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2eeca335e2
...
007b1047ef
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@ -160,10 +160,6 @@ impl<E: Event> EventReader<E> {
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pub fn len(&self) -> usize {
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self.buf.len()
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}
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pub fn is_empty(&self) -> bool {
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self.len() == 0
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}
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}
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impl<E: Event> Iterator for EventReader<E> {
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|
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@ -92,7 +92,10 @@ impl<T: Button> InputButtons<T> {
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pub fn was_just_pressed(&self, button: T) -> bool {
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let hash = Self::get_button_hash(&button);
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match self.button_events.get(&hash) {
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Some(button_event) => matches!(button_event, ButtonEvent::JustPressed(b) if button == *b),
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Some(button_event) => match button_event {
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ButtonEvent::JustPressed(b) if button == *b => true,
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_ => false,
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},
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None => false
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}
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}
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@ -102,8 +105,11 @@ impl<T: Button> InputButtons<T> {
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/// This must be done so that a key does not stay as JustPressed between multiple ticks
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pub fn update(&mut self) {
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for bev in self.button_events.values_mut() {
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if let ButtonEvent::JustPressed(btn) = bev {
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*bev = ButtonEvent::Pressed(btn.clone());
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match bev {
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ButtonEvent::JustPressed(btn) => {
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*bev = ButtonEvent::Pressed(btn.clone());
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},
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_ => {},
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}
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}
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}
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|
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@ -67,7 +67,7 @@ impl<T> AVec<T> {
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#[inline(always)]
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fn slot_size(&self) -> usize {
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let a = self.align - 1;
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(mem::align_of::<T>() + (a)) & !a
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mem::align_of::<T>() + (a) & !a
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}
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/// # Panics
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@ -240,11 +240,6 @@ impl<T> AVec<T> {
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self.len
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}
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#[inline(always)]
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pub fn is_empty(&self) -> bool {
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self.len == 0
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}
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/// Returns the capacity of the vector.
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///
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/// The capacity is the amount of elements that the vector can store without reallocating.
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@ -1,6 +1,6 @@
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mod node;
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use std::{
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cell::{Ref, RefCell, RefMut}, collections::VecDeque, fmt::Debug, hash::Hash, rc::Rc, sync::Arc
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cell::{Ref, RefCell, RefMut}, collections::{HashMap, VecDeque}, fmt::Debug, hash::Hash, rc::Rc, sync::Arc
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};
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use lyra_ecs::World;
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@ -20,13 +20,14 @@ pub use render_target::*;
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use rustc_hash::FxHashMap;
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use tracing::{debug_span, instrument, trace, warn};
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use wgpu::CommandEncoder;
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use wgpu::{CommandEncoder, ComputePass};
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use super::resource::{ComputePipeline, Pass, Pipeline, RenderPipeline};
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use super::resource::{ComputePipeline, Pipeline, RenderPipeline};
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/// A trait that represents the label of a resource, slot, or node in the [`RenderGraph`].
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pub trait RenderGraphLabel: Debug + 'static {
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fn rc_clone(&self) -> Rc<dyn RenderGraphLabel>;
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//fn as_dyn(&self) -> &dyn RenderGraphLabel;
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//fn as_partial_eq(&self) -> &dyn PartialEq<dyn RenderGraphLabel>;
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fn as_label_hash(&self) -> u64;
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fn label_eq_rc(&self, other: &Rc<dyn RenderGraphLabel>) -> bool {
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@ -38,7 +39,8 @@ pub trait RenderGraphLabel: Debug + 'static {
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}
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}
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/// An owned [`RenderGraphLabel`].
