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5f1a61ef52
...
5fc1a0f134
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@ -29,8 +29,8 @@ tracy = ["lyra-game/tracy"]
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lyra-game = { path = "lyra-game" }
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lyra-scripting = { path = "lyra-scripting", optional = true }
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#[profile.dev]
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#opt-level = 1
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[profile.dev]
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opt-level = 1
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[profile.release]
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debug = true
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@ -1,100 +0,0 @@
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use std::{collections::VecDeque, sync::Arc};
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use tracing::instrument;
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use super::{Frame, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
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/// A queued write to a GPU buffer targeting a graph slot.
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pub(crate) struct GraphBufferWrite {
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/// The name of the slot that has the resource that will be written
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pub(crate) target_slot: RenderGraphLabelValue,
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pub(crate) offset: u64,
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pub(crate) bytes: Vec<u8>,
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}
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#[allow(dead_code)]
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pub struct RenderGraphContext<'a> {
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/// The [`wgpu::CommandEncoder`] used to encode GPU operations.
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///
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/// This is `None` during the `prepare` stage.
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pub encoder: Option<wgpu::CommandEncoder>,
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/// The gpu device that is being used.
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pub device: Arc<wgpu::Device>,
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pub queue: Arc<wgpu::Queue>,
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pub(crate) buffer_writes: VecDeque<GraphBufferWrite>,
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renderpass_desc: Vec<wgpu::RenderPassDescriptor<'a, 'a>>,
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/// The label of this Node.
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pub label: RenderGraphLabelValue,
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}
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impl<'a> RenderGraphContext<'a> {
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pub(crate) fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, encoder: Option<wgpu::CommandEncoder>, label: RenderGraphLabelValue) -> Self {
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Self {
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encoder,
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device,
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queue,
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buffer_writes: Default::default(),
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renderpass_desc: vec![],
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label,
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}
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}
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pub fn begin_render_pass(
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&'a mut self,
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desc: wgpu::RenderPassDescriptor<'a, 'a>,
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) -> wgpu::RenderPass {
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self.encoder
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.as_mut()
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.expect(
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"RenderGraphContext is missing a command encoder. This is likely \
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because you are trying to run render commands in the prepare stage.",
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)
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.begin_render_pass(&desc)
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}
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pub fn begin_compute_pass(&mut self, desc: &wgpu::ComputePassDescriptor) -> wgpu::ComputePass {
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self.encoder
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.as_mut()
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.expect(
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"RenderGraphContext is missing a command encoder. This is likely \
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because you are trying to run render commands in the prepare stage.",
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)
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.begin_compute_pass(desc)
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}
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/// Queue a data write to a buffer at that is contained in `target_slot`.
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///
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/// This does not submit the data to the GPU immediately, or add it to the `wgpu::Queue`. The
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/// data will be submitted to the GPU queue right after the prepare stage for all passes
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/// is ran.
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#[instrument(skip(self, bytes), level="trace", fields(size = bytes.len()))]
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pub fn queue_buffer_write(&mut self, target_slot: impl RenderGraphLabel, offset: u64, bytes: &[u8]) {
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self.buffer_writes.push_back(GraphBufferWrite {
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target_slot: target_slot.into(),
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offset,
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bytes: bytes.to_vec(),
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})
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}
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/// Queue a data write of a type that to a buffer at that is contained in `target_slot`.
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#[instrument(skip(self, bytes), level="trace", fields(size = std::mem::size_of::<T>()))]
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pub fn queue_buffer_write_with<T: bytemuck::NoUninit>(
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&mut self,
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target_slot: impl RenderGraphLabel,
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offset: u64,
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bytes: T,
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) {
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self.queue_buffer_write(target_slot, offset, bytemuck::bytes_of(&bytes));
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}
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pub fn get_frame(&self, render_target: &RenderTarget) -> super::Frame {
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let texture = render_target.frame_texture()
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.expect("failed to create frame texture"); // should this be returned to the user?
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Frame {
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device: self.device.clone(),
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queue: self.queue.clone(),
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texture,
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}
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}
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}
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@ -12,12 +12,6 @@ pub use passes::*;
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mod slot_desc;
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pub use slot_desc::*;
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mod context;
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pub use context::*;
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mod render_target;
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pub use render_target::*;
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use rustc_hash::FxHashMap;
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use tracing::{debug_span, instrument, trace, warn};
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use wgpu::ComputePass;
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@ -114,27 +108,32 @@ pub struct PipelineResource {
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pub bg_layout_name_lookup: HashMap<String, u32>,
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}
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#[derive(Debug)]
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pub struct RenderTarget {
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pub surface: wgpu::Surface,
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pub surface_config: wgpu::SurfaceConfiguration,
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pub current_texture: Option<wgpu::SurfaceTexture>,
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}
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pub struct RenderGraph {
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device: Arc<wgpu::Device>,
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queue: Arc<wgpu::Queue>,
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device: Rc<wgpu::Device>,
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queue: Rc<wgpu::Queue>,
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slots: FxHashMap<RenderGraphLabelValue, ResourcedSlot>,
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nodes: FxHashMap<RenderGraphLabelValue, PassEntry>,
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sub_graphs: FxHashMap<RenderGraphLabelValue, RenderGraph>,
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bind_groups: FxHashMap<RenderGraphLabelValue, BindGroupEntry>,
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/// A directed graph used to determine dependencies of nodes.
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node_graph: petgraph::matrix_graph::DiMatrix<RenderGraphLabelValue, (), Option<()>, usize>,
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/// A directed graph describing the execution path of the RenderGraph
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execution_graph: petgraph::matrix_graph::DiMatrix<RenderGraphLabelValue, (), Option<()>, usize>,
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}
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impl RenderGraph {
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pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>) -> Self {
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pub fn new(device: Rc<wgpu::Device>, queue: Rc<wgpu::Queue>) -> Self {
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Self {
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device,
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queue,
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slots: Default::default(),
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nodes: Default::default(),
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sub_graphs: Default::default(),
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bind_groups: Default::default(),
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node_graph: Default::default(),
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execution_graph: Default::default(),
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}
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}
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@ -153,7 +152,7 @@ impl RenderGraph {
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/// not change. The IDs of output slots do stay the same.
