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8eac563229
...
e2c6b557bb
Author | SHA1 | Date |
---|---|---|
SeanOMik | e2c6b557bb | |
SeanOMik | 337ce18e8c |
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@ -1842,6 +1842,7 @@ dependencies = [
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"lyra-resource",
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"lyra-scene",
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"quote",
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"rustc-hash",
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"syn 2.0.51",
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"thiserror",
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"tracing",
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@ -5,7 +5,7 @@ use crate::{query::{AsQuery, Query}, Archetype, World};
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/// This means that entities that `Q` fetches are skipped, and entities that
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/// `Q` does not fetch are not skipped.
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///
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/// ```rust,nobuild
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/// ```nobuild
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/// // Iterate over entities that has a transform, and are not the origin of a `ChildOf` relationship.
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/// for (en, pos, _) in world
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/// .view::<(Entities, &Transform, Not<Has<RelationOriginComponent<ChildOf>>>)>()
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@ -36,7 +36,7 @@ impl<'a, Q1: Query, Q2: Query> Fetch<'a> for OrFetch<'a, Q1, Q2> {
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///
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/// This checks if `Q1` can fetch before checking `Q2`.
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///
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/// ```rust,nobuild
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/// ```nobuild
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/// for (en, pos, _) in world
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/// .view::<(Entities, &Transform, Or<Has<Mesh>, Has<Scene>>)>()
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/// .iter()
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@ -27,6 +27,10 @@ mod world;
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#[allow(unused_imports)]
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pub use world::*;
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mod optional;
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#[allow(unused_imports)]
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pub use optional::*;
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pub mod dynamic;
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pub mod filter;
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@ -0,0 +1,76 @@
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use crate::{Archetype, World};
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use super::{AsQuery, Fetch, Query};
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#[derive(Default)]
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pub struct OptionalFetcher<'a, Q: AsQuery> {
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fetcher: Option<<Q::Query as Query>::Fetch<'a>>,
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}
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impl<'a, Q: AsQuery> Fetch<'a> for OptionalFetcher<'a, Q> {
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type Item = Option<<Q::Query as Query>::Item<'a>>;
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fn dangling() -> Self {
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unreachable!()
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}
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unsafe fn get_item(&mut self, entity: crate::ArchetypeEntityId) -> Self::Item {
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self.fetcher.as_mut()
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.map(|f| f.get_item(entity))
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}
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fn can_visit_item(&mut self, entity: crate::ArchetypeEntityId) -> bool {
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self.fetcher.as_mut()
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.map(|f| f.can_visit_item(entity))
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.unwrap_or(true)
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}
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}
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#[derive(Default)]
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pub struct Optional<Q: AsQuery> {
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query: Q::Query,
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}
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impl<Q: AsQuery> Copy for Optional<Q> { }
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impl<Q: AsQuery> Clone for Optional<Q> {
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fn clone(&self) -> Self {
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Self { query: self.query.clone() }
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}
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}
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impl<Q: AsQuery> Query for Optional<Q> {
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type Item<'a> = Option<<Q::Query as Query>::Item<'a>>;
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type Fetch<'a> = OptionalFetcher<'a, Q>;
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fn new() -> Self {
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Optional {
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query: Q::Query::new(),
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}
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}
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fn can_visit_archetype(&self, _: &Archetype) -> bool {
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true
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}
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unsafe fn fetch<'a>(&self, world: &'a World, arch: &'a Archetype, tick: crate::Tick) -> Self::Fetch<'a> {
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let fetcher = if self.query.can_visit_archetype(arch) {
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Some(self.query.fetch(world, arch, tick))
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} else {
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None
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};
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OptionalFetcher {
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fetcher,
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}
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}
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}
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impl<Q: AsQuery> AsQuery for Optional<Q> {
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type Query = Self;
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}
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impl<Q: AsQuery> AsQuery for Option<Q> {
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type Query = Optional<Q>;
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}
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@ -1,4 +1,4 @@
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use std::{any::TypeId, collections::HashMap, ptr::NonNull};
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use std::{any::{Any, TypeId}, collections::HashMap, ptr::NonNull};
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use atomic_refcell::{AtomicRef, AtomicRefMut};
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@ -128,22 +128,39 @@ impl World {
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}
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}
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/// Insert a bundle into an existing entity. If the components are already existing on the
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/// entity, they will be updated, else the entity will be moved to a different Archetype
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/// that can store the entity. That may involve creating a new Archetype.
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/// Insert a component bundle into an existing entity.
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///
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/// If the components are already existing on the entity, they will be updated, else the
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/// entity will be moved to a different Archetype that can store the entity. That may
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/// involve creating a new Archetype.
