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545da71cda
...
6c1bff5768
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@ -2,7 +2,7 @@ use std::{collections::VecDeque, sync::Arc};
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use tracing::instrument;
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use tracing::instrument;
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use super::{RenderGraphLabel, RenderGraphLabelValue};
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use super::{Frame, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
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/// A queued write to a GPU buffer targeting a graph slot.
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/// A queued write to a GPU buffer targeting a graph slot.
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pub(crate) struct GraphBufferWrite {
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pub(crate) struct GraphBufferWrite {
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@ -87,15 +87,14 @@ impl<'a> RenderGraphContext<'a> {
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self.queue_buffer_write(target_slot, offset, bytemuck::bytes_of(&bytes));
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self.queue_buffer_write(target_slot, offset, bytemuck::bytes_of(&bytes));
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}
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}
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/// Submit the encoder to the gpu queue.
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pub fn get_frame(&self, render_target: &RenderTarget) -> super::Frame {
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///
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let texture = render_target.frame_texture()
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/// The `encoder` of this context will be `None` until the next node is executed, then another
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.expect("failed to create frame texture"); // should this be returned to the user?
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/// one will be made. You likely don't need to run this yourself until you are manually
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/// presenting a surface texture.
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Frame {
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pub fn submit_encoder(&mut self) {
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device: self.device.clone(),
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let en = self.encoder.take()
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queue: self.queue.clone(),
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.unwrap()
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texture,
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.finish();
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}
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self.queue.submit(std::iter::once(en));
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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mod node;
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mod node;
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use std::{
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use std::{
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cell::{Ref, RefCell, RefMut}, collections::{HashMap, VecDeque}, fmt::Debug, hash::Hash, rc::Rc, sync::Arc
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cell::{Ref, RefCell}, collections::{HashMap, VecDeque}, fmt::Debug, hash::Hash, rc::Rc, sync::Arc
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};
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};
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use lyra_ecs::World;
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use lyra_ecs::World;
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@ -125,11 +125,10 @@ pub struct RenderGraph {
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bind_groups: FxHashMap<RenderGraphLabelValue, BindGroupEntry>,
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bind_groups: FxHashMap<RenderGraphLabelValue, BindGroupEntry>,
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/// A directed graph used to determine dependencies of nodes.
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/// A directed graph used to determine dependencies of nodes.
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node_graph: petgraph::matrix_graph::DiMatrix<RenderGraphLabelValue, (), Option<()>, usize>,
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node_graph: petgraph::matrix_graph::DiMatrix<RenderGraphLabelValue, (), Option<()>, usize>,
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view_target: Rc<RefCell<ViewTarget>>,
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}
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}
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impl RenderGraph {
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impl RenderGraph {
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pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, view_target: Rc<RefCell<ViewTarget>>) -> Self {
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pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>) -> Self {
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Self {
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Self {
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device,
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device,
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queue,
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queue,
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@ -138,7 +137,6 @@ impl RenderGraph {
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sub_graphs: Default::default(),
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sub_graphs: Default::default(),
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bind_groups: Default::default(),
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bind_groups: Default::default(),
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node_graph: Default::default(),
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node_graph: Default::default(),
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view_target,
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}
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}
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}
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}
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@ -346,18 +344,28 @@ impl RenderGraph {
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let device = self.device.clone();
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let device = self.device.clone();
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let queue = self.queue.clone();
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let queue = self.queue.clone();
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// create a new encoder if the last one was submitted
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// create a new encoder since the last one was presented
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if encoder.is_none() {
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if encoder.is_none() {
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encoder = Some(self.create_encoder());
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encoder = Some(self.create_encoder());
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}
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}
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// all encoders need to be submitted before a presenter node is executed.
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if pass_desc.ty == NodeType::Presenter {
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trace!("Submitting encoder before presenting");
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let finished = encoder.take().unwrap().finish();
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self.queue.submit(std::iter::once(finished));
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// Do not create a new encoder yet since this node may be the last node.
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// A new encoder can be made on the next iteration of this loop.
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}
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let mut context = RenderGraphContext::new(device, queue, encoder.take(), pass_label.clone());
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let mut context = RenderGraphContext::new(device, queue, encoder.take(), pass_label.clone());
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trace!("Executing {:?}", pass_label.0);
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trace!("Executing {:?}", pass_label.0);
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let mut inner = pass_inn.borrow_mut();
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let mut inner = pass_inn.borrow_mut();
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inner.execute(self, &pass_desc, &mut context);
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inner.execute(self, &pass_desc, &mut context);
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// take back the encoder from the context
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encoder = context.encoder;
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encoder = context.encoder;
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}
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}
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@ -523,14 +531,6 @@ impl RenderGraph {
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sg.bind_groups.insert(bg.label.clone(), bg);
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sg.bind_groups.insert(bg.label.clone(), bg);
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}
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}
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}
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}
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pub fn view_target(&self) -> Ref<ViewTarget> {
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self.view_target.borrow()
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}
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pub fn view_target_mut(&self) -> RefMut<ViewTarget> {
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self.view_target.borrow_mut()
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}
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}
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}
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pub struct SubGraphNode {
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pub struct SubGraphNode {
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@ -1,6 +1,5 @@
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use std::rc::Rc;
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use std::{cell::RefCell, rc::Rc};
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use glam::UVec2;
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use lyra_game_derive::RenderGraphLabel;
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use lyra_game_derive::RenderGraphLabel;
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use tracing::warn;
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use tracing::warn;
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use winit::dpi::PhysicalSize;
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use winit::dpi::PhysicalSize;
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@ -9,7 +8,7 @@ use crate::{
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render::{
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render::{
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camera::{CameraUniform, RenderCamera},
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camera::{CameraUniform, RenderCamera},
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graph::{
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graph::{
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Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
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Node, NodeDesc, NodeSlot, NodeType, RenderGraph, RenderGraphContext, RenderTarget, SlotAttribute, SlotType, SlotValue
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},
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},
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render_buffer::BufferWrapper, texture::RenderTexture,
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render_buffer::BufferWrapper, texture::RenderTexture,
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},
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},
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@ -24,7 +23,10 @@ pub enum BasePassSlots {
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DepthTexture,
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DepthTexture,
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ScreenSize,
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ScreenSize,
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Camera,
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Camera,
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MainRenderTarget,
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WindowTextureView,
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DepthTextureView,
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DepthTextureView,
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Frame,
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}
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}
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/// Supplies some basic things other passes needs.