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/// 3. Ensuring that no two slots share the same ID when the names do not match.
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#[instrument(skip(self, pass), level = "debug")]
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pub fn add_node<P: Node>(&mut self, label: impl RenderGraphLabel, mut pass: P) {
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pub fn add_pass<P: Node>(&mut self, label: impl RenderGraphLabel, mut pass: P) {
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let mut desc = pass.desc(self);
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// collect all the slots of the pass
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@ -204,7 +203,7 @@ impl RenderGraph {
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}
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let label: RenderGraphLabelValue = label.into();
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let index = self.node_graph.add_node(label.clone());
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let index = self.execution_graph.add_node(label.clone());
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self.nodes.insert(
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label,
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@ -240,9 +239,9 @@ impl RenderGraph {
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.as_compute_pipeline_descriptor()
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.expect("got render pipeline descriptor in a compute pass"),
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)),
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NodeType::Presenter | NodeType::Node | NodeType::Graph => {
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NodeType::Presenter | NodeType::Node => {
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panic!("Present or Node RenderGraph passes should not have a pipeline descriptor!");
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},
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}
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};
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drop(desc);
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@ -259,27 +258,16 @@ impl RenderGraph {
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#[instrument(skip(self, world))]
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pub fn prepare(&mut self, world: &mut World) {
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// prepare all passes
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let mut buffer_writes = VecDeque::<GraphBufferWrite>::new();
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// reserve some buffer writes. not all nodes write so half the amount of them is probably
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// fine.
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buffer_writes.reserve(self.nodes.len() / 2);
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let mut sorted: VecDeque<RenderGraphLabelValue> = petgraph::algo::toposort(&self.node_graph, None)
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.expect("RenderGraph had cycled!")
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.iter()
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.map(|i| self.node_graph[i.clone()].clone())
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.collect();
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while let Some(pass_label) = sorted.pop_front() {
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let pass = self.nodes.get(&pass_label).unwrap();
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let device = self.device.clone();
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let queue = self.queue.clone();
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let inner = pass.inner.clone();
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let mut inner = inner.borrow_mut();
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let mut context = RenderGraphContext::new(device, queue, None, pass_label.clone());
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inner.prepare(self, world, &mut context);
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for (label, pass) in &mut self.nodes {
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let mut context = RenderGraphContext::new(&self.device, &self.queue, None, label.clone());
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let mut inner = pass.inner.borrow_mut();
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inner.prepare(world, &mut context);
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buffer_writes.append(&mut context.buffer_writes);
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}
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@ -308,10 +296,10 @@ impl RenderGraph {
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#[instrument(skip(self))]
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pub fn render(&mut self) {
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let mut sorted: VecDeque<RenderGraphLabelValue> = petgraph::algo::toposort(&self.node_graph, None)
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let mut sorted: VecDeque<RenderGraphLabelValue> = petgraph::algo::toposort(&self.execution_graph, None)
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.expect("RenderGraph had cycled!")
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.iter()
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.map(|i| self.node_graph[i.clone()].clone())
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.map(|i| self.execution_graph[i.clone()].clone())
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.collect();
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//debug!("Render graph execution order: {:?}", sorted);
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@ -340,7 +328,7 @@ impl RenderGraph {
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// clone of the Rc's is required to appease the borrow checker
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let device = self.device.clone();
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let queue = self.queue.clone();
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let mut context = RenderGraphContext::new(device, queue, encoder, pass_label.clone());
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let mut context = RenderGraphContext::new(&device, &queue, encoder, pass_label.clone());
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// all encoders need to be submitted before a presenter node is executed.
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if pass_desc.ty == NodeType::Presenter {
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@ -424,23 +412,23 @@ impl RenderGraph {
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.iter()
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.find(|p| *p.0 == from)
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.map(|p| p.1.graph_index)
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.expect("Failed to find from node");
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.expect("Failed to find from pass");
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let to_idx = self
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.nodes
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.iter()
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.find(|p| *p.0 == to)
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.map(|p| p.1.graph_index)
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.expect("Failed to find to node");
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.expect("Failed to find to pass");
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debug_assert_ne!(from_idx, to_idx, "cannot add edges between the same node");
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self.node_graph.add_edge(from_idx, to_idx, ());
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self.execution_graph.add_edge(from_idx, to_idx, ());
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}
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/// Utility method for setting the bind groups for a node.
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/// Utility method for setting the bind groups for a pass.
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///
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/// The parameter `bind_groups` can be used to specify the labels of a bind group, and the
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/// index of the bind group in the pipeline for the node. If a bind group of the provided
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/// index of the bind group in the pipeline for the pass. If a bind group of the provided
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/// name is not found in the graph, a panic will occur.
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///
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/// # Example:
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@ -474,33 +462,88 @@ impl RenderGraph {
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pass.set_bind_group(*index, bg, &[]);
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}
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}
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}
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pub fn sub_graph_mut<L: Into<RenderGraphLabelValue>>(&mut self, label: L) -> Option<&mut RenderGraph> {
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self.sub_graphs.get_mut(&label.into())
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/// A queued write to a GPU buffer targeting a graph slot.
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pub(crate) struct GraphBufferWrite {
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/// The name of the slot that has the resource that will be written
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target_slot: RenderGraphLabelValue,
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offset: u64,
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bytes: Vec<u8>,
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}
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#[allow(dead_code)]
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pub struct RenderGraphContext<'a> {
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/// The [`wgpu::CommandEncoder`] used to encode GPU operations.
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///
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/// This is `None` during the `prepare` stage.
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pub encoder: Option<wgpu::CommandEncoder>,
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/// The gpu device that is being used.