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pub fn insert<B>(&mut self, entity: Entity, bundle: B)
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where
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B: Bundle
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{
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// TODO: If the entity already has the components in `bundle`, update the values of the
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// components with the bundle.
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let tick = self.tick();
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let record = self.entities.entity_record(entity).unwrap();
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let current_arch = self.archetypes.get(&record.id).unwrap();
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let current_arch_len = current_arch.len();
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let mut contains_all = true;
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for id in bundle.type_ids() {
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contains_all = contains_all && current_arch.get_column(id).is_some();
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}
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if contains_all {
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let current_arch = self.archetypes.get_mut(&record.id).unwrap();
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let entry_idx = *current_arch.entity_indexes()
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.get(&entity).unwrap();
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bundle.take(|ptr, id, _info| {
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let col = current_arch.get_column_mut(id).unwrap();
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unsafe { col.set_at(entry_idx.0 as _, ptr, tick) };
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});
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return;
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}
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// contains the type ids for the old component columns + the ids for the new components
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let mut combined_column_types: Vec<DynTypeId> = current_arch.columns.iter().map(|c| c.info.type_id()).collect();
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combined_column_types.extend(bundle.type_ids());
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@ -227,7 +244,7 @@ impl World {
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/// A method used for debugging implementation details of the ECS.
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///
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/// Here's an example of the output:
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/// ```
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/// ```nobuild
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/// Entities
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/// 1 in archetype 0 at 0
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/// 0 in archetype 1 at 0
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@ -271,7 +288,7 @@ impl World {
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/// the contents of entities inside the archetypes.
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///
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/// Below is a template of the output:
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/// ```
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/// ```nobuild
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/// Entities
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/// %ENTITY_ID% in archetype %ARCHETYPE_ID% at %INDEX%
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/// Arch ID -- %ARCHETYPE_LEN% entities
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@ -618,8 +635,6 @@ mod tests {
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insert_and_assert(&mut world, e1, v2s[0], v3s[0]);
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println!("Entity 1 is good");
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assert_eq!(world.archetypes.len(), 1);
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println!("Empty archetype was removed");
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}
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#[test]
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@ -655,4 +670,21 @@ mod tests {
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assert!(tick >= world_tick);
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}
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}
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/// Tests replacing components using World::insert
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#[test]
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fn entity_insert_replace() {
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let mut world = World::new();
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let first = world.spawn((Vec2::new(10.0, 10.0),));
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let second = world.spawn((Vec2::new(5.0, 5.0),));
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world.insert(first, Vec2::new(50.0, 50.0));
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let pos = world.view_one::<&mut Vec2>(first).get().unwrap();
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assert_eq!(*pos, Vec2::new(50.0, 50.0));
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drop(pos);
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let pos = world.view_one::<&mut Vec2>(second).get().unwrap();
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assert_eq!(*pos, Vec2::new(5.0, 5.0));
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}
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}
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@ -34,6 +34,7 @@ uuid = { version = "1.5.0", features = ["v4", "fast-rng"] }
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itertools = "0.11.0"
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thiserror = "1.0.56"
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unique = "0.9.1"
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rustc-hash = "1.1.0"
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[features]
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tracy = ["dep:tracing-tracy"]
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@ -1,15 +1,14 @@
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use std::collections::{HashMap, VecDeque, HashSet};
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use std::collections::{VecDeque, HashSet};
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use std::rc::Rc;
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use std::sync::Arc;
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use std::borrow::Cow;
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use glam::Vec3;
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use instant::Instant;
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use itertools::izip;
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use lyra_ecs::query::filter::{Has, Not, Or};
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use lyra_ecs::relation::{ChildOf, RelationOriginComponent};
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use lyra_ecs::{Entity, Tick};
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use lyra_ecs::query::{Entities, TickOf};
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use lyra_ecs::{Component, Entity};
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use lyra_ecs::query::{Entities, Res, TickOf};
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use lyra_ecs::World;
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use lyra_scene::{SceneGraph, WorldTransform};
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use tracing::{debug, instrument, warn};
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@ -22,6 +21,7 @@ use crate::math::Transform;
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use crate::render::material::MaterialUniform;
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use crate::render::render_buffer::BufferWrapperBuilder;