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/// Supplies some basic things other passes needs.
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@ -32,12 +34,23 @@ pub enum BasePassSlots {
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/// screen size buffer, camera buffer,
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/// screen size buffer, camera buffer,
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#[derive(Default)]
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#[derive(Default)]
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pub struct BasePass {
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pub struct BasePass {
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screen_size: UVec2,
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/// Temporary storage for the main render target
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///
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/// This should be Some when the pass is first created then after its added to
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/// the render graph it will be None and stay None.
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temp_render_target: Option<RenderTarget>,
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screen_size: glam::UVec2,
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}
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}
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impl BasePass {
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impl BasePass {
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pub fn new() -> Self {
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pub fn new(render_target: RenderTarget) -> Self {
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Self::default()
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let size = render_target.size();
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Self {
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temp_render_target: Some(render_target),
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screen_size: size,
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..Default::default()
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}
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}
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}
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}
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}
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@ -46,8 +59,8 @@ impl Node for BasePass {
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&mut self,
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&mut self,
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graph: &mut crate::render::graph::RenderGraph,
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graph: &mut crate::render::graph::RenderGraph,
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) -> crate::render::graph::NodeDesc {
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) -> crate::render::graph::NodeDesc {
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let vt = graph.view_target();
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let render_target = self.temp_render_target.take().unwrap();
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self.screen_size = vt.size();
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self.screen_size = render_target.size();
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let (screen_size_bgl, screen_size_bg, screen_size_buf, _) = BufferWrapper::builder()
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let (screen_size_bgl, screen_size_bg, screen_size_buf, _) = BufferWrapper::builder()
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.buffer_usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
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.buffer_usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
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@ -94,6 +107,25 @@ impl Node for BasePass {
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],
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],
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);
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);
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desc.add_slot(NodeSlot {
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ty: SlotType::RenderTarget,
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attribute: SlotAttribute::Output,
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label: BasePassSlots::MainRenderTarget.into(),
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value: Some(SlotValue::RenderTarget(Rc::new(RefCell::new(
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render_target,
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)))),
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});
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desc.add_slot(NodeSlot {
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ty: SlotType::Frame,
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attribute: SlotAttribute::Output,
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label: BasePassSlots::Frame.into(),
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value: Some(SlotValue::Lazy),
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});
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desc.add_texture_view_slot(
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BasePassSlots::WindowTextureView,
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SlotAttribute::Output,
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Some(SlotValue::Lazy),
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);
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desc.add_texture_view_slot(
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desc.add_texture_view_slot(
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BasePassSlots::DepthTextureView,
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BasePassSlots::DepthTextureView,
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SlotAttribute::Output,
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SlotAttribute::Output,
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@ -113,12 +145,10 @@ impl Node for BasePass {
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desc
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desc
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}
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}
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fn prepare(&mut self, graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
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fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
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if let Some(camera) = world.view_iter::<&mut CameraComponent>().next() {
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if let Some(camera) = world.view_iter::<&mut CameraComponent>().next() {
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let screen_size = graph.view_target().size();
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let mut render_cam =
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let mut render_cam =
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RenderCamera::new(PhysicalSize::new(screen_size.x, screen_size.y));
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RenderCamera::new(PhysicalSize::new(self.screen_size.x, self.screen_size.y));
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let uniform = render_cam.calc_view_projection(&camera);
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let uniform = render_cam.calc_view_projection(&camera);
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context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform)
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context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform)
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@ -133,20 +163,38 @@ impl Node for BasePass {
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_desc: &crate::render::graph::NodeDesc,
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_desc: &crate::render::graph::NodeDesc,
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context: &mut crate::render::graph::RenderGraphContext,
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context: &mut crate::render::graph::RenderGraphContext,
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) {
|
) {
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let mut vt = graph.view_target_mut();
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let tv_slot = graph
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vt.primary.create_frame();
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.slot_value_mut(BasePassSlots::MainRenderTarget)
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vt.next_chain(context.encoder.as_mut().unwrap());
|
.expect("somehow the main render target slot is missing");
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vt.primary.create_frame_view();
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let rt = tv_slot.as_render_target().unwrap();
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let rt_size = rt.size();
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let frame = context.get_frame(&rt);
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/* debug_assert!(
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/* debug_assert!(
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!rt.current_texture.is_some(),
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!rt.current_texture.is_some(),
|
||||||
"main render target surface was not presented!"
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"main render target surface was not presented!"
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); */
|
); */
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// update the screen size buffer if the size changed.
|
// update the screen size buffer if the size changed.