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pub device: &'a wgpu::Device,
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pub queue: &'a wgpu::Queue,
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pub(crate) buffer_writes: VecDeque<GraphBufferWrite>,
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renderpass_desc: Vec<wgpu::RenderPassDescriptor<'a, 'a>>,
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/// The label of this Node.
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pub label: RenderGraphLabelValue,
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}
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impl<'a> RenderGraphContext<'a> {
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pub(crate) fn new(device: &'a wgpu::Device, queue: &'a wgpu::Queue, encoder: Option<wgpu::CommandEncoder>, label: RenderGraphLabelValue) -> Self {
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Self {
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encoder,
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device,
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queue,
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buffer_writes: Default::default(),
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renderpass_desc: vec![],
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label,
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}
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}
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pub struct SubGraphNode(RenderGraphLabelValue);
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impl Node for SubGraphNode {
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fn desc<'a, 'b>(&'a mut self, _: &'b mut RenderGraph) -> NodeDesc {
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NodeDesc::new(NodeType::Graph, None, vec![])
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pub fn begin_render_pass(
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&'a mut self,
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desc: wgpu::RenderPassDescriptor<'a, 'a>,
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) -> wgpu::RenderPass {
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self.encoder
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.as_mut()
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.expect(
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"RenderGraphContext is missing a command encoder. This is likely \
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because you are trying to run render commands in the prepare stage.",
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)
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.begin_render_pass(&desc)
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}
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fn prepare(&mut self, graph: &mut RenderGraph, world: &mut World, _: &mut RenderGraphContext) {
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let sg = graph.sub_graph_mut(self.0.clone())
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.unwrap_or_else(|| panic!("failed to find sub graph for SubGraphNode: {:?}", self.0));
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sg.prepare(world);
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pub fn begin_compute_pass(&mut self, desc: &wgpu::ComputePassDescriptor) -> wgpu::ComputePass {
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self.encoder
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.as_mut()
|
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.expect(
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"RenderGraphContext is missing a command encoder. This is likely \
|
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because you are trying to run render commands in the prepare stage.",
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)
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.begin_compute_pass(desc)
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}
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fn execute(
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/// Queue a data write to a buffer at that is contained in `target_slot`.
|
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///
|
||||
/// This does not submit the data to the GPU immediately, or add it to the `wgpu::Queue`. The
|
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/// data will be submitted to the GPU queue right after the prepare stage for all passes
|
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/// is ran.
|
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#[instrument(skip(self, bytes), level="trace", fields(size = bytes.len()))]
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pub fn queue_buffer_write(&mut self, target_slot: impl RenderGraphLabel, offset: u64, bytes: &[u8]) {
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self.buffer_writes.push_back(GraphBufferWrite {
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target_slot: target_slot.into(),
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offset,
|
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bytes: bytes.to_vec(),
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})
|
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}
|
||||
|
||||
/// Queue a data write of a type that to a buffer at that is contained in `target_slot`.
|
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#[instrument(skip(self, bytes), level="trace", fields(size = std::mem::size_of::<T>()))]
|
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pub fn queue_buffer_write_with<T: bytemuck::NoUninit>(
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&mut self,
|
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graph: &mut RenderGraph,
|
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_: &NodeDesc,
|
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_: &mut RenderGraphContext,
|
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target_slot: impl RenderGraphLabel,
|
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offset: u64,
|
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bytes: T,
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) {
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||||
let sg = graph.sub_graph_mut(self.0.clone())
|
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.unwrap_or_else(|| panic!("failed to find sub graph for SubGraphNode: {:?}", self.0));
|
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sg.render();
|
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self.queue_buffer_write(target_slot, offset, bytemuck::bytes_of(&bytes));
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}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ use lyra_ecs::World;
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|
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use crate::render::resource::PipelineDescriptor;
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|
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use super::{Frame, RenderGraph, RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
|
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use super::{RenderGraph, RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
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|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default)]
|
||||
pub enum NodeType {
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|
@ -18,8 +18,6 @@ pub enum NodeType {
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Render,
|
||||
/// A node that presents render results to a render target.
|
||||
Presenter,
|
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/// A node that represents a sub-graph.
|
||||
Graph,
|
||||
}
|
||||
|
||||
impl NodeType {
|
||||
|
@ -30,7 +28,6 @@ impl NodeType {
|
|||
NodeType::Compute => true,
|
||||
NodeType::Render => true,
|
||||
NodeType::Presenter => false,
|
||||
NodeType::Graph => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,11 +40,10 @@ pub enum SlotType {
|
|||
Texture,
|
||||
Buffer,
|
||||
RenderTarget,
|
||||
Frame,
|
||||
}
|
||||
|
||||
/// The value of a slot in a [`Node`].
|
||||
#[derive(Clone)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum SlotValue {
|
||||
/// This slot doesn't have any value
|
||||
None,
|
||||
|
@ -59,7 +55,6 @@ pub enum SlotValue {
|
|||
Texture(Rc<wgpu::Texture>),
|
||||
Buffer(Rc<wgpu::Buffer>),
|
||||
RenderTarget(Rc<RefCell<RenderTarget>>),
|
||||
Frame(Rc<RefCell<Option<Frame>>>),
|
||||
}
|
||||
|
||||
impl SlotValue {
|
||||
|
@ -86,14 +81,6 @@ impl SlotValue {
|
|||
pub fn as_render_target_mut(&mut self) -> Option<RefMut<RenderTarget>> {
|
||||
bind_match!(self, Self::RenderTarget(v) => v.borrow_mut())
|
||||
}
|
||||
|
||||
pub fn as_frame(&self) -> Option<Ref<Option<Frame>>> {
|
||||
bind_match!(self, Self::Frame(v) => v.borrow())
|
||||
}
|
||||
|
||||
pub fn as_frame_mut(&mut self) -> Option<RefMut<Option<Frame>>> {
|
||||
bind_match!(self, Self::Frame(v) => v.borrow_mut())
|
||||
}
|
||||
}
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
|
||||
pub enum SlotAttribute {
|
||||
|
@ -361,7 +348,7 @@ pub trait Node: 'static {
|
|||
///
|
||||
/// This phase runs before `execute` and is meant to be used to collect data from the World
|
||||
/// and write to GPU buffers.
