuid: Uuid) -> bool {
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fn process_mesh(&mut self, entity: Entity, transform: Transform, mesh: &Mesh, mesh_uuid: Uuid) -> bool {
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if self.transform_buffers.should_expand() {
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let _ = transform;
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/* if self.transform_buffers.should_expand() {
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self.transform_buffers.expand_buffers(&self.device);
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self.transform_buffers.expand_buffers(&self.device);
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}
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}
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self.transform_buffers.update_or_insert(&self.queue, &self.render_limits,
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self.transform_buffers.update_or_insert(&self.queue, &self.render_limits,
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mesh_uuid, || ( transform.calculate_mat4(), glam::Mat3::from_quat(transform.rotation) ));
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entity, || ( transform.calculate_mat4(), glam::Mat3::from_quat(transform.rotation) )); */
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#[allow(clippy::map_entry)]
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#[allow(clippy::map_entry)]
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if !self.mesh_buffers.contains_key(&mesh_uuid) {
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if !self.mesh_buffers.contains_key(&mesh_uuid) {
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@ -451,10 +452,14 @@ impl Renderer for BasicRenderer {
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self.check_mesh_buffers(entity, &mesh_han);
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self.check_mesh_buffers(entity, &mesh_han);
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}
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}
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let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
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let transform_id = self.transform_buffers.update_or_push(&self.queue, &self.render_limits,
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group, || ( interop_pos.calculate_mat4(), glam::Mat3::from_quat(interop_pos.rotation) ));
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let material = mesh.material.as_ref().unwrap()
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let material = mesh.material.as_ref().unwrap()
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.data_ref().unwrap();
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.data_ref().unwrap();
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let shader = material.shader_uuid.unwrap_or(0);
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let shader = material.shader_uuid.unwrap_or(0);
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let job = RenderJob::new(entity, shader, mesh_han.uuid());
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let job = RenderJob::new(entity, shader, mesh_han.uuid(), transform_id);
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self.render_jobs.push_back(job);
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self.render_jobs.push_back(job);
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}
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}
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}
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}
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@ -478,11 +483,16 @@ impl Renderer for BasicRenderer {
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&& scene_epoch == last_epoch {
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&& scene_epoch == last_epoch {
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self.check_mesh_buffers(entity, &mesh_han);
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self.check_mesh_buffers(entity, &mesh_han);
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}
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}
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let scene_mesh_group = TransformGroup::Res(scene_han.uuid(), mesh_han.uuid());
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let group = TransformGroup::OwnedGroup(entity, scene_mesh_group.into());
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let transform_id = self.transform_buffers.update_or_push(&self.queue, &self.render_limits,
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group, || ( mesh_interpo.calculate_mat4(), glam::Mat3::from_quat(mesh_interpo.rotation) ));
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let material = mesh.material.as_ref().unwrap()
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let material = mesh.material.as_ref().unwrap()
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.data_ref().unwrap();
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.data_ref().unwrap();
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let shader = material.shader_uuid.unwrap_or(0);
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let shader = material.shader_uuid.unwrap_or(0);
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let job = RenderJob::new(entity, shader, mesh_han.uuid());
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let job = RenderJob::new(entity, shader, mesh_han.uuid(), transform_id);
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self.render_jobs.push_back(job);
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self.render_jobs.push_back(job);
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}
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}
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}
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}
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@ -576,9 +586,8 @@ impl Renderer for BasicRenderer {
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}
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}
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// Get the bindgroup for job's transform and bind to it using an offset.
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// Get the bindgroup for job's transform and bind to it using an offset.