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let rt_size = vt.size();
|
|
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if rt_size != self.screen_size {
|
if rt_size != self.screen_size {
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self.screen_size = rt_size;
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self.screen_size = rt_size;
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context.queue_buffer_write_with(BasePassSlots::ScreenSize, 0, self.screen_size)
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context.queue_buffer_write_with(BasePassSlots::ScreenSize, 0, self.screen_size)
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}
|
}
|
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|
|
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let surface_tex = frame.texture();
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|
let view = surface_tex
|
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|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
|
||||||
|
drop(rt); // must be manually dropped for borrow checker when getting texture view slot
|
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|
|
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|
let frame_slot = graph
|
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|
.slot_value_mut(BasePassSlots::Frame)
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|
.expect("somehow the frame slot is missing");
|
||||||
|
*frame_slot = SlotValue::Frame(Rc::new(RefCell::new(Some(frame))));
|
||||||
|
|
||||||
|
// store the surface texture to the slot
|
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|
let tv_slot = graph
|
||||||
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.slot_value_mut(BasePassSlots::WindowTextureView)
|
||||||
|
.expect("somehow the window texture view slot is missing");
|
||||||
|
*tv_slot = SlotValue::TextureView(Rc::new(view));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -440,7 +440,12 @@ impl Node for MeshPass {
|
||||||
|
|
||||||
if self.pipeline.is_none() {
|
if self.pipeline.is_none() {
|
||||||
let device = graph.device();
|
let device = graph.device();
|
||||||
let surface_config_format = graph.view_target().format();
|
|
||||||
|
let main_rt = graph.slot_value(BasePassSlots::MainRenderTarget)
|
||||||
|
.and_then(|s| s.as_render_target())
|
||||||
|
.expect("missing main render target");
|
||||||
|
let surface_config_format = main_rt.format();
|
||||||
|
drop(main_rt);
|
||||||
|
|
||||||
let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera);
|
let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera);
|
||||||
let lights_bgl = graph.bind_group_layout(LightBasePassSlots::Lights);
|
let lights_bgl = graph.bind_group_layout(LightBasePassSlots::Lights);
|
||||||
|
@ -503,14 +508,11 @@ impl Node for MeshPass {
|
||||||
) {
|
) {
|
||||||
let encoder = context.encoder.as_mut().unwrap();
|
let encoder = context.encoder.as_mut().unwrap();
|
||||||
|
|
||||||
/* let view = graph
|
let view = graph
|
||||||
.slot_value(BasePassSlots::WindowTextureView)
|
.slot_value(BasePassSlots::WindowTextureView)
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.as_texture_view()
|
.as_texture_view()
|
||||||
.expect("BasePassSlots::WindowTextureView was not a TextureView slot"); */
|
.expect("BasePassSlots::WindowTextureView was not a TextureView slot");
|
||||||
|
|
||||||
let vt = graph.view_target();
|
|
||||||
let view = vt.render_view();
|
|
||||||
|
|
||||||
let depth_view = graph
|
let depth_view = graph
|
||||||
.slot_value(BasePassSlots::DepthTextureView)
|
.slot_value(BasePassSlots::DepthTextureView)
|
||||||
|
|
|
@ -16,5 +16,5 @@ pub use present_pass::*;
|
||||||
mod init;
|
mod init;
|
||||||
pub use init::*;
|
pub use init::*;
|
||||||
|
|
||||||
/* mod tint;
|
mod tint;
|
||||||
pub use tint::*; */
|
pub use tint::*;
|
|
@ -2,42 +2,72 @@ use std::hash::Hash;
|
||||||
|
|
||||||
use lyra_game_derive::RenderGraphLabel;
|
use lyra_game_derive::RenderGraphLabel;
|
||||||
|
|
||||||
use crate::render::graph::{Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext};
|
use crate::render::graph::{Node, NodeDesc, NodeSlot, NodeType, RenderGraph, RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, SlotAttribute, SlotType};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash, PartialEq, RenderGraphLabel)]
|
#[derive(Debug, Clone, Hash, PartialEq, RenderGraphLabel)]
|
||||||
pub struct PresentPassLabel;
|
pub struct PresentPassLabel(RenderGraphLabelValue);
|
||||||
|
|
||||||
|
impl PresentPassLabel {
|
||||||
|
pub fn new(frame_label: impl RenderGraphLabel) -> Self {
|
||||||
|
Self(frame_label.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Supplies some basic things other passes needs.
|
/// Supplies some basic things other passes needs.