|
||||
fn prepare(&mut self, graph: &mut RenderGraph, world: &mut World, context: &mut RenderGraphContext);
|
||||
fn prepare(&mut self, world: &mut World, context: &mut RenderGraphContext);
|
||||
|
||||
/// Execute the node.
|
||||
///
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use std::{cell::RefCell, rc::Rc};
|
||||
|
||||
use glam::UVec2;
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
use tracing::warn;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
@ -8,7 +9,8 @@ use crate::{
|
|||
render::{
|
||||
camera::{CameraUniform, RenderCamera},
|
||||
graph::{
|
||||
Node, NodeDesc, NodeSlot, NodeType, RenderGraph, RenderGraphContext, RenderTarget, SlotAttribute, SlotType, SlotValue
|
||||
RenderGraphContext, Node, NodeDesc, NodeSlot,
|
||||
NodeType, RenderTarget, SlotAttribute, SlotType, SlotValue,
|
||||
},
|
||||
render_buffer::BufferWrapper, texture::RenderTexture,
|
||||
},
|
||||
|
@ -26,7 +28,6 @@ pub enum BasePassSlots {
|
|||
MainRenderTarget,
|
||||
WindowTextureView,
|
||||
DepthTextureView,
|
||||
Frame,
|
||||
}
|
||||
|
||||
/// Supplies some basic things other passes needs.
|
||||
|
@ -43,11 +44,15 @@ pub struct BasePass {
|
|||
}
|
||||
|
||||
impl BasePass {
|
||||
pub fn new(render_target: RenderTarget) -> Self {
|
||||
let size = render_target.size();
|
||||
pub fn new(surface: wgpu::Surface, surface_config: wgpu::SurfaceConfiguration) -> Self {
|
||||
let size = glam::UVec2::new(surface_config.width, surface_config.height);
|
||||
|
||||
Self {
|
||||
temp_render_target: Some(render_target),
|
||||
temp_render_target: Some(RenderTarget {
|
||||
surface,
|
||||
surface_config,
|
||||
current_texture: None,
|
||||
}),
|
||||
screen_size: size,
|
||||
..Default::default()
|
||||
}
|
||||
|
@ -60,7 +65,10 @@ impl Node for BasePass {
|
|||
graph: &mut crate::render::graph::RenderGraph,
|
||||
) -> crate::render::graph::NodeDesc {
|
||||
let render_target = self.temp_render_target.take().unwrap();
|
||||
self.screen_size = render_target.size();
|
||||
self.screen_size = UVec2::new(
|
||||
render_target.surface_config.width,
|
||||
render_target.surface_config.height,
|
||||
);
|
||||
|
||||
let (screen_size_bgl, screen_size_bg, screen_size_buf, _) = BufferWrapper::builder()
|
||||
.buffer_usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
|
||||
|
@ -83,7 +91,7 @@ impl Node for BasePass {
|
|||
let camera_bg = Rc::new(camera_bg);
|
||||
|
||||
// create the depth texture using the utility struct, then take all the required fields
|
||||
let mut depth_texture = RenderTexture::create_depth_texture(&graph.device(), self.screen_size, "depth_texture");
|
||||
let mut depth_texture = RenderTexture::create_depth_texture(&graph.device(), &render_target.surface_config, "depth_texture");
|
||||
depth_texture.create_bind_group(&graph.device);
|
||||
|
||||
let dt_bg_pair = depth_texture.bindgroup_pair.unwrap();
|
||||
|
@ -115,12 +123,6 @@ impl Node for BasePass {
|
|||
render_target,
|
||||
)))),
|
||||
});
|
||||
desc.add_slot(NodeSlot {
|
||||
ty: SlotType::Frame,
|
||||
attribute: SlotAttribute::Output,
|
||||
label: BasePassSlots::Frame.into(),
|
||||
value: Some(SlotValue::Lazy),
|
||||
});
|
||||
desc.add_texture_view_slot(
|
||||
BasePassSlots::WindowTextureView,
|
||||
SlotAttribute::Output,
|
||||
|
@ -145,7 +147,7 @@ impl Node for BasePass {
|
|||
desc
|
||||
}
|
||||
|
||||
fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
fn prepare(&mut self, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
if let Some(camera) = world.view_iter::<&mut CameraComponent>().next() {
|
||||
let mut render_cam =
|
||||
RenderCamera::new(PhysicalSize::new(self.screen_size.x, self.screen_size.y));
|
||||
|
@ -166,31 +168,28 @@ impl Node for BasePass {
|
|||
let tv_slot = graph
|
||||
.slot_value_mut(BasePassSlots::MainRenderTarget)
|
||||
.expect("somehow the main render target slot is missing");
|
||||
let rt = tv_slot.as_render_target().unwrap();
|
||||
let rt_size = rt.size();
|
||||
let frame = context.get_frame(&rt);
|
||||
/* debug_assert!(
|
||||
let mut rt = tv_slot.as_render_target_mut().unwrap();
|
||||
debug_assert!(
|
||||
!rt.current_texture.is_some(),
|
||||
"main render target surface was not presented!"
|
||||
); */
|
||||
);
|
||||
|
||||
// update the screen size buffer if the size changed.