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pub struct RenderGraphHash(u64);
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#[derive(Clone)]
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pub struct RenderGraphLabelValue(Rc<dyn RenderGraphLabel>);
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@ -80,39 +82,45 @@ impl PartialEq for RenderGraphLabelValue {
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impl Eq for RenderGraphLabelValue {}
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struct NodeEntry {
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/// The Node
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struct PassEntry {
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inner: Arc<RefCell<dyn Node>>,
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/// The Node descriptor
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desc: Rc<RefCell<NodeDesc>>,
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/// The index of the node in the execution graph
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/// The index of the pass in the execution graph
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graph_index: petgraph::matrix_graph::NodeIndex<usize>,
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/// The Node's optional pipeline
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pipeline: Rc<RefCell<Option<Pipeline>>>,
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pipeline: Rc<RefCell<Option<PipelineResource>>>,
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}
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#[derive(Clone)]
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struct BindGroupEntry {
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label: RenderGraphLabelValue,
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pub struct BindGroupEntry {
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pub label: RenderGraphLabelValue,
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/// BindGroup
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bg: Rc<wgpu::BindGroup>,
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pub bg: Rc<wgpu::BindGroup>,
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/// BindGroupLayout
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layout: Option<Rc<wgpu::BindGroupLayout>>,
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pub layout: Option<Rc<wgpu::BindGroupLayout>>,
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}
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#[allow(dead_code)]
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#[derive(Clone)]
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struct ResourceSlot {
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struct ResourcedSlot {
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label: RenderGraphLabelValue,
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ty: SlotType,
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value: SlotValue,
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}
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/// Stores the pipeline and other resources it uses.
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///
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/// This stores the bind groups that have been created for it
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pub struct PipelineResource {
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pub pipeline: Pipeline,
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/// Lookup map for bind groups using names
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pub bg_layout_name_lookup: HashMap<String, u32>,
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}
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pub struct RenderGraph {
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device: Arc<wgpu::Device>,
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queue: Arc<wgpu::Queue>,
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slots: FxHashMap<RenderGraphLabelValue, ResourceSlot>,
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nodes: FxHashMap<RenderGraphLabelValue, NodeEntry>,
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slots: FxHashMap<RenderGraphLabelValue, ResourcedSlot>,
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nodes: FxHashMap<RenderGraphLabelValue, PassEntry>,
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sub_graphs: FxHashMap<RenderGraphLabelValue, RenderGraph>,
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bind_groups: FxHashMap<RenderGraphLabelValue, BindGroupEntry>,
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/// A directed graph used to determine dependencies of nodes.
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@ -135,7 +143,7 @@ impl RenderGraph {
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}
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pub fn device(&self) -> &wgpu::Device {
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&self.device
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&*self.device
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}
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/// Add a [`Node`] to the RenderGraph.
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@ -148,28 +156,39 @@ impl RenderGraph {
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/// * This means that the id of insert slots **ARE NOT STABLE**. **DO NOT** rely on them to
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/// not change. The IDs of output slots do stay the same.
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/// 3. Ensuring that no two slots share the same ID when the names do not match.
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#[instrument(skip(self, node), level = "debug")]
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pub fn add_node<P: Node>(&mut self, label: impl RenderGraphLabel, mut node: P) {
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let mut desc = node.desc(self);
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#[instrument(skip(self, pass), level = "debug")]
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pub fn add_node<P: Node>(&mut self, label: impl RenderGraphLabel, mut pass: P) {
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let mut desc = pass.desc(self);
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// collect all the slots of the node
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// collect all the slots of the pass
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for slot in &mut desc.slots {
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if let Some(other) = self
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.slots
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.get_mut(&slot.label)
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//.map(|s| (id, s))
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//.and_then(|id| self.slots.get_mut(id).map(|s| (id, s)))
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{
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debug_assert_eq!(
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slot.ty, other.ty,
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"slot {:?} in node {:?} does not match existing slot of same name",
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"slot {:?} in pass {:?} does not match existing slot of same name",
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slot.label, label
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);
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/* trace!(
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"Found existing slot for {:?}, changing id to {}",
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slot.label,
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id
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); */
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// if there is a slot of the same name
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//slot.id = *id;
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} else {
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debug_assert!(!self.slots.contains_key(&slot.label),
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"Reuse of id detected in render graph! Node: {:?}, slot: {:?}",
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"Reuse of id detected in render graph! Pass: {:?}, slot: {:?}",
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label, slot.label,
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);
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let res_slot = ResourceSlot {
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let res_slot = ResourcedSlot {
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label: slot.label.clone(),
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ty: slot.ty,
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value: slot.value.clone().unwrap_or(SlotValue::None),
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|
@ -193,8 +212,8 @@ impl RenderGraph {
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self.nodes.insert(
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label,
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NodeEntry {
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inner: Arc::new(RefCell::new(node)),
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PassEntry {
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inner: Arc::new(RefCell::new(pass)),
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desc: Rc::new(RefCell::new(desc)),
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graph_index: index,
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pipeline: Rc::new(RefCell::new(None)),
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|
@ -202,38 +221,42 @@ impl RenderGraph {
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);
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}
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/// Creates all buffers required for the nodes.