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use crate::scene::CameraComponent;
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use crate::DeltaTime;
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use super::camera::{RenderCamera, CameraUniform};
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use super::desc_buf_lay::DescVertexBufferLayout;
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@ -67,12 +67,10 @@ struct MeshBufferStorage {
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//transform_index: TransformBufferIndices,
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}
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#[derive(Clone, Debug)]
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pub struct CachedTransform {
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last_updated_at: Option<Instant>,
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cached_at: Instant,
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to_transform: Transform,
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from_transform: Transform,
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#[derive(Clone, Debug, Component)]
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pub struct InterpTransform {
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last_transform: Transform,
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alpha: f32,
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}
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pub struct BasicRenderer {
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@ -85,13 +83,12 @@ pub struct BasicRenderer {
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pub clear_color: wgpu::Color,
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pub render_pipelines: HashMap<u64, Arc<FullRenderPipeline>>,
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pub render_pipelines: rustc_hash::FxHashMap<u64, Arc<FullRenderPipeline>>,
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pub render_jobs: VecDeque<RenderJob>,
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mesh_buffers: HashMap<uuid::Uuid, MeshBufferStorage>, // TODO: clean up left over buffers from deleted entities/components
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material_buffers: HashMap<uuid::Uuid, Rc<Material>>,
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entity_meshes: HashMap<Entity, uuid::Uuid>,
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entity_last_transforms: HashMap<Entity, CachedTransform>,
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mesh_buffers: rustc_hash::FxHashMap<uuid::Uuid, MeshBufferStorage>, // TODO: clean up left over buffers from deleted entities/components
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material_buffers: rustc_hash::FxHashMap<uuid::Uuid, Rc<Material>>,
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entity_meshes: rustc_hash::FxHashMap<Entity, uuid::Uuid>,
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transform_buffers: TransformBuffers,
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@ -223,11 +220,11 @@ impl BasicRenderer {
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b: 0.3,
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a: 1.0,
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},
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render_pipelines: HashMap::new(),
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render_jobs: VecDeque::new(),
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mesh_buffers: HashMap::new(),
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material_buffers: HashMap::new(),
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entity_meshes: HashMap::new(),
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render_pipelines: Default::default(),
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render_jobs: Default::default(),
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mesh_buffers: Default::default(),
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material_buffers: Default::default(),
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entity_meshes: Default::default(),
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render_limits,
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transform_buffers,
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@ -238,7 +235,6 @@ impl BasicRenderer {
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bgl_texture,
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default_texture,
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depth_buffer_texture: depth_texture,
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entity_last_transforms: HashMap::new(),
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light_buffers: light_uniform_buffers,
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material_buffer: mat_buffer,
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@ -246,7 +242,7 @@ impl BasicRenderer {
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};
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// create the default pipelines
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let mut pipelines = HashMap::new();
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let mut pipelines = rustc_hash::FxHashMap::default();
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pipelines.insert(0, Arc::new(FullRenderPipeline::new(&s.device, &s.config, &shader,
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vec![super::vertex::Vertex::desc(),],
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vec![&s.bgl_texture, &s.transform_buffers.bindgroup_layout,
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@ -398,64 +394,68 @@ impl BasicRenderer {
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true
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} else { false }
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}
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#[instrument(skip(self, now, transform, entity))]
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fn interpolate_transforms(&mut self, now: Instant, last_epoch: Tick, entity: Entity, transform: &Transform, transform_epoch: Tick) -> Transform {
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let cached = match self.entity_last_transforms.get_mut(&entity) {
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Some(last) if transform_epoch == last_epoch => {
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last.from_transform = last.to_transform;
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last.to_transform = *transform;
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last.last_updated_at = Some(last.cached_at);
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last.cached_at = now;
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last.clone()
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},
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Some(last) => last.clone(),
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None => {
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let cached = CachedTransform {
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last_updated_at: None,
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cached_at: now,
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from_transform: *transform,
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to_transform: *transform,
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};
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self.entity_last_transforms.insert(entity, cached.clone());
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cached
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}
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};
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let fixed_time = match cached.last_updated_at {
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Some(last_updated_at) => cached.cached_at - last_updated_at,
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None => now - cached.cached_at
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}.as_secs_f32();
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let accumulator = (now - cached.cached_at).as_secs_f32();