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let transform_indices = *self.transform_buffers.transform_indices(job.mesh_uuid).unwrap();
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let bindgroup = self.transform_buffers.bind_group(job.transform_id);
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let bindgroup = self.transform_buffers.bind_group(transform_indices).unwrap();
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let offset = self.transform_buffers.buffer_offset(job.transform_id);
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let offset = TransformBuffers::index_offset(&self.render_limits, transform_indices) as u32;
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render_pass.set_bind_group(1, bindgroup, &[ offset, offset, ]);
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render_pass.set_bind_group(1, bindgroup, &[ offset, offset, ]);
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render_pass.set_bind_group(2, &self.camera_buffer.bindgroup(), &[]);
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render_pass.set_bind_group(2, &self.camera_buffer.bindgroup(), &[]);
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@ -1,44 +1,167 @@
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use std::{collections::{VecDeque, HashMap}, num::NonZeroU64};
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use std::{collections::{HashMap, VecDeque}, hash::{BuildHasher, DefaultHasher, Hash, Hasher, RandomState}, num::NonZeroU64};
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use lyra_ecs::Entity;
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use uuid::Uuid;
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use uuid::Uuid;
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use wgpu::Limits;
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use wgpu::Limits;
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use std::mem;
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use std::mem;
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/// A group id created from a [`TransformGroup`].
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///
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/// This is mainly created so that [`TransformGroup::OwnedGroup`] can use another group inside of it.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct TransformGroupId(u64);
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impl From<TransformGroup> for TransformGroupId {
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fn from(value: TransformGroup) -> Self {
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let mut hasher = DefaultHasher::new();
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value.hash(&mut hasher);
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let hash = hasher.finish();
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TransformGroupId(hash)
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}
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}
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/// Used as a key into the [`TransformBuffers`].
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///
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/// This enum is used as a key to identify a transform for a RenderJob. The renderer uses this
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/// to differentiate a transform between two entities that share a resource handle to the same
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/// scene:
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/// ```nobuild
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/// // The group of the mesh in the scene.
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/// let scene_mesh_group = TransformGroup::Res(scene_handle.uuid(), mesh_handle.uuid());
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/// // The group of the owned entity that has mesh in a scene.
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/// let finished_group = TransformGroup::OwnedGroup(entity, scene_mesh_group.into());
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/// ```
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///
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/// A simpler example of the use of a transform group is when processing lone mesh handles
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/// owned by entities:
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/// ```nobuild
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/// let group = TransformGroup::EntityRes(entity, mesh_handle.uuid());
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/// ```
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///
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/// These were made to fix [#6](https://git.seanomik.net/SeanOMik/lyra-engine/issues/6).
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum TransformGroup {
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/// Just an entity.
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Entity(Entity),
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/// An entity that owns another group.
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OwnedGroup(Entity, TransformGroupId),
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/// A resource uuid grouped with an owning Entity.
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EntityRes(Entity, Uuid),
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/// A resource uuid grouped with another resource uuid.
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Res(Uuid, Uuid),
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}
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/// The index of a specific Transform inside of the buffers.
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#[derive(Default, Copy, Clone, PartialEq, Eq, Debug)]
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#[derive(Default, Copy, Clone, PartialEq, Eq, Debug)]
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pub(crate) struct TransformBufferIndices {
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pub struct TransformIndex {
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pub buffer_index: usize,
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/// The index of the entry in the buffer chain.
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pub transform_index: usize,
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entry_index: usize,
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/// The index of the transform in the entry.
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transform_index: usize,
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}
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}
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/// A struct representing a single transform buffer. There can be multiple of these
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/// A struct representing a single transform buffer. There can be multiple of these
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pub(crate) struct TransformBufferEntry {
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struct BufferEntry {
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pub len: usize,
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pub len: usize,
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pub transform_buf: wgpu::Buffer,
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pub normal_mat_buf: wgpu::Buffer,
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pub bindgroup: wgpu::BindGroup,
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pub bindgroup: wgpu::BindGroup,
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pub transform_buffer: wgpu::Buffer,
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pub normal_buffer: wgpu::Buffer,
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}
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/// A HashMap that caches values for reuse.
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///
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/// The map detects dead values by tracking which entries were not updated since the last time
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/// [`CachedValMap::update`] was ran. When dead values are collected, they can be reused on an
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/// [`insert`](CachedValMap::insert) into the map.
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struct CachedValMap<K, V, S = RandomState> {
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latest: HashMap<K, V, S>,
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old: HashMap<K, V, S>,
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dead: VecDeque<V>,
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}
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impl<K, V, S: Default> Default for CachedValMap<K, V, S> {
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fn default() -> Self {
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Self {
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latest: Default::default(),
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old: Default::default(),
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dead: Default::default()
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}
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}
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}
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#[allow(dead_code)]
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impl<K: Hash + Eq + PartialEq + Clone, V: Clone, S: BuildHasher> CachedValMap<K, V, S> {
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/// Insert a key, possibly reusing a value in the map.