|
||||
if rt_size != self.screen_size {
|
||||
self.screen_size = rt_size;
|
||||
if rt.surface_config.width != self.screen_size.x
|
||||
|| rt.surface_config.height != self.screen_size.y
|
||||
{
|
||||
self.screen_size = UVec2::new(rt.surface_config.width, rt.surface_config.height);
|
||||
context.queue_buffer_write_with(BasePassSlots::ScreenSize, 0, self.screen_size)
|
||||
}
|
||||
|
||||
let surface_tex = frame.texture();
|
||||
let surface_tex = rt.surface.get_current_texture().unwrap();
|
||||
let view = surface_tex
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
rt.current_texture = Some(surface_tex);
|
||||
drop(rt); // must be manually dropped for borrow checker when getting texture view slot
|
||||
|
||||
let frame_slot = graph
|
||||
.slot_value_mut(BasePassSlots::Frame)
|
||||
.expect("somehow the frame slot is missing");
|
||||
*frame_slot = SlotValue::Frame(Rc::new(RefCell::new(Some(frame))));
|
||||
|
||||
// store the surface texture to the slot
|
||||
let tv_slot = graph
|
||||
.slot_value_mut(BasePassSlots::WindowTextureView)
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
use lyra_game_derive::RenderGraphLabel;
|
||||
|
||||
use crate::render::graph::{Node, NodeDesc, NodeSlot, NodeType};
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
pub struct InitNodeLabel;
|
||||
|
||||
pub struct InitNode {
|
||||
slots: Vec<NodeSlot>,
|
||||
}
|
||||
|
||||
impl Node for InitNode {
|
||||
fn desc<'a, 'b>(&'a mut self, _: &'b mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
||||
let mut desc = NodeDesc::new(NodeType::Node, None, vec![]);
|
||||
// the slots can just be cloned since the slot attribute doesn't really matter much.
|
||||
desc.slots = self.slots.clone();
|
||||
|
||||
desc
|
||||
}
|
||||
|
||||
fn prepare(&mut self, _: &mut crate::render::graph::RenderGraph, _: &mut lyra_ecs::World, _: &mut crate::render::graph::RenderGraphContext) {
|
||||
|
||||
}
|
||||
|
||||
fn execute(
|
||||
&mut self,
|
||||
_: &mut crate::render::graph::RenderGraph,
|
||||
_: &crate::render::graph::NodeDesc,
|
||||
_: &mut crate::render::graph::RenderGraphContext,
|
||||
) {
|
||||
|
||||
}
|
||||
}
|
|
@ -2,7 +2,8 @@ use lyra_game_derive::RenderGraphLabel;
|
|||
|
||||
use crate::render::{
|
||||
graph::{
|
||||
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
|
||||
RenderGraphContext, Node, NodeDesc, NodeType, SlotAttribute,
|
||||
SlotValue,
|
||||
},
|
||||
light::LightUniformBuffers,
|
||||
};
|
||||
|
@ -57,10 +58,10 @@ impl Node for LightBasePass {
|
|||
desc
|
||||
}
|
||||
|
||||
fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
fn prepare(&mut self, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
let tick = world.current_tick();
|
||||
let lights = self.light_buffers.as_mut().unwrap();
|
||||
lights.update_lights(&context.queue, tick, world);
|
||||
lights.update_lights(context.queue, tick, world);
|
||||
}
|
||||
|
||||
fn execute(
|
||||
|
|
|
@ -7,7 +7,7 @@ use wgpu::util::DeviceExt;
|
|||
|
||||
use crate::render::{
|
||||
graph::{
|
||||
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
|
||||
Node, NodeDesc, NodeType, RenderGraphContext, SlotAttribute, SlotValue
|
||||
}, renderer::ScreenSize, resource::{ComputePipelineDescriptor, PipelineDescriptor, Shader}
|
||||
};
|
||||
|
||||
|
@ -51,7 +51,8 @@ impl Node for LightCullComputePass {
|
|||
.slot_value(BasePassSlots::MainRenderTarget)
|
||||
.and_then(|s| s.as_render_target())
|
||||
.expect("missing main render target");
|
||||
self.workgroup_size = main_rt.size();
|
||||
self.workgroup_size =
|
||||
glam::UVec2::new(main_rt.surface_config.width, main_rt.surface_config.height);
|
||||
|
||||
// initialize some buffers with empty data
|
||||
let mut contents = Vec::<u8>::new();
|
||||
|
@ -214,7 +215,7 @@ impl Node for LightCullComputePass {
|
|||
desc
|
||||
}
|
||||
|
||||
fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut World, context: &mut RenderGraphContext) {
|
||||
fn prepare(&mut self, world: &mut World, context: &mut RenderGraphContext) {
|
||||
context.queue_buffer_write_with(LightCullComputePassSlots::IndexCounterBuffer, 0, 0);
|
||||
|
||||
let screen_size = world.get_resource::<ScreenSize>();
|
||||
|
|
|
@ -15,7 +15,8 @@ use wgpu::util::DeviceExt;
|
|||
use crate::{
|
||||
render::{
|
||||
desc_buf_lay::DescVertexBufferLayout, graph::{
|
||||
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext
|
||||
RenderGraphContext, Node, NodeDesc,
|
||||
NodeType,
|
||||
}, material::{Material, MaterialUniform}, render_buffer::{BufferStorage, BufferWrapper}, render_job::RenderJob, resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, Shader, VertexState}, texture::RenderTexture, transform_buffer_storage::{TransformBuffers, TransformGroup}, vertex::Vertex
|
||||
},
|
||||
DeltaTime,
|
||||
|
@ -234,7 +235,7 @@ impl Node for MeshPass {
|
|||
let main_rt = graph.slot_value(BasePassSlots::MainRenderTarget)
|
||||
.and_then(|s| s.as_render_target())
|
||||
.expect("missing main render target");
|
||||
let surface_config_format = main_rt.format();
|
||||
let surface_config_format = main_rt.surface_config.format;
|
||||
drop(main_rt);
|
||||
|
||||
let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera);
|
||||
|
@ -296,10 +297,10 @@ impl Node for MeshPass {
|
|||
desc
|
||||
}
|
||||
|
||||
#[instrument(skip(self, _graph, world, context))]
|
||||
fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
let device = &context.device;
|
||||
let queue = &context.queue;
|
||||
#[instrument(skip(self, world, context))]
|
||||
fn prepare(&mut self, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
let device = context.device;
|
||||
let queue = context.queue;
|
||||
let render_limits = device.limits();
|
||||
|
||||
let last_epoch = world.current_tick();
|
||||
|
@ -363,7 +364,7 @@ impl Node for MeshPass {
|
|||
let transforms = self.transforms.as_mut().unwrap();
|
||||
if transforms.needs_expand() {
|
||||
debug!("Expanding transform buffers");
|
||||
transforms.expand_buffers(&device);
|
||||
transforms.expand_buffers(device);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -372,14 +373,14 @@ impl Node for MeshPass {
|
|||
// if process mesh did not just create a new mesh, and the epoch
|
||||
// shows that the scene has changed, verify that the mesh buffers
|
||||
// dont need to be resent to the gpu.