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let alpha = accumulator / fixed_time;
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cached.from_transform.lerp(cached.to_transform, alpha)
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}
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}
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impl Renderer for BasicRenderer {
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#[instrument(skip(self, main_world))]
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fn prepare(&mut self, main_world: &mut World) {
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let last_epoch = main_world.current_tick();
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let now_inst = Instant::now();
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let mut alive_entities = HashSet::new();
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let view = main_world.view_iter::<(Entities, &Transform, TickOf<Transform>,
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Or<(&MeshHandle, TickOf<MeshHandle>), (&SceneHandle, TickOf<SceneHandle>)>)>();
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let view = main_world.view_iter::<(
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Entities,
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&Transform,
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TickOf<Transform>,
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Or<
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(&MeshHandle, TickOf<MeshHandle>),
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(&SceneHandle, TickOf<SceneHandle>)
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>,
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Option<&mut InterpTransform>,
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Res<DeltaTime>,
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)>();
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for (entity, transform, transform_epoch, (mesh_pair, scene_pair)) in view {
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// used to store InterpTransform components to add to entities later
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let mut component_queue: Vec<(Entity, InterpTransform)> = vec![];
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for (
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entity,
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transform,
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_transform_epoch,
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(
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mesh_pair,
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scene_pair
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),
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interp_tran,
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delta_time,
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) in view
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{
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alive_entities.insert(entity);
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if let Some((mesh_han, mesh_epoch)) = mesh_pair {
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// TODO: speed up interpolating transforms
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let interop_pos = *transform; //self.interpolate_transforms(now_inst, last_epoch, entity, &transform, transform_epoch);
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let interp_transform = match interp_tran {
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Some(mut interp_transform) => {
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// found in https://youtu.be/YJB1QnEmlTs?t=472
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interp_transform.alpha = 1.0 - interp_transform.alpha.powf(**delta_time);
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interp_transform.last_transform = interp_transform.last_transform.lerp(*transform, interp_transform.alpha);
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interp_transform.last_transform
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},
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None => {
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let interp = InterpTransform {
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last_transform: *transform,
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alpha: 0.5,
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};
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component_queue.push((entity, interp));
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*transform
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}
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};
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if let Some((mesh_han, mesh_epoch)) = mesh_pair {
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if let Some(mesh) = mesh_han.data_ref() {
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// if process mesh did not just create a new mesh, and the epoch
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// shows that the scene has changed, verify that the mesh buffers
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// dont need to be resent to the gpu.
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if !self.process_mesh(entity, interop_pos, &*mesh, mesh_han.uuid())
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if !self.process_mesh(entity, interp_transform, &*mesh, mesh_han.uuid())
|
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&& mesh_epoch == last_epoch {
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self.check_mesh_buffers(entity, &mesh_han);
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}
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|
@ -466,7 +466,7 @@ impl Renderer for BasicRenderer {
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let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
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let transform_id = self.transform_buffers.update_or_push(&self.device, &self.queue, &self.render_limits,
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group, interop_pos.calculate_mat4(), glam::Mat3::from_quat(interop_pos.rotation));
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group, interp_transform.calculate_mat4(), glam::Mat3::from_quat(interp_transform.rotation));
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let material = mesh.material.as_ref().unwrap()
|
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.data_ref().unwrap();
|
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|
@ -483,12 +483,9 @@ impl Renderer for BasicRenderer {
|
|||
lyra_scene::system_update_world_transforms(scene.world(), view).unwrap();
|
||||
}
|
||||
|
||||
// TODO: speed up interpolating transforms
|
||||
let interpo_pos = *transform; //self.interpolate_transforms(now_inst, last_epoch, entity, &transform, transform_epoch);
|
||||
|
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for (mesh_han, pos) in scene.world().view_iter::<(&MeshHandle, &WorldTransform)>() {
|
||||
if let Some(mesh) = mesh_han.data_ref() {
|
||||
let mesh_interpo = interpo_pos + **pos;
|
||||
let mesh_interpo = interp_transform + **pos;
|
||||
|
||||
// if process mesh did not just create a new mesh, and the epoch
|
||||
// shows that the scene has changed, verify that the mesh buffers
|
||||
|
@ -518,6 +515,10 @@ impl Renderer for BasicRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
for (en, interp) in component_queue {
|
||||
main_world.insert(en, interp);
|
||||
}
|
||||
|
||||
// collect dead entities
|
||||
self.transform_buffers.send_to_gpu(&self.queue);
|
||||
|
||||
|
@ -531,10 +532,9 @@ impl Renderer for BasicRenderer {
|
|||
self.mesh_buffers.retain(|u, _| !removed_entities.contains(u));
|
||||
}
|
||||
|
||||
// update camera uniform
|
||||
if let Some(camera) = main_world.view_iter::<&mut CameraComponent>().next() {
|
||||
let uniform = self.inuse_camera.calc_view_projection(&camera);
|
||||
//let pos = camera.transform.translation;
|
||||
//let uniform = CameraUniform::new(view_mat, *view_proj, pos);
|
||||
self.camera_buffer.write_buffer(&self.queue, 0, &[uniform]);
|
||||
} else {
|
||||
warn!("Missing camera!");
|
||||
|
|
Loading…
Reference in New Issue