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///
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/// Returns the reused value, if one was reused. If its `None`, then the value was retrieved
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/// from running `val_fn`.
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pub fn insert<F>(&mut self, key: K, mut val_fn: F) -> Option<V>
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where
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F: FnMut() -> V
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{
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if self.latest.contains_key(&key) {
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self.latest.insert(key, val_fn());
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None
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} else {
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let val = self.dead.pop_front()
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.unwrap_or_else(val_fn);
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self.latest.insert(key, val.clone());
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Some(val)
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}
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}
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/// Returns a reference to the value corresponding to the key.
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pub fn get(&mut self, key: K) -> Option<&V> {
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if let Some(v) = self.old.remove(&key) {
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self.latest.insert(key.clone(), v);
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}
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self.latest.get(&key)
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}
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/// Keep a key alive without updating its value.
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pub fn keep_alive(&mut self, key: K) {
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if let Some(v) = self.old.remove(&key) {
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self.latest.insert(key, v);
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}
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}
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/// Returns `true` if the map contains a value for the specified key.
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pub fn contains(&self, key: K) -> bool {
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self.old.contains_key(&key) || self.latest.contains_key(&key)
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}
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/// Collects the now dead values for reuse.
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///
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/// This detects dead values by tracking which entries were not updated since the last time
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/// update was ran.
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pub fn update(&mut self) {
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// drain the dead values into the dead queue
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self.dead.extend(self.old.drain().map(|(_, v)| v));
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// now drain the latest entries into the old entries
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self.old.extend(self.latest.drain());
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}
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}
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}
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/// A helper struct for managing the Transform buffers for meshes.
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/// A helper struct for managing the Transform buffers for meshes.
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///
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///
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/// This struct manages a "chain" of uniform buffers that store Transform for meshes. When
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/// This struct manages a "chain" of uniform buffers that store Transform for [`TransformGroup`]s.
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/// first created it only has a single "chain-link" with a buffer that is the maximum length
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/// When first created it only has a single "chain-link" with a buffer that is the maximum length
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/// the GPU supports. When the first buffer fills up, a new one should be created which will also
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/// the GPU supports. When the first buffer fills up, a new one should be created which will also
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/// be the maximum length the GPU supports. When the new buffer fills up, a new one will be
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/// be the maximum length the GPU supports. When the new buffer fills up, a new one will be
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/// created once again, and so on.
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/// created once again, and so on.
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///
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///
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/// `Uuid`'s are used to represent entries (usually Meshes) in the buffer. The Uuid's can be used
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/// [`TransformGroup`]s are used to represent entries in the buffer. They are used to insert,
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/// to insert, update, and retrieve the transforms.
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/// update, and retrieve the transforms.
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pub(crate) struct TransformBuffers {
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pub struct TransformBuffers {
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pub bindgroup_layout: wgpu::BindGroupLayout,
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pub bindgroup_layout: wgpu::BindGroupLayout,
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pub just_updated: HashMap<Uuid, TransformBufferIndices>,
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groups: CachedValMap<TransformGroupId, TransformIndex>,
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pub not_updated: HashMap<Uuid, TransformBufferIndices>,
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entries: Vec<BufferEntry>,
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pub dead_indices: VecDeque<TransformBufferIndices>,
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limits: wgpu::Limits,
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pub next_indices: TransformBufferIndices,
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max_transform_count: usize,
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/// (transform count, buffer, bindgroup)
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pub buffer_bindgroups: Vec<TransformBufferEntry>,
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/// The max amount of transforms in a buffer
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pub max_transform_count: usize,
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}
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}
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impl TransformBuffers {
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impl TransformBuffers {
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|
@ -72,13 +195,11 @@ impl TransformBuffers {
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});
|
});
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|
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let mut s = Self {
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let mut s = Self {
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max_transform_count: limits.max_uniform_buffer_binding_size as usize / (mem::size_of::<glam::Mat4>() * 2),
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|
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buffer_bindgroups: Vec::new(),
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bindgroup_layout,
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bindgroup_layout,
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just_updated: HashMap::new(),
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groups: Default::default(),
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not_updated: HashMap::new(),
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entries: Default::default(),
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dead_indices: VecDeque::new(),
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max_transform_count: (limits.max_uniform_buffer_binding_size / 2) as usize / (mem::size_of::<glam::Mat4>()),
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next_indices: TransformBufferIndices::default(),
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limits,
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};
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};
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// create the first uniform buffer
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// create the first uniform buffer
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|
@ -87,106 +208,84 @@ impl TransformBuffers {
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s
|
s
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}
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}
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|
|
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/// Update an transform in the buffer.