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/// Creates all buffers required for the passes, also creates an internal execution path.
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///
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/// This only needs to be ran when the [`Node`]s in the graph change, or they are removed or
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/// added.
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#[instrument(skip(self, device))]
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pub fn setup(&mut self, device: &wgpu::Device) {
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// For all nodes, create their pipelines
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for node in self.nodes.values_mut() {
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let desc = (*node.desc).borrow();
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// For all passes, create their pipelines
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for pass in self.nodes.values_mut() {
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let desc = (*pass.desc).borrow();
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if let Some(pipeline_desc) = &desc.pipeline_desc {
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let pipeline = match desc.ty {
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NodeType::Render => Pipeline::Render(RenderPipeline::create(
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device,
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pipeline_desc
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.as_render_pipeline_descriptor()
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.expect("got compute pipeline descriptor in a render node"),
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.expect("got compute pipeline descriptor in a render pass"),
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)),
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NodeType::Compute => Pipeline::Compute(ComputePipeline::create(
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device,
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pipeline_desc
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.as_compute_pipeline_descriptor()
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.expect("got render pipeline descriptor in a compute node"),
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.expect("got render pipeline descriptor in a compute pass"),
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)),
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NodeType::Presenter | NodeType::Node | NodeType::Graph => {
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panic!("Present or Node RenderGraph nodes should not have a pipeline descriptor!");
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panic!("Present or Node RenderGraph passes should not have a pipeline descriptor!");
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},
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};
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drop(desc);
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let res = PipelineResource {
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pipeline,
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bg_layout_name_lookup: Default::default(),
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};
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let mut node_pipeline = node.pipeline.borrow_mut();
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*node_pipeline = Some(pipeline);
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let mut pipeline = pass.pipeline.borrow_mut();
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*pipeline = Some(res);
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}
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}
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|
@ -252,18 +275,18 @@ impl RenderGraph {
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let mut sorted: VecDeque<RenderGraphLabelValue> = petgraph::algo::toposort(&self.node_graph, None)
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.expect("RenderGraph had cycled!")
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.iter()
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.map(|i| self.node_graph[*i].clone())
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.map(|i| self.node_graph[i.clone()].clone())
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.collect();
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while let Some(node_label) = sorted.pop_front() {
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let node = self.nodes.get(&node_label).unwrap();
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while let Some(pass_label) = sorted.pop_front() {
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let pass = self.nodes.get(&pass_label).unwrap();
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let device = self.device.clone();
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let queue = self.queue.clone();
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let inner = node.inner.clone();
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let inner = pass.inner.clone();
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let mut inner = inner.borrow_mut();
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let mut context = RenderGraphContext::new(device, queue, None, node_label.clone());
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let mut context = RenderGraphContext::new(device, queue, None, pass_label.clone());
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inner.prepare(self, world, &mut context);
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buffer_writes.append(&mut context.buffer_writes);
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}
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|
@ -277,12 +300,14 @@ impl RenderGraph {
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let slot = self
|
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.slots
|
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.get(&bufwr.target_slot)
|
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.unwrap_or_else(|| panic!("Failed to find slot '{:?}' for buffer write",
|
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bufwr.target_slot));
|
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.expect(&format!(
|
||||
"Failed to find slot '{:?}' for buffer write",
|
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bufwr.target_slot
|
||||
));
|
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let buf = slot
|
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.value
|
||||
.as_buffer()
|
||||
.unwrap_or_else(|| panic!("Slot '{:?}' is not a buffer", bufwr.target_slot));
|
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.expect(&format!("Slot '{:?}' is not a buffer", bufwr.target_slot));
|
||||
|
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self.queue.write_buffer(buf, bufwr.offset, &bufwr.bytes);
|
||||
}
|
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|
@ -300,7 +325,7 @@ impl RenderGraph {
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let mut sorted: VecDeque<RenderGraphLabelValue> = petgraph::algo::toposort(&self.node_graph, None)
|
||||
.expect("RenderGraph had cycled!")