|
||||
if !self.process_mesh(&device, &queue, entity, &*mesh, mesh_han.uuid())
|
||||
if !self.process_mesh(device, queue, entity, &*mesh, mesh_han.uuid())
|
||||
&& mesh_epoch == last_epoch {
|
||||
self.check_mesh_buffers(&device, &queue, &mesh_han);
|
||||
self.check_mesh_buffers(device, queue, &mesh_han);
|
||||
}
|
||||
|
||||
let transforms = self.transforms.as_mut().unwrap();
|
||||
let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
|
||||
let transform_id = transforms.update_or_push(&device, &queue, &render_limits,
|
||||
let transform_id = transforms.update_or_push(device, queue, &render_limits,
|
||||
group, interp_transform.calculate_mat4(), glam::Mat3::from_quat(interp_transform.rotation));
|
||||
|
||||
let material = mesh.material.as_ref().unwrap()
|
||||
|
@ -404,15 +405,15 @@ impl Node for MeshPass {
|
|||
// if process mesh did not just create a new mesh, and the epoch
|
||||
// shows that the scene has changed, verify that the mesh buffers
|
||||
// dont need to be resent to the gpu.
|
||||
if !self.process_mesh(&device, &queue, entity, &*mesh, mesh_han.uuid())
|
||||
if !self.process_mesh(device, queue, entity, &*mesh, mesh_han.uuid())
|
||||
&& scene_epoch == last_epoch {
|
||||
self.check_mesh_buffers(&device, &queue, &mesh_han);
|
||||
self.check_mesh_buffers(device, queue, &mesh_han);
|
||||
}
|
||||
|
||||
let transforms = self.transforms.as_mut().unwrap();
|
||||
let scene_mesh_group = TransformGroup::Res(scene_han.uuid(), mesh_han.uuid());
|
||||
let group = TransformGroup::OwnedGroup(entity, scene_mesh_group.into());
|
||||
let transform_id = transforms.update_or_push(&device, &queue, &render_limits,
|
||||
let transform_id = transforms.update_or_push(device, queue, &render_limits,
|
||||
group, mesh_interpo.calculate_mat4(), glam::Mat3::from_quat(mesh_interpo.rotation) );
|
||||
|
||||
let material = mesh.material.as_ref().unwrap()
|
||||
|
@ -431,7 +432,7 @@ impl Node for MeshPass {
|
|||
}
|
||||
|
||||
let transforms = self.transforms.as_mut().unwrap();
|
||||
transforms.send_to_gpu(&queue);
|
||||
transforms.send_to_gpu(queue);
|
||||
}
|
||||
|
||||
fn execute(
|
||||
|
|
|
@ -12,6 +12,3 @@ pub use light_base::*;
|
|||
|
||||
mod present_pass;
|
||||
pub use present_pass::*;
|
||||
|
||||
mod init;
|
||||
pub use init::*;
|
|
@ -2,14 +2,14 @@ use std::hash::Hash;
|
|||
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
|
||||
use crate::render::graph::{Node, NodeDesc, NodeSlot, NodeType, RenderGraph, RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, SlotAttribute, SlotType};
|
||||
use crate::render::graph::{RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, Node, NodeDesc, NodeSlot, NodeType, SlotAttribute, SlotType};
|
||||
|
||||
#[derive(Debug, Clone, Hash, PartialEq, RenderGraphLabel)]
|
||||
pub struct PresentPassLabel(RenderGraphLabelValue);
|
||||
|
||||
impl PresentPassLabel {
|
||||
pub fn new(frame_label: impl RenderGraphLabel) -> Self {
|
||||
Self(frame_label.into())
|
||||
pub fn new(label: impl RenderGraphLabel) -> Self {
|
||||
Self(label.into())
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,17 +22,10 @@ pub struct PresentPass {
|
|||
}
|
||||
|
||||
impl PresentPass {
|
||||
/// Create a new PresentNode, presenting the frame at `frame_label`
|
||||
pub fn new(frame_label: impl RenderGraphLabel) -> Self {
|
||||
pub fn new(render_target_slot: impl RenderGraphLabel) -> Self {
|
||||
Self {
|
||||
//render_target_slot: render_target_slot.rc_clone(),
|
||||
label: PresentPassLabel::new(frame_label),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_node_label(present_pass_label: PresentPassLabel) -> Self {
|
||||
Self {
|
||||
label: present_pass_label,
|
||||
label: PresentPassLabel::new(render_target_slot),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,7 +40,7 @@ impl Node for PresentPass {
|
|||
|
||||
desc.add_slot(
|
||||
NodeSlot {
|
||||
ty: SlotType::Frame,
|
||||
ty: SlotType::RenderTarget,
|
||||
attribute: SlotAttribute::Input,
|
||||
label: self.label.0.clone(),
|
||||
value: None,
|
||||
|
@ -57,17 +50,15 @@ impl Node for PresentPass {
|
|||
desc
|
||||
}
|
||||
|
||||
fn prepare(&mut self, _graph: &mut RenderGraph, _world: &mut lyra_ecs::World, _context: &mut RenderGraphContext) {
|
||||
fn prepare(&mut self, _world: &mut lyra_ecs::World, _context: &mut RenderGraphContext) {
|
||||
|
||||
}
|
||||
|
||||
fn execute(&mut self, graph: &mut crate::render::graph::RenderGraph, _desc: &crate::render::graph::NodeDesc, _context: &mut crate::render::graph::RenderGraphContext) {
|
||||
let slot = graph.slot_value_mut(self.label.0.clone())
|
||||
.unwrap_or_else(|| panic!("frame slot '{:?}' for PresentPass is missing", self.label.0))
|
||||
.as_frame_mut()
|
||||
.unwrap()
|
||||
.take()
|
||||
.unwrap_or_else(|| panic!("frame '{:?}' was already presented", self.label.0));
|
||||
slot.present();
|
||||
let mut slot = graph.slot_value_mut(self.label.0.clone())
|
||||
.expect(&format!("render target slot '{:?}' for PresentPass is missing", self.label.0))
|
||||
.as_render_target_mut().unwrap();
|
||||
let surf_tex = slot.current_texture.take().unwrap();
|
||||
surf_tex.present();
|
||||
}
|
||||
}
|
|
@ -1,102 +0,0 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use crate::math;
|
||||
|
||||
enum RenderTargetInner {
|
||||
Surface {
|
||||
surface: wgpu::Surface,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
},
|
||||
Texture {
|
||||
texture: Arc<wgpu::Texture>,
|
||||
}
|
||||
}
|
||||
|
||||
/// A render target that is a surface or a texture.