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/// Update an existing transform in the buffers.
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///
|
///
|
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/// # Panics
|
/// # Panics
|
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/// Panics if the entity isn't stored, you can check if it is before with [`TransformBuffers:contains`].
|
/// Panics if the `entity_group` is not already inside of the buffers.
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pub fn update_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, uuid: Uuid, transform: glam::Mat4, normal_matrix: glam::Mat3) -> TransformBufferIndices {
|
pub fn update_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, entity_group: TransformGroup, transform: glam::Mat4, normal_matrix: glam::Mat3) -> TransformIndex {
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let indices = self.not_updated.remove(&uuid)
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let index = *self.groups.get(entity_group.into())
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.or_else(|| self.just_updated.remove(&uuid))
|
.expect("Use 'push_transform' for new entities");
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.expect("Use 'insert_entity' for new entities");
|
let entry = self.entries.get_mut(index.entry_index).unwrap();
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self.just_updated.insert(uuid, indices);
|
|
||||||
|
|
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let normal_matrix = glam::Mat4::from_mat3(normal_matrix);
|
let normal_matrix = glam::Mat4::from_mat3(normal_matrix);
|
||||||
|
|
||||||
let buffer = self.buffer_bindgroups.get(indices.buffer_index).unwrap();
|
// write the transform and normal to the end of the transform
|
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let offset = Self::index_offset(limits, indices);
|
let offset = Self::get_buffer_offset(limits, index) as _;
|
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queue.write_buffer(&buffer.transform_buf, offset, bytemuck::bytes_of(&transform));
|
queue.write_buffer(&entry.transform_buffer, offset, bytemuck::bytes_of(&transform));
|
||||||
queue.write_buffer(&buffer.normal_mat_buf, offset, bytemuck::bytes_of(&normal_matrix));
|
queue.write_buffer(&entry.normal_buffer, offset, bytemuck::bytes_of(&normal_matrix));
|
||||||
indices
|
|
||||||
|
index
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Insert a new transform into the buffer, returns where in the buffer it was stored.
|
/// Push a new transform into the buffers.
|
||||||
pub fn insert_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, uuid: Uuid, transform: glam::Mat4, normal_matrix: glam::Mat3) -> TransformBufferIndices {
|
pub fn push_transform(&mut self, queue: &wgpu::Queue, limits: &Limits, entity_group: TransformGroup, transform: glam::Mat4, normal_matrix: glam::Mat3) -> TransformIndex {
|
||||||
let indices = match self.dead_indices.pop_front() {
|
self.groups.insert(entity_group.into(), || {
|
||||||
Some(indices) => indices,
|
// this closure is only called when there are no values that can be reused,
|
||||||
None => {
|
// so we get a brand new index at the end of the last entry in the chain.