|
||||
.iter()
|
||||
.map(|i| self.node_graph[*i].clone())
|
||||
.map(|i| self.node_graph[i.clone()].clone())
|
||||
.collect();
|
||||
|
||||
// A bit of 'encoder hot potato' is played using this.
|
||||
|
@ -310,12 +335,12 @@ impl RenderGraph {
|
|||
// the encoder will be submitted and a new one will be made.
|
||||
let mut encoder = Some(self.create_encoder());
|
||||
|
||||
while let Some(node_label) = sorted.pop_front() {
|
||||
let node = self.nodes.get(&node_label).unwrap();
|
||||
let node_inn = node.inner.clone();
|
||||
while let Some(pass_label) = sorted.pop_front() {
|
||||
let pass = self.nodes.get(&pass_label).unwrap();
|
||||
let pass_inn = pass.inner.clone();
|
||||
|
||||
let node_desc = node.desc.clone();
|
||||
let node_desc = (*node_desc).borrow();
|
||||
let pass_desc = pass.desc.clone();
|
||||
let pass_desc = (*pass_desc).borrow();
|
||||
|
||||
// clone of the Rc's is required to appease the borrow checker
|
||||
let device = self.device.clone();
|
||||
|
@ -326,11 +351,11 @@ impl RenderGraph {
|
|||
encoder = Some(self.create_encoder());
|
||||
}
|
||||
|
||||
let mut context = RenderGraphContext::new(device, queue, encoder.take(), node_label.clone());
|
||||
let mut context = RenderGraphContext::new(device, queue, encoder.take(), pass_label.clone());
|
||||
|
||||
trace!("Executing {:?}", node_label.0);
|
||||
let mut inner = node_inn.borrow_mut();
|
||||
inner.execute(self, &node_desc, &mut context);
|
||||
trace!("Executing {:?}", pass_label.0);
|
||||
let mut inner = pass_inn.borrow_mut();
|
||||
inner.execute(self, &pass_desc, &mut context);
|
||||
|
||||
// take back the encoder from the context
|
||||
encoder = context.encoder;
|
||||
|
@ -359,9 +384,8 @@ impl RenderGraph {
|
|||
.and_then(|p| {
|
||||
let v = p.pipeline.borrow();
|
||||
|
||||
#[allow(clippy::manual_map)]
|
||||
match &*v {
|
||||
Some(_) => Some(Ref::map(v, |p| p.as_ref().unwrap())),
|
||||
Some(_) => Some(Ref::map(v, |p| &p.as_ref().unwrap().pipeline)),
|
||||
None => None,
|
||||
}
|
||||
})
|
||||
|
@ -424,26 +448,27 @@ impl RenderGraph {
|
|||
/// &mut pass,
|
||||
/// &[
|
||||
/// // retrieves the `BasePassSlots::DepthTexture` bind group and sets the index 0 in the
|
||||
/// // node to it.
|
||||
/// (&BaseNodeSlots::DepthTexture, 0),
|
||||
/// (&BaseNodeSlots::Camera, 1),
|
||||
/// (&LightBaseNodeSlots::Lights, 2),
|
||||
/// (&LightCullComputeNodeSlots::LightIndicesGridGroup, 3),
|
||||
/// (&BaseNodeSlots::ScreenSize, 4),
|
||||
/// // pass to it.
|
||||
/// (&BasePassSlots::DepthTexture, 0),
|
||||
/// (&BasePassSlots::Camera, 1),
|
||||
/// (&LightBasePassSlots::Lights, 2),
|
||||
/// (&LightCullComputePassSlots::LightIndicesGridGroup, 3),
|
||||
/// (&BasePassSlots::ScreenSize, 4),
|
||||
/// ],
|
||||
/// );
|
||||
/// ```
|
||||
///
|
||||
/// # Panics
|
||||
/// Panics if a bind group of a provided name is not found.