|
||||
#[repr(transparent)]
|
||||
pub struct RenderTarget(RenderTargetInner);
|
||||
|
||||
impl From<wgpu::Texture> for RenderTarget {
|
||||
fn from(value: wgpu::Texture) -> Self {
|
||||
Self(RenderTargetInner::Texture { texture: Arc::new(value) })
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderTarget {
|
||||
pub fn from_surface(surface: wgpu::Surface, config: wgpu::SurfaceConfiguration) -> Self {
|
||||
Self(RenderTargetInner::Surface { surface, config })
|
||||
}
|
||||
|
||||
pub fn format(&self) -> wgpu::TextureFormat {
|
||||
match &self.0 {
|
||||
RenderTargetInner::Surface { config, .. } => config.format,
|
||||
RenderTargetInner::Texture { texture } => texture.format(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&self) -> math::UVec2 {
|
||||
match &self.0 {
|
||||
RenderTargetInner::Surface { config, .. } => math::UVec2::new(config.width, config.height),
|
||||
RenderTargetInner::Texture { texture } => {
|
||||
let s = texture.size();
|
||||
math::UVec2::new(s.width, s.height)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the frame texture of the [`RenderTarget`]
|
||||
///
|
||||
/// If this is target is a surface and the frame texture was already retrieved from the swap
|
||||
/// chain, a [`wgpu::SurfaceError`] error will be returned.
|
||||
pub fn frame_texture(&self) -> Result<FrameTexture, wgpu::SurfaceError> {
|
||||
match &self.0 {
|
||||
RenderTargetInner::Surface { surface, .. } => Ok(FrameTexture::Surface(surface.get_current_texture()?)),
|
||||
RenderTargetInner::Texture { texture } => Ok(FrameTexture::Texture(texture.clone())),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, device: &wgpu::Device, new_size: math::UVec2) {
|
||||
match &mut self.0 {
|
||||
RenderTargetInner::Surface { surface, config } => {
|
||||
config.width = new_size.x;
|
||||
config.height = new_size.y;
|
||||
surface.configure(device, config);
|
||||
},
|
||||
RenderTargetInner::Texture { texture } => {
|
||||
let _ = texture;
|
||||
todo!()
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum FrameTexture {
|
||||
Surface(wgpu::SurfaceTexture),
|
||||
Texture(Arc<wgpu::Texture>),
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct Frame {
|
||||
pub(crate) device: Arc<wgpu::Device>,
|
||||
pub(crate) queue: Arc<wgpu::Queue>,
|
||||
pub(crate) texture: FrameTexture,
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
pub fn texture(&self) -> &wgpu::Texture {
|
||||
match &self.texture {
|
||||
FrameTexture::Surface(s) => &s.texture,
|
||||
FrameTexture::Texture(t) => t,
|
||||
}
|
||||
}
|
||||
|
||||
/// Present the frame
|
||||
///
|
||||
/// If this frame is from a surface, it will be present, else nothing will happen.