|
||||||
///
|
///
|
||||||
/// screen size buffer, camera buffer,
|
/// screen size buffer, camera buffer,
|
||||||
#[derive(Default, Debug)]
|
pub struct PresentPass {
|
||||||
pub struct PresentPass;
|
/// Label of this pass
|
||||||
|
pub label: PresentPassLabel,
|
||||||
|
}
|
||||||
|
|
||||||
impl PresentPass {
|
impl PresentPass {
|
||||||
pub fn new() -> Self {
|
/// Create a new PresentNode, presenting the frame at `frame_label`
|
||||||
Self::default()
|
pub fn new(frame_label: impl RenderGraphLabel) -> Self {
|
||||||
|
Self {
|
||||||
|
//render_target_slot: render_target_slot.rc_clone(),
|
||||||
|
label: PresentPassLabel::new(frame_label),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn from_node_label(present_pass_label: PresentPassLabel) -> Self {
|
||||||
|
Self {
|
||||||
|
label: present_pass_label,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Node for PresentPass {
|
impl Node for PresentPass {
|
||||||
fn desc(&mut self, _graph: &mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
fn desc(&mut self, _graph: &mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
||||||
NodeDesc::new(
|
let mut desc = NodeDesc::new(
|
||||||
NodeType::Presenter,
|
NodeType::Presenter,
|
||||||
None,
|
None,
|
||||||
vec![],
|
vec![],
|
||||||
)
|
);
|
||||||
|
|
||||||
|
desc.add_slot(
|
||||||
|
NodeSlot {
|
||||||
|
ty: SlotType::Frame,
|
||||||
|
attribute: SlotAttribute::Input,
|
||||||
|
label: self.label.0.clone(),
|
||||||
|
value: None,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
desc
|
||||||
}
|
}
|
||||||
|
|
||||||
fn prepare(&mut self, _graph: &mut RenderGraph, _world: &mut lyra_ecs::World, _context: &mut RenderGraphContext) {
|
fn prepare(&mut self, _graph: &mut RenderGraph, _world: &mut lyra_ecs::World, _context: &mut RenderGraphContext) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn execute(&mut self, graph: &mut crate::render::graph::RenderGraph, _desc: &crate::render::graph::NodeDesc, context: &mut crate::render::graph::RenderGraphContext) { let mut vt = graph.view_target_mut();
|
fn execute(&mut self, graph: &mut crate::render::graph::RenderGraph, _desc: &crate::render::graph::NodeDesc, _context: &mut crate::render::graph::RenderGraphContext) {
|
||||||
vt.copy_to_primary(context.encoder.as_mut().unwrap());
|
let slot = graph.slot_value_mut(self.label.0.clone())
|
||||||
context.submit_encoder();
|
.unwrap_or_else(|| panic!("frame slot '{:?}' for PresentPass is missing", self.label.0))
|
||||||
|
.as_frame_mut()
|
||||||
let frame = vt.primary.frame.take()
|
.unwrap()
|
||||||
.expect("ViewTarget.primary was already presented");
|
.take()
|
||||||
frame.present();
|
.unwrap_or_else(|| panic!("frame '{:?}' was already presented", self.label.0));
|
||||||
|
slot.present();
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,190 +0,0 @@
|
||||||
use std::{cell::RefCell, rc::Rc};
|
|
||||||
|
|
||||||
use lyra_game_derive::RenderGraphLabel;
|
|
||||||
|
|
||||||
use crate::render::{
|
|
||||||
graph::{Node, NodeDesc, NodeSlot, NodeType, RenderTarget, SlotAttribute, SlotType, SlotValue},
|
|
||||||
resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, Shader, VertexState},
|
|
||||||
};
|
|
||||||
|
|
||||||
use super::BasePassSlots;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
|
||||||
pub enum TintPassSlots {
|
|
||||||
InputRenderTarget,
|
|
||||||
InputTextureView,
|
|
||||||
|
|
||||||
TextureViewBindGroup,
|
|
||||||
Frame
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
|
||||||
pub struct TintPassLabel;
|
|
||||||
|
|
||||||
pub struct TintPass {
|
|
||||||
render_target: Option<RenderTarget>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl TintPass {
|
|
||||||
pub fn new(render_target: RenderTarget) -> Self {
|
|
||||||
Self {
|
|
||||||
render_target: Some(render_target)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Node for TintPass {
|
|
||||||
fn desc<'a, 'b>(
|
|
||||||
&'a mut self,
|
|
||||||
graph: &'b mut crate::render::graph::RenderGraph,
|
|
||||||
) -> crate::render::graph::NodeDesc {
|
|
||||||
let device = &graph.device;
|
|
||||||
|
|
||||||
// get surface config format
|
|
||||||
/* let main_rt = graph
|
|
||||||
.slot_value(BasePassSlots::MainRenderTarget)
|
|
||||||
.and_then(|s| s.as_render_target())
|
|
||||||
.expect("missing main render target");
|
|
||||||
let surface_config_format = main_rt.format();
|
|
||||||
drop(main_rt); */
|
|
||||||
|
|
||||||
let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
label: Some("tint_bgl"),
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 0,
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty: wgpu::BindingType::Texture {
|
|
||||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
|
||||||
view_dimension: wgpu::TextureViewDimension::D2,
|
|
||||||
multisampled: false,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 1,
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::NonFiltering),
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
});
|
|
||||||
let bgl = Rc::new(bgl);
|
|
||||||
|
|
||||||
let input_view = graph
|
|
||||||
.slot_value(BasePassSlots::WindowTextureView)
|
|
||||||
.and_then(|s| s.as_texture_view())
|
|
||||||
.expect("missing input texture view");
|
|
||||||
|
|
||||||
let bg = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
label: Some("tint_bg"),
|
|
||||||
layout: &*bgl,
|
|
||||||
entries: &[wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: wgpu::BindingResource::TextureView(input_view),
|
|
||||||
}],
|
|
||||||
});
|
|
||||||
|
|
||||||