|
||||
pub fn set_bind_groups<'a, P: Pass<'a>>(
|
||||
pub fn set_bind_groups<'a>(
|
||||
&'a self,
|
||||
pass: &mut P,
|
||||
pass: &mut ComputePass<'a>,
|
||||
bind_groups: &[(&dyn RenderGraphLabel, u32)],
|
||||
) {
|
||||
for (label, index) in bind_groups {
|
||||
let bg = self
|
||||
.bind_group(label.rc_clone());
|
||||
//.expect(&format!("Could not find bind group '{:?}'", label));
|
||||
|
||||
pass.set_bind_group(*index, bg, &[]);
|
||||
}
|
||||
|
@ -453,9 +478,6 @@ impl RenderGraph {
|
|||
self.sub_graphs.get_mut(&label.into())
|
||||
}
|
||||
|
||||
/// Add a sub graph.
|
||||
///
|
||||
/// > Note: the sub graph is not ran unless you add a node that executes it. See [`SubGraphNode`].
|
||||
pub fn add_sub_graph<L: Into<RenderGraphLabelValue>>(&mut self, label: L, sub: RenderGraph) {
|
||||
self.sub_graphs.insert(label.into(), sub);
|
||||
}
|
||||
|
@ -526,7 +548,7 @@ impl SubGraphNode {
|
|||
}
|
||||
|
||||
impl Node for SubGraphNode {
|
||||
fn desc(&mut self, _: &mut RenderGraph) -> NodeDesc {
|
||||
fn desc<'a, 'b>(&'a mut self, _: &'b mut RenderGraph) -> NodeDesc {
|
||||
NodeDesc::new(NodeType::Graph, None, vec![])
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,6 @@ pub struct RenderGraphPipelineInfo {
|
|||
pub multiview: Option<NonZeroU32>,
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
impl RenderGraphPipelineInfo {
|
||||
pub fn new(
|
||||
label: &str,
|
||||
|
@ -161,7 +160,7 @@ impl RenderGraphPipelineInfo {
|
|||
label: Some(label.to_string()),
|
||||
bind_group_layouts: bind_group_layouts
|
||||
.into_iter()
|
||||
.map(Rc::new)
|
||||
.map(|bgl| Rc::new(bgl))
|
||||
.collect(),
|
||||
vertex,
|
||||
primitive,
|
||||
|
@ -356,7 +355,7 @@ impl NodeDesc {
|
|||
/// describes all resources the node requires for execution during the `execute` phase.
|
||||
pub trait Node: 'static {
|
||||
/// Retrieve a descriptor of the Node.
|
||||
fn desc(&mut self, graph: &mut RenderGraph) -> NodeDesc;
|
||||
fn desc<'a, 'b>(&'a mut self, graph: &'b mut RenderGraph) -> NodeDesc;
|
||||
|
||||
/// Prepare the node for rendering.
|
||||
///
|
||||
|
|
|
@ -55,7 +55,7 @@ impl Node for BasePass {
|
|||
.visibility(wgpu::ShaderStages::COMPUTE)
|
||||
.buffer_dynamic_offset(false)
|
||||
.contents(&[self.screen_size])
|
||||
.finish_parts(graph.device());
|
||||
.finish_parts(&graph.device());
|
||||
let screen_size_bgl = Rc::new(screen_size_bgl);
|
||||
let screen_size_bg = Rc::new(screen_size_bg);
|
||||
|
||||
|
@ -65,12 +65,12 @@ impl Node for BasePass {
|
|||
.visibility(wgpu::ShaderStages::all())
|
||||
.buffer_dynamic_offset(false)
|
||||
.contents(&[CameraUniform::default()])
|
||||
.finish_parts(graph.device());
|
||||
.finish_parts(&graph.device());
|
||||
let camera_bgl = Rc::new(camera_bgl);
|
||||
let camera_bg = Rc::new(camera_bg);
|
||||
|
||||
// create the depth texture using the utility struct, then take all the required fields
|
||||
let mut depth_texture = RenderTexture::create_depth_texture(graph.device(), self.screen_size, "depth_texture");
|
||||
let mut depth_texture = RenderTexture::create_depth_texture(&graph.device(), self.screen_size, "depth_texture");
|
||||
depth_texture.create_bind_group(&graph.device);
|
||||
|
||||
let dt_bg_pair = depth_texture.bindgroup_pair.unwrap();
|
||||
|
@ -135,6 +135,7 @@ impl Node for BasePass {
|
|||
) {
|
||||
let mut vt = graph.view_target_mut();
|
||||
vt.primary.create_frame();
|
||||
//vt.next_chain();
|
||||
vt.primary.create_frame_view();
|
||||
/* debug_assert!(
|
||||
!rt.current_texture.is_some(),
|
||||
|
|
|
@ -10,7 +10,7 @@ pub struct InitNode {
|
|||
}
|
||||
|
||||
impl Node for InitNode {
|
||||
fn desc(&mut self, _: &mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
||||
fn desc<'a, 'b>(&'a mut self, _: &'b mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
||||
let mut desc = NodeDesc::new(NodeType::Node, None, vec![]);
|
||||
// the slots can just be cloned since the slot attribute doesn't really matter much.