|
||||
pub fn present(self) {
|
||||
match self.texture {
|
||||
FrameTexture::Surface(s) => s.present(),
|
||||
FrameTexture::Texture(_) => {},
|
||||
}
|
||||
}
|
||||
}
|
|
@ -17,8 +17,8 @@ pub(crate) struct LightIndicesGridBuffer {
|
|||
}
|
||||
|
||||
pub(crate) struct LightCullCompute {
|
||||
device: Arc<wgpu::Device>,
|
||||
queue: Arc<wgpu::Queue>,
|
||||
device: Rc<wgpu::Device>,
|
||||
queue: Rc<wgpu::Queue>,
|
||||
pipeline: ComputePipeline,
|
||||
pub light_indices_grid: LightIndicesGridBuffer,
|
||||
screen_size_buffer: BufferWrapper,
|
||||
|
@ -153,7 +153,7 @@ impl LightCullCompute {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, screen_size: PhysicalSize<u32>, lights_buffers: &LightUniformBuffers, camera_buffers: &BufferWrapper, depth_texture: &mut RenderTexture) -> Self {
|
||||
pub fn new(device: Rc<wgpu::Device>, queue: Rc<wgpu::Queue>, screen_size: PhysicalSize<u32>, lights_buffers: &LightUniformBuffers, camera_buffers: &BufferWrapper, depth_texture: &mut RenderTexture) -> Self {
|
||||
let screen_size_buffer = BufferWrapper::builder()
|
||||
.buffer_usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
|
||||
.label_prefix("ScreenSize")
|
||||
|
|
|
@ -1,18 +1,17 @@
|
|||
use std::collections::VecDeque;
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::rc::Rc;
|
||||
use std::sync::Arc;
|
||||
|
||||
use lyra_ecs::World;
|
||||
use tracing::{debug, instrument, warn};
|
||||
use winit::window::Window;
|
||||
|
||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshesPassLabel, PresentPass, PresentPassLabel, RenderTarget};
|
||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshesPassLabel, PresentPass, PresentPassLabel};
|
||||
|
||||
use super::graph::RenderGraph;
|
||||
use super::{resource::RenderPipeline, render_job::RenderJob};
|
||||
|
||||
use crate::math;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ScreenSize(glam::UVec2);
|
||||
|
||||
|
@ -46,8 +45,8 @@ pub trait RenderPass {
|
|||
}
|
||||
|
||||
pub struct BasicRenderer {
|
||||
pub device: Arc<wgpu::Device>, // device does not need to be mutable, no need for refcell
|
||||
pub queue: Arc<wgpu::Queue>,
|
||||
pub device: Rc<wgpu::Device>, // device does not need to be mutable, no need for refcell
|
||||
pub queue: Rc<wgpu::Queue>,
|
||||
pub size: winit::dpi::PhysicalSize<u32>,
|
||||
pub window: Arc<Window>,
|
||||
|
||||
|
@ -120,38 +119,35 @@ impl BasicRenderer {
|
|||
};
|
||||
surface.configure(&device, &config);
|
||||
|
||||
let device = Arc::new(device);
|
||||
let queue = Arc::new(queue);
|
||||
let device = Rc::new(device);
|
||||
let queue = Rc::new(queue);
|
||||
|
||||
let mut g = RenderGraph::new(device.clone(), queue.clone());
|
||||
|
||||
let surface_target = RenderTarget::from_surface(surface, config);
|
||||
|
||||
debug!("Adding base pass");
|
||||
g.add_node(BasePassLabel, BasePass::new(surface_target));
|
||||
g.add_pass(BasePassLabel, BasePass::new(surface, config));
|
||||
debug!("Adding light base pass");
|
||||
g.add_node(LightBasePassLabel, LightBasePass::new());
|
||||
g.add_pass(LightBasePassLabel, LightBasePass::new());
|
||||
debug!("Adding light cull compute pass");
|
||||
g.add_node(LightCullComputePassLabel, LightCullComputePass::new(size));
|
||||
g.add_pass(LightCullComputePassLabel, LightCullComputePass::new(size));
|
||||
//debug!("Adding triangle pass");
|
||||
//g.add_node(TrianglePass::new());
|
||||
//g.add_pass(TrianglePass::new());
|
||||
|
||||
debug!("Adding mesh pass");
|
||||
g.add_node(MeshesPassLabel, MeshPass::new());
|
||||
g.add_pass(MeshesPassLabel, MeshPass::new());
|
||||
|
||||
debug!("Adding present pass");
|
||||
let present_pass_label = PresentPassLabel::new(BasePassSlots::Frame);
|
||||
let p = PresentPass::from_node_label(present_pass_label.clone());
|
||||
g.add_node(p.label.clone(), p);
|
||||
let p = PresentPass::new(BasePassSlots::MainRenderTarget);
|
||||
g.add_pass(p.label.clone(), p);
|
||||
|
||||
g.add_edge(BasePassLabel, LightBasePassLabel);
|
||||
g.add_edge(LightBasePassLabel, LightCullComputePassLabel);
|
||||
g.add_edge(BasePassLabel, MeshesPassLabel);
|
||||
|
||||
// make sure that present runs last
|
||||
g.add_edge(BasePassLabel, present_pass_label.clone());
|
||||
g.add_edge(LightCullComputePassLabel, present_pass_label.clone());
|
||||
g.add_edge(MeshesPassLabel, present_pass_label.clone());
|
||||
g.add_edge(BasePassLabel, PresentPassLabel::new(BasePassSlots::MainRenderTarget));
|
||||
g.add_edge(LightCullComputePassLabel, PresentPassLabel::new(BasePassSlots::MainRenderTarget));
|
||||
g.add_edge(MeshesPassLabel, PresentPassLabel::new(BasePassSlots::MainRenderTarget));
|
||||
|
||||
g.setup(&device);
|
||||
|
||||
|
@ -195,10 +191,9 @@ impl Renderer for BasicRenderer {
|
|||
// update surface config and the surface
|
||||
let mut rt = self.graph.slot_value_mut(BasePassSlots::MainRenderTarget)
|
||||
.unwrap().as_render_target_mut().unwrap();
|
||||
rt.resize(&self.device, math::UVec2::new(new_size.width, new_size.height));
|
||||
/* rt.surface_config.width = new_size.width;
|
||||
rt.surface_config.width = new_size.width;
|
||||
rt.surface_config.height = new_size.height;
|
||||
rt.surface.configure(&self.device, &rt.surface_config); */
|
||||
rt.surface.configure(&self.device, &rt.surface_config);
|
||||
|
||||
// update screen size resource in ecs
|
||||
let mut world_ss = world.get_resource_mut::<ScreenSize>();
|
||||
|
|
|
@ -254,10 +254,10 @@ impl RenderTexture {
|
|||
);
|
||||
}
|
||||
|
||||
pub fn create_depth_texture(device: &wgpu::Device, size: crate::math::UVec2, label: &str) -> Self {
|
||||
pub fn create_depth_texture(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration, label: &str) -> Self {
|
||||
let size = wgpu::Extent3d {
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
width: config.width,
|
||||
height: config.height,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let desc = wgpu::TextureDescriptor {
|
||||
|
|
Loading…
Reference in New Issue