let shader = Rc::new(Shader {
|
|
||||||
label: Some("tint_shader".into()),
|
|
||||||
source: include_str!("../../shaders/tint.wgsl").to_string(),
|
|
||||||
});
|
|
||||||
|
|
||||||
let mut desc = NodeDesc::new(
|
|
||||||
NodeType::Render,
|
|
||||||
Some(PipelineDescriptor::Render(RenderPipelineDescriptor {
|
|
||||||
label: Some("tint_pass".into()),
|
|
||||||
layouts: vec![bgl.clone()],
|
|
||||||
push_constant_ranges: vec![],
|
|
||||||
vertex: VertexState {
|
|
||||||
module: shader.clone(),
|
|
||||||
entry_point: "vs_main".into(),
|
|
||||||
buffers: vec![],
|
|
||||||
},
|
|
||||||
fragment: Some(FragmentState {
|
|
||||||
module: shader,
|
|
||||||
entry_point: "fs_main".into(),
|
|
||||||
targets: vec![Some(wgpu::ColorTargetState {
|
|
||||||
format: self.render_target.as_ref().unwrap().format(),
|
|
||||||
blend: Some(wgpu::BlendState::REPLACE),
|
|
||||||
write_mask: wgpu::ColorWrites::ALL,
|
|
||||||
})],
|
|
||||||
}),
|
|
||||||
depth_stencil: None,
|
|
||||||
primitive: wgpu::PrimitiveState::default(),
|
|
||||||
multisample: wgpu::MultisampleState::default(),
|
|
||||||
multiview: None,
|
|
||||||
})),
|
|
||||||
vec![(&TintPassSlots::TextureViewBindGroup, bg.into(), Some(bgl))],
|
|
||||||
);
|
|
||||||
|
|
||||||
// desc.add_buffer_slot(
|
|
||||||
// FxaaPassSlots::Lights,
|
|
||||||
// SlotAttribute::Output,
|
|
||||||
// Some(SlotValue::Buffer(light_buffers.buffer.clone())),
|
|
||||||
// );
|
|
||||||
|
|
||||||
desc.add_slot(NodeSlot {
|
|
||||||
ty: SlotType::Frame,
|
|
||||||
attribute: SlotAttribute::Output,
|
|
||||||
label: TintPassSlots::Frame.into(),
|
|
||||||
value: Some(SlotValue::Lazy),
|
|
||||||
});
|
|
||||||
|
|
||||||
desc
|
|
||||||
}
|
|
||||||
|
|
||||||
fn prepare(
|
|
||||||
&mut self,
|
|
||||||
_: &mut crate::render::graph::RenderGraph,
|
|
||||||
_: &mut lyra_ecs::World,
|
|
||||||
_: &mut crate::render::graph::RenderGraphContext,
|
|
||||||
) {
|
|
||||||
//todo!()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn execute(
|
|
||||||
&mut self,
|
|
||||||
graph: &mut crate::render::graph::RenderGraph,
|
|
||||||
_: &crate::render::graph::NodeDesc,
|
|
||||||
context: &mut crate::render::graph::RenderGraphContext,
|
|
||||||
) {
|
|
||||||
let rt = self.render_target.as_ref().unwrap();
|
|
||||||
let frame = rt.create_frame();
|
|
||||||
|
|
||||||
let view = frame.texture()
|
|
||||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
|
|
||||||
let frame_slot = graph
|
|
||||||
.slot_value_mut(TintPassSlots::Frame)
|
|
||||||
.expect("somehow the frame slot is missing");
|
|
||||||
*frame_slot = SlotValue::Frame(Rc::new(RefCell::new(Some(frame))));
|
|
||||||
|
|
||||||
let bg = graph.bind_group(TintPassSlots::TextureViewBindGroup);
|
|
||||||
|
|
||||||
/* let view = graph
|
|
||||||
.slot_value(BasePassSlots::WindowTextureView)
|
|
||||||
.unwrap()
|
|
||||||
.as_texture_view()
|
|
||||||
.expect("BasePassSlots::WindowTextureView was not a TextureView slot"); */
|
|
||||||
|
|
||||||
{
|
|
||||||
let encoder = context.encoder.as_mut().unwrap();
|
|
||||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("tint_pass"),
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Load,
|
|
||||||
store: true,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
pass.set_bind_group(0, bg, &[]);
|
|
||||||
pass.draw(0..4, 0..1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -39,7 +39,7 @@ impl RenderTarget {
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
dimension: wgpu::TextureDimension::D2,
|
dimension: wgpu::TextureDimension::D2,
|
||||||
format,
|
format,
|
||||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::COPY_SRC,
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
|
||||||
view_formats: &[],
|
view_formats: &[],
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -89,21 +89,6 @@ impl RenderTarget {
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Create the frame of the RenderTarget.
|
|
||||||
///
|
|
||||||
/// If this is target is a surface and the frame texture was already retrieved from the
|
|
||||||
/// swap chain, a [`wgpu::SurfaceError`] error will be returned.
|
|
||||||
pub fn create_frame(&self) -> Frame {
|
|
||||||
let texture = self.frame_texture()
|
|
||||||
.expect("failed to create frame texture"); // TODO: should be returned to the user
|
|
||||||
let size = self.size();
|
|
||||||
|
|
||||||
Frame {
|
|
||||||
size,
|
|
||||||
texture,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub enum FrameTexture {
|
pub enum FrameTexture {
|
||||||
|
@ -111,12 +96,10 @@ pub enum FrameTexture {
|
||||||
Texture(Arc<wgpu::Texture>),
|
Texture(Arc<wgpu::Texture>),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Represents the current frame that is being rendered to.
|
#[allow(dead_code)]
|
||||||
//#[allow(dead_code)]
|
|
||||||
pub struct Frame {
|
pub struct Frame {
|
||||||
/* pub(crate) device: Arc<wgpu::Device>,
|
pub(crate) device: Arc<wgpu::Device>,
|
||||||
pub(crate) queue: Arc<wgpu::Queue>, */
|
pub(crate) queue: Arc<wgpu::Queue>,
|
||||||
pub(crate) size: math::UVec2,
|
|
||||||
pub(crate) texture: FrameTexture,
|
pub(crate) texture: FrameTexture,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -137,178 +120,4 @@ impl Frame {
|
||||||
FrameTexture::Texture(_) => {},
|
FrameTexture::Texture(_) => {},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The size of the frame
|
|
||||||
pub fn size(&self) -> math::UVec2 {
|
|
||||||
self.size
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Stores the current frame, and the render target it came from.