|
||||
desc.slots = self.slots.clone();
|
||||
|
|
|
@ -59,7 +59,7 @@ impl Node for LightCullComputePass {
|
|||
let light_index_counter_buffer =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("light_index_counter_buffer"),
|
||||
contents: bytemuck::cast_slice(&[0]),
|
||||
contents: &bytemuck::cast_slice(&[0]),
|
||||
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
|
|
|
@ -174,12 +174,12 @@ impl MeshPass {
|
|||
let material = self.material_buffers.entry(material.uuid())
|
||||
.or_insert_with(|| {
|
||||
debug!(uuid=material.uuid().to_string(), "Sending material to gpu");
|
||||
Rc::new(Material::from_resource(device, queue, self.texture_bind_group_layout.clone().unwrap(), &material_ref))
|
||||
Rc::new(Material::from_resource(&device, &queue, self.texture_bind_group_layout.clone().unwrap(), &material_ref))
|
||||
});
|
||||
|
||||
// TODO: support material uniforms from multiple uniforms
|
||||
let uni = MaterialUniform::from(&**material);
|
||||
queue.write_buffer(self.material_buffer.as_ref().unwrap(), 0, bytemuck::bytes_of(&uni));
|
||||
queue.write_buffer(&self.material_buffer.as_ref().unwrap(), 0, bytemuck::bytes_of(&uni));
|
||||
|
||||
MeshBufferStorage {
|
||||
buffer_vertex: vertex_buffer,
|
||||
|
@ -215,7 +215,7 @@ impl Node for MeshPass {
|
|||
//let transform_bgl = transforms.bindgroup_layout.clone();
|
||||
self.transforms = Some(transforms);
|
||||
|
||||
let texture_bind_group_layout = Rc::new(RenderTexture::create_layout(device));
|
||||
let texture_bind_group_layout = Rc::new(RenderTexture::create_layout(&device));
|
||||
self.texture_bind_group_layout = Some(texture_bind_group_layout.clone());
|
||||
|
||||
let (material_bgl, material_bg, material_buf, _) = BufferWrapper::builder()
|
||||
|
@ -232,7 +232,7 @@ impl Node for MeshPass {
|
|||
|
||||
// load the default texture
|
||||
let bytes = include_bytes!("../../default_texture.png");
|
||||
self.default_texture = Some(RenderTexture::from_bytes(device, &graph.queue, texture_bind_group_layout.clone(), bytes, "default_texture").unwrap());
|
||||
self.default_texture = Some(RenderTexture::from_bytes(&device, &graph.queue, texture_bind_group_layout.clone(), bytes, "default_texture").unwrap());
|
||||
|
||||
// get surface config format
|
||||
/* let main_rt = graph.slot_value(BasePassSlots::MainRenderTarget)
|
||||
|
@ -251,9 +251,7 @@ impl Node for MeshPass {
|
|||
source: include_str!("../../shaders/base.wgsl").to_string(),
|
||||
}); */
|
||||
|
||||
|
||||
|
||||
NodeDesc::new(
|
||||
let desc = NodeDesc::new(
|
||||
NodeType::Render,
|
||||
None,
|
||||
/* Some(PipelineDescriptor::Render(RenderPipelineDescriptor {
|
||||
|
@ -298,7 +296,9 @@ impl Node for MeshPass {
|
|||
vec![
|
||||
(&MeshesPassSlots::Material, material_bg, Some(material_bgl)),
|
||||
],
|
||||
)
|
||||
);
|
||||
|
||||
desc
|
||||
}
|
||||
|
||||
#[instrument(skip(self, graph, world, context))]
|
||||
|
@ -368,7 +368,7 @@ impl Node for MeshPass {
|
|||
let transforms = self.transforms.as_mut().unwrap();
|
||||
if transforms.needs_expand() {
|
||||
debug!("Expanding transform buffers");
|
||||
transforms.expand_buffers(device);
|
||||
transforms.expand_buffers(&device);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -377,14 +377,14 @@ impl Node for MeshPass {
|
|||
// if process mesh did not just create a new mesh, and the epoch
|
||||
// shows that the scene has changed, verify that the mesh buffers
|
||||
// dont need to be resent to the gpu.