|
||||||
let indices = &mut self.next_indices;
|
let last = self.entries.last_mut().unwrap();
|
||||||
let this_idx = *indices;
|
|
||||||
let entry = self.buffer_bindgroups.get_mut(indices.buffer_index).unwrap();
|
// ensure the gpu buffer is not overflown
|
||||||
|
debug_assert!(last.len < self.max_transform_count,
|
||||||
|
"Transform buffer is filled and 'next_indices' was not incremented! \
|
||||||
|
Was a new buffer created?");
|
||||||
|
|
||||||
|
let tidx = last.len;
|
||||||
|
last.len += 1;
|
||||||
|
|
||||||
if entry.len >= self.max_transform_count {
|
TransformIndex {
|
||||||
panic!("Transform buffer is filled and 'next_indices' was not incremented! Was a new buffer created?");
|
entry_index: self.entries.len() - 1,
|
||||||
}
|
transform_index: tidx
|
||||||
|
|
||||||
entry.len += 1;
|
|
||||||
indices.transform_index += 1;
|
|
||||||
this_idx
|
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
self.just_updated.insert(uuid, indices);
|
self.update_transform(queue, limits, entity_group, transform, normal_matrix)
|
||||||
self.update_transform(queue, limits, uuid, transform, normal_matrix)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Update or insert a transform
|
|
||||||
pub fn update_or_insert<TFn>(&mut self, queue: &wgpu::Queue, limits: &Limits, uuid: Uuid, transform_fn: TFn) -> TransformBufferIndices
|
|
||||||
where TFn: Fn() -> (glam::Mat4, glam::Mat3)
|
|
||||||
{
|
|
||||||
let (tran, norm) = transform_fn();
|
|
||||||
if self.contains(uuid) {
|
|
||||||
self.update_transform(queue, limits, uuid, tran, norm)
|
|
||||||
} else {
|
|
||||||
self.insert_transform(queue, limits, uuid, tran, norm)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns true if the transform related to the `uuid` is stored (does not mean its up-to-date).
|
|
||||||
pub fn contains(&self, uuid: Uuid) -> bool {
|
|
||||||
self.not_updated.contains_key(&uuid) || self.just_updated.contains_key(&uuid)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Collect the dead transforms and prepare self to check next time.
|
/// Collect the dead transforms and prepare self to check next time.
|
||||||
pub fn tick(&mut self) {
|
pub fn tick(&mut self) {
|
||||||
// take the dead entities, these were ones that were not updated this tick
|
self.groups.update();
|
||||||
let dead: VecDeque<TransformBufferIndices> = self.not_updated.values().copied().collect();
|
|
||||||
self.dead_indices = dead;
|
|
||||||
|
|
||||||
self.not_updated = self.just_updated.clone();
|
|
||||||
self.just_updated.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the offset for the transform index in the buffer
|
/// Returns a boolean indicating if the buffer contains this group.
|
||||||
pub fn index_offset(limits: &Limits, indices: TransformBufferIndices) -> u64 {
|
pub fn contains(&self, group: TransformGroup) -> bool {
|
||||||
indices.transform_index as u64 * limits.min_uniform_buffer_offset_alignment as u64
|
self.groups.contains(group.into())
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns whether or not the transform buffers should be expanded
|
/// Update an existing transform group or if its not existing yet, pushes it to the buffer.
|
||||||
pub fn should_expand(&self) -> bool {
|
///
|
||||||
if let Some(entry) = self.buffer_bindgroups.last() {
|
/// Returns: the index that the transform is at in the buffers.
|
||||||
entry.len >= self.max_transform_count
|
pub fn update_or_push<F>(&mut self, queue: &wgpu::Queue, limits: &Limits, group: TransformGroup, transform_fn: F) -> TransformIndex
|
||||||
|
where F: Fn() -> (glam::Mat4, glam::Mat3)
|
||||||
|
{
|
||||||
|
let (transform, normal_matrix) = transform_fn();
|
||||||
|
if self.contains(group) {
|
||||||
|
self.update_transform(queue, limits, group, transform, normal_matrix)
|
||||||
} else {
|
} else {
|
||||||
true
|
self.push_transform(queue, limits, group, transform, normal_matrix)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the bind group for the index
|
|
||||||
pub fn bind_group(&self, index: TransformBufferIndices) -> Option<&wgpu::BindGroup> {
|
|
||||||
self.buffer_bindgroups.get(index.buffer_index)
|
|
||||||
.map(|entry| &entry.bindgroup)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Expand the Transform buffers by adding another uniform buffer binding.
|
/// Expand the Transform buffers by adding another uniform buffer binding.
|
||||||
///
|
///
|
||||||
/// This object has a chain of uniform buffers, when the buffers are expanded, a new
|
/// This object has a chain of uniform buffers, when the buffers are expanded, a new
|
||||||
/// "chain-link" is created.
|
/// "chain-link" is created.