|
|
||||||
pub struct FrameTarget {
|
|
||||||
pub render_target: RenderTarget,
|
|
||||||
/// None when a frame has not been created yet
|
|
||||||
pub frame: Option<Frame>,
|
|
||||||
/// The view to use to render to the frame.
|
|
||||||
pub frame_view: Option<wgpu::TextureView>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FrameTarget {
|
|
||||||
pub fn new(render_target: RenderTarget) -> Self {
|
|
||||||
Self {
|
|
||||||
render_target,
|
|
||||||
frame: None,
|
|
||||||
frame_view: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the size of the [`RenderTarget`].
|
|
||||||
pub fn size(&self) -> math::UVec2 {
|
|
||||||
self.render_target.size()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the [`wgpu::TextureFormat`] of the [`RenderTarget`].
|
|
||||||
pub fn format(&self) -> wgpu::TextureFormat {
|
|
||||||
self.render_target.format()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Create the frame using the inner [`RenderTarget`].
|
|
||||||
pub fn create_frame(&mut self) -> &mut Frame {
|
|
||||||
self.frame = Some(self.render_target.create_frame());
|
|
||||||
self.frame.as_mut().unwrap()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Create the [`wgpu::TextureView`] for the [`Frame`], storing it in self and returning a reference to it.
|
|
||||||
pub fn create_frame_view(&mut self) -> &wgpu::TextureView {
|
|
||||||
let frame = self.frame.as_ref().expect("frame was not created, cannot create view");
|
|
||||||
|
|
||||||
self.frame_view = Some(frame.texture().create_view(&wgpu::TextureViewDescriptor::default()));
|
|
||||||
self.frame_view.as_ref().unwrap()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct TargetViewChain {
|
|
||||||
source: FrameTarget,
|
|
||||||
dest: FrameTarget,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl TargetViewChain {
|
|
||||||
pub fn next(&mut self, encoder: &mut wgpu::CommandEncoder) {
|
|
||||||
let size = self.source.size();
|
|
||||||
let size = wgpu::Extent3d {
|
|
||||||
width: size.x,
|
|
||||||
height: size.y,
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
let source_tex = self.source.frame.as_ref().unwrap().texture();
|
|
||||||
let dest_tex = self.dest.frame.as_ref().unwrap().texture();
|
|
||||||
|
|
||||||
let source_ict = wgpu::ImageCopyTexture {
|
|
||||||
texture: source_tex,
|
|
||||||
mip_level: 0,
|
|
||||||
origin: wgpu::Origin3d::ZERO,
|
|
||||||
aspect: wgpu::TextureAspect::All,
|
|
||||||
};
|
|
||||||
|
|
||||||
let dest_ict = wgpu::ImageCopyTexture {
|
|
||||||
texture: dest_tex,
|
|
||||||
mip_level: 0,
|
|
||||||
origin: wgpu::Origin3d::ZERO,
|
|
||||||
aspect: wgpu::TextureAspect::All,
|
|
||||||
};
|
|
||||||
|
|
||||||
encoder.copy_texture_to_texture(source_ict, dest_ict, size);
|
|
||||||
std::mem::swap(&mut self.source, &mut self.dest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct ViewTarget {
|
|
||||||
device: Arc<wgpu::Device>,
|
|
||||||
/// The primary RenderTarget, likely a Surface
|
|
||||||
pub primary: FrameTarget,
|
|
||||||
pub chain: Option<TargetViewChain>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ViewTarget {
|
|
||||||
pub fn new(device: Arc<wgpu::Device>, primary: RenderTarget) -> Self {
|
|
||||||
Self {
|
|
||||||
device,
|
|
||||||
primary: FrameTarget::new(primary),
|
|
||||||
chain: None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn size(&self) -> math::UVec2 {
|
|
||||||
self.primary.size()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn format(&self) -> wgpu::TextureFormat {
|
|
||||||
self.primary.format()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn resize(&mut self, device: &wgpu::Device, size: math::UVec2) {
|
|
||||||
self.primary.render_target.resize(device, size);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Cycle the target view chain, storing it in self, and returning a mutable borrow to it.
|
|
||||||
pub fn next_chain(&mut self, encoder: &mut wgpu::CommandEncoder) -> &mut TargetViewChain {
|
|
||||||
// TODO: check if chain has already been made. If it has, use next on it.
|
|
||||||
let _ = encoder;
|
|
||||||
let format = self.primary.format();
|
|
||||||
let size = self.primary.size();
|
|
||||||
|
|
||||||
let mut source = FrameTarget::new(RenderTarget::new_texture(&self.device, format, size));
|
|
||||||
source.create_frame();
|
|
||||||
source.create_frame_view();
|
|
||||||
|
|
||||||
let mut dest = FrameTarget::new(RenderTarget::new_texture(&self.device, format, size));
|
|
||||||
dest.create_frame();
|
|
||||||
dest.create_frame_view();
|
|
||||||
|
|
||||||
self.chain = Some(TargetViewChain {
|
|
||||||
source,
|
|
||||||
dest,
|
|
||||||
});
|
|
||||||
//self.reset_chain(encoder);
|
|
||||||
self.chain.as_mut().unwrap()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Get the [`wgpu::TextureView`] to render to
|
|
||||||
pub fn render_view(&self) -> &wgpu::TextureView {
|
|
||||||
let chain = self.chain.as_ref().unwrap();
|
|
||||||
chain.source.frame_view.as_ref().unwrap()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Copy the chain target to the primary target
|
|
||||||
///
|
|
||||||
/// The primary target must have `wgpu::TextureUsages::COPY_DST`.
|
|
||||||
pub fn copy_to_primary(&self, encoder: &mut wgpu::CommandEncoder) {
|
|
||||||
let chain = self.chain.as_ref().unwrap();
|
|
||||||
let chain_tex = chain.source.frame.as_ref().unwrap().texture();
|
|
||||||
|
|
||||||
let source_ict = wgpu::ImageCopyTexture {
|
|
||||||
texture: chain_tex,
|
|
||||||
mip_level: 0,
|
|
||||||
origin: wgpu::Origin3d::ZERO,
|
|
||||||
aspect: wgpu::TextureAspect::All,
|
|
||||||
};
|
|
||||||
|
|
||||||
let dest_tex = self.primary.frame.as_ref().unwrap().texture();
|
|
||||||
let dest_ict = wgpu::ImageCopyTexture {
|
|
||||||
texture: dest_tex,
|
|
||||||
mip_level: 0,
|
|
||||||
origin: wgpu::Origin3d::ZERO,
|
|
||||||
aspect: wgpu::TextureAspect::All,
|
|
||||||
};
|
|
||||||
|
|
||||||
let size = self.primary.size();
|
|
||||||
let size = wgpu::Extent3d {
|
|
||||||
width: size.x,
|
|
||||||
height: size.y,
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
encoder.copy_texture_to_texture(source_ict, dest_ict, size);
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -1,7 +1,5 @@
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::collections::VecDeque;
|
use std::collections::VecDeque;
|
||||||
use std::ops::{Deref, DerefMut};
|
use std::ops::{Deref, DerefMut};
|
||||||
use std::rc::Rc;
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use lyra_ecs::World;
|
use lyra_ecs::World;
|
||||||
|
@ -9,7 +7,7 @@ use lyra_game_derive::RenderGraphLabel;
|
||||||
use tracing::{debug, instrument, warn};
|
use tracing::{debug, instrument, warn};
|
||||||
use winit::window::Window;
|
use winit::window::Window;
|
||||||
|
|
||||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshesPassLabel, PresentPass, PresentPassLabel, RenderGraphLabelValue, RenderTarget, SubGraphNode, ViewTarget};
|
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshesPassLabel, PresentPass, PresentPassLabel, RenderGraphLabelValue, RenderTarget, SubGraphNode, TintPass, TintPassLabel, TintPassSlots};
|
||||||
|
|
||||||
use super::graph::RenderGraph;
|
use super::graph::RenderGraph;
|
||||||
use super::{resource::RenderPipeline, render_job::RenderJob};
|
use super::{resource::RenderPipeline, render_job::RenderJob};
|
||||||
|
@ -116,7 +114,7 @@ impl BasicRenderer {
|
||||||
.find(|f| f.describe().srgb)
|
.find(|f| f.describe().srgb)
|
||||||
.unwrap_or(surface_caps.formats[0]);
|
.unwrap_or(surface_caps.formats[0]);
|
||||||
let config = wgpu::SurfaceConfiguration {
|
let config = wgpu::SurfaceConfiguration {
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
format: surface_format,
|
format: surface_format,
|
||||||
width: size.width,
|
width: size.width,
|
||||||
height: size.height,
|
height: size.height,
|
||||||
|
@ -129,16 +127,35 @@ impl BasicRenderer {
|
||||||
let device = Arc::new(device);
|
let device = Arc::new(device);
|
||||||
let queue = Arc::new(queue);
|
let queue = Arc::new(queue);
|
||||||
|
|
||||||
|
let surface_size = wgpu::Extent3d {
|
||||||
|
width: config.width,
|
||||||
|
height: config.height,
|
||||||
|
depth_or_array_layers: 1
|
||||||
|
};
|
||||||
let surface_target = RenderTarget::from_surface(surface, config);
|
let surface_target = RenderTarget::from_surface(surface, config);
|
||||||
let view_target = Rc::new(RefCell::new(ViewTarget::new(device.clone(), surface_target)));
|
|
||||||
|
|
||||||
let mut main_graph = RenderGraph::new(device.clone(), queue.clone(), view_target.clone());
|
let headless_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: Some("headless_texture"),
|
||||||
|
size: surface_size,
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: surface_format,
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT // we'll be rendering to it
|
||||||
|
| wgpu::TextureUsages::TEXTURE_BINDING,
|
||||||
|
view_formats: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let headless_target = RenderTarget::from(headless_texture);
|
||||||
|
|
||||||
|
|
||||||
|
let mut main_graph = RenderGraph::new(device.clone(), queue.clone());
|
||||||
|
|
||||||
debug!("Adding base pass");
|
debug!("Adding base pass");
|
||||||
main_graph.add_node(BasePassLabel, BasePass::new());
|
main_graph.add_node(BasePassLabel, BasePass::new(surface_target));
|
||||||
|
|
||||||
{
|
{
|
||||||
let mut forward_plus_graph = RenderGraph::new(device.clone(), queue.clone(), view_target.clone());
|
let mut forward_plus_graph = RenderGraph::new(device.clone(), queue.clone());
|
||||||
|
|
||||||
debug!("Adding light base pass");
|
debug!("Adding light base pass");
|
||||||
forward_plus_graph.add_node(LightBasePassLabel, LightBasePass::new());
|
forward_plus_graph.add_node(LightBasePassLabel, LightBasePass::new());
|
||||||
|
@ -154,8 +171,8 @@ impl BasicRenderer {
|
||||||