|
||||||
pub fn expand_buffers(&mut self, device: &wgpu::Device) {
|
pub fn expand_buffers(&mut self, device: &wgpu::Device) {
|
||||||
let limits = device.limits();
|
let limits = device.limits();
|
||||||
let max_buffer_sizes = (limits.max_uniform_buffer_binding_size as u64) / 2;
|
let max_buffer_sizes = self.max_transform_count as u64 * limits.min_uniform_buffer_offset_alignment as u64;
|
||||||
|
|
||||||
let transform_buffer = device.create_buffer(
|
let transform_buffer = device.create_buffer(
|
||||||
&wgpu::BufferDescriptor {
|
&wgpu::BufferDescriptor {
|
||||||
label: Some(&format!("B_Transform_{}", self.buffer_bindgroups.len())),
|
label: Some(&format!("B_Transform_{}", self.entries.len())),
|
||||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
size: max_buffer_sizes,
|
size: max_buffer_sizes,
|
||||||
mapped_at_creation: false,
|
mapped_at_creation: false,
|
||||||
|
@ -195,7 +294,7 @@ impl TransformBuffers {
|
||||||
|
|
||||||
let normal_mat_buffer = device.create_buffer(
|
let normal_mat_buffer = device.create_buffer(
|
||||||
&wgpu::BufferDescriptor {
|
&wgpu::BufferDescriptor {
|
||||||
label: Some(&format!("B_NormalMatrix_{}", self.buffer_bindgroups.len())),
|
label: Some(&format!("B_NormalMatrix_{}", self.entries.len())),
|
||||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
size: max_buffer_sizes,
|
size: max_buffer_sizes,
|
||||||
mapped_at_creation: false,
|
mapped_at_creation: false,
|
||||||
|
@ -234,17 +333,43 @@ impl TransformBuffers {
|
||||||
label: Some("BG_Transforms"),
|
label: Some("BG_Transforms"),
|
||||||
});
|
});
|
||||||
|
|
||||||
let entry = TransformBufferEntry {
|
let entry = BufferEntry {
|
||||||
bindgroup: transform_bind_group,
|
bindgroup: transform_bind_group,
|
||||||
transform_buf: transform_buffer,
|
transform_buffer,
|
||||||
normal_mat_buf: normal_mat_buffer,
|
normal_buffer: normal_mat_buffer,
|
||||||
len: 0,
|
len: 0,
|
||||||
};
|
};
|
||||||
self.buffer_bindgroups.push(entry);
|
self.entries.push(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the indices of the Transform
|
/// Returns the bind group for the transform index.
|
||||||
pub fn transform_indices(&self, uuid: Uuid) -> Option<&TransformBufferIndices> {
|
pub fn bind_group(&self, transform_id: TransformIndex) -> &wgpu::BindGroup {
|
||||||
self.just_updated.get(&uuid).or_else(|| self.not_updated.get(&uuid))
|
let entry = self.entries.get(transform_id.entry_index).unwrap();
|
||||||
|
&entry.bindgroup
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Get the buffer offset for a transform using wgpu limits.
|
||||||
|
///
|
||||||
|
/// If its possible to borrow immutably, use [`TransformBuffers::buffer_offset`].
|
||||||
|
fn get_buffer_offset(limits: &wgpu::Limits, transform_index: TransformIndex) -> u32 {
|
||||||
|
transform_index.transform_index as u32 * limits.min_uniform_buffer_offset_alignment as u32
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the offset of the transform inside the bind group buffer.
|
||||||
|
///
|
||||||
|
/// ```nobuild
|
||||||
|
/// let bindgroup = transform_buffers.bind_group(job.transform_id);
|
||||||
|
/// let offset = transform_buffers.buffer_offset(job.transform_id);
|
||||||
|
/// render_pass.set_bind_group(1, bindgroup, &[ offset, offset, ]);
|
||||||
|
/// ```
|
||||||
|
pub fn buffer_offset(&self, transform_index: TransformIndex) -> u32 {
|
||||||
|
Self::get_buffer_offset(&self.limits, transform_index)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct TransformNormalMatPair {
|
||||||
|
transform: glam::Mat4,
|
||||||
|
normal_mat: glam::Mat4,
|
||||||
}
|
}
|
Loading…
Reference in New Issue