main_graph.add_sub_graph(TestSubGraphLabel, forward_plus_graph);
|
main_graph.add_sub_graph(TestSubGraphLabel, forward_plus_graph);
|
||||||
main_graph.add_node(TestSubGraphLabel, SubGraphNode::new(TestSubGraphLabel,
|
main_graph.add_node(TestSubGraphLabel, SubGraphNode::new(TestSubGraphLabel,
|
||||||
vec![
|
vec![
|
||||||
/* RenderGraphLabelValue::from(BasePassSlots::WindowTextureView),
|
RenderGraphLabelValue::from(BasePassSlots::WindowTextureView),
|
||||||
RenderGraphLabelValue::from(BasePassSlots::MainRenderTarget), */
|
RenderGraphLabelValue::from(BasePassSlots::MainRenderTarget),
|
||||||
RenderGraphLabelValue::from(BasePassSlots::DepthTexture),
|
RenderGraphLabelValue::from(BasePassSlots::DepthTexture),
|
||||||
RenderGraphLabelValue::from(BasePassSlots::DepthTextureView),
|
RenderGraphLabelValue::from(BasePassSlots::DepthTextureView),
|
||||||
RenderGraphLabelValue::from(BasePassSlots::Camera),
|
RenderGraphLabelValue::from(BasePassSlots::Camera),
|
||||||
|
@ -164,12 +181,12 @@ impl BasicRenderer {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
//let present_pass_label = PresentPassLabel::new(BasePassSlots::Frame);//TintPassSlots::Frame);
|
let present_pass_label = PresentPassLabel::new(BasePassSlots::Frame);//TintPassSlots::Frame);
|
||||||
let p = PresentPass::default();
|
let p = PresentPass::from_node_label(present_pass_label.clone());
|
||||||
main_graph.add_node(PresentPassLabel, p);
|
main_graph.add_node(p.label.clone(), p);
|
||||||
|
|
||||||
main_graph.add_edge(BasePassLabel, TestSubGraphLabel);
|
main_graph.add_edge(BasePassLabel, TestSubGraphLabel);
|
||||||
main_graph.add_edge(TestSubGraphLabel, PresentPassLabel);
|
main_graph.add_edge(TestSubGraphLabel, present_pass_label);
|
||||||
|
|
||||||
/* debug!("Adding base pass");
|
/* debug!("Adding base pass");
|
||||||
g.add_node(BasePassLabel, BasePass::new(surface_target));
|
g.add_node(BasePassLabel, BasePass::new(surface_target));
|
||||||
|
@ -242,10 +259,9 @@ impl Renderer for BasicRenderer {
|
||||||
self.size = new_size;
|
self.size = new_size;
|
||||||
|
|
||||||
// update surface config and the surface
|
// update surface config and the surface
|
||||||
/* let mut rt = self.graph.slot_value_mut(BasePassSlots::MainRenderTarget)
|
let mut rt = self.graph.slot_value_mut(BasePassSlots::MainRenderTarget)
|
||||||
.unwrap().as_render_target_mut().unwrap();
|
.unwrap().as_render_target_mut().unwrap();
|
||||||
rt.resize(&self.device, math::UVec2::new(new_size.width, new_size.height)); */
|
rt.resize(&self.device, math::UVec2::new(new_size.width, new_size.height));
|
||||||
self.graph.view_target_mut().resize(&self.device, math::UVec2::new(new_size.width, new_size.height));
|
|
||||||
/* rt.surface_config.width = new_size.width;
|
/* rt.surface_config.width = new_size.width;
|
||||||
rt.surface_config.height = new_size.height;
|
rt.surface_config.height = new_size.height;
|
||||||
rt.surface.configure(&self.device, &rt.surface_config); */
|
rt.surface.configure(&self.device, &rt.surface_config); */
|
||||||
|
@ -253,8 +269,6 @@ impl Renderer for BasicRenderer {
|
||||||
// update screen size resource in ecs
|
// update screen size resource in ecs
|
||||||
let mut world_ss = world.get_resource_mut::<ScreenSize>();
|
let mut world_ss = world.get_resource_mut::<ScreenSize>();
|
||||||
world_ss.0 = glam::UVec2::new(new_size.width, new_size.height);
|
world_ss.0 = glam::UVec2::new(new_size.width, new_size.height);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,31 +0,0 @@
|
||||||
@group(0) @binding(0)
|
|
||||||
var t_screen: texture_2d<f32>;
|
|
||||||
@group(0) @binding(1)
|
|
||||||
var s_screen: sampler;
|
|
||||||
|
|
||||||
struct VertexOutput {
|
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
|
||||||
@location(0) tex_coords: vec2<f32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_main(
|
|
||||||
@builtin(vertex_index) vertex_index: u32,
|
|
||||||
) -> VertexOutput {
|
|
||||||
|
|
||||||
const vertices = array<vec4<f32>, 4>(vec4<f32>(-1.0, -1.0, 0.0, 1.0), vec4<f32>(1.0, -1.0, 0.0, 1.0), vec4<f32>(-1.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0));
|
|
||||||
const tex_coords = array<vec2<f32>, 4>(vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 0.0), vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 1.0));
|
|
||||||
|
|
||||||
var out: VertexOutput;
|
|
||||||
out.clip_position = vertices[vertex_index];
|
|
||||||
out.tex_coords = tex_coords[vertex_index];
|
|
||||||
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
||||||
let rgb: vec3<f32> = textureSample(t_screen, s_screen, in.tex_coords).xyz;
|
|
||||||
rgb *= vec3<f32>(0.8);
|
|
||||||
return vec4<f32>(rgb, 1.0);
|
|
||||||
}
|
|
Loading…
Reference in New Issue