|
||||
if !self.process_mesh(device, queue, entity, &mesh, mesh_han.uuid())
|
||||
if !self.process_mesh(&device, &queue, entity, &*mesh, mesh_han.uuid())
|
||||
&& mesh_epoch == last_epoch {
|
||||
self.check_mesh_buffers(device, queue, &mesh_han);
|
||||
self.check_mesh_buffers(&device, &queue, &mesh_han);
|
||||
}
|
||||
|
||||
let transforms = self.transforms.as_mut().unwrap();
|
||||
let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
|
||||
let transform_id = transforms.update_or_push(device, queue, &render_limits,
|
||||
let transform_id = transforms.update_or_push(&device, &queue, &render_limits,
|
||||
group, interp_transform.calculate_mat4(), glam::Mat3::from_quat(interp_transform.rotation));
|
||||
|
||||
let material = mesh.material.as_ref().unwrap()
|
||||
|
@ -409,15 +409,15 @@ impl Node for MeshPass {
|
|||
// if process mesh did not just create a new mesh, and the epoch
|
||||
// shows that the scene has changed, verify that the mesh buffers
|
||||
// dont need to be resent to the gpu.
|
||||
if !self.process_mesh(device, queue, entity, &mesh, mesh_han.uuid())
|
||||
if !self.process_mesh(&device, &queue, entity, &*mesh, mesh_han.uuid())
|
||||
&& scene_epoch == last_epoch {
|
||||
self.check_mesh_buffers(device, queue, &mesh_han);
|
||||
self.check_mesh_buffers(&device, &queue, &mesh_han);
|
||||
}
|
||||
|
||||
let transforms = self.transforms.as_mut().unwrap();
|
||||
let scene_mesh_group = TransformGroup::Res(scene_han.uuid(), mesh_han.uuid());
|
||||
let group = TransformGroup::OwnedGroup(entity, scene_mesh_group.into());
|
||||
let transform_id = transforms.update_or_push(device, queue, &render_limits,
|
||||
let transform_id = transforms.update_or_push(&device, &queue, &render_limits,
|
||||
group, mesh_interpo.calculate_mat4(), glam::Mat3::from_quat(mesh_interpo.rotation) );
|
||||
|
||||
let material = mesh.material.as_ref().unwrap()
|
||||
|
@ -436,7 +436,7 @@ impl Node for MeshPass {
|
|||
}
|
||||
|
||||
let transforms = self.transforms.as_mut().unwrap();
|
||||
transforms.send_to_gpu(queue);
|
||||
transforms.send_to_gpu(&queue);
|
||||
|
||||
if self.pipeline.is_none() {
|
||||
let device = graph.device();
|
||||
|
@ -537,7 +537,7 @@ impl Node for MeshPass {
|
|||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view,
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
|
@ -551,7 +551,7 @@ impl Node for MeshPass {
|
|||
})],
|
||||
// enable depth buffer
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: depth_view,
|
||||
view: &depth_view,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.0),
|
||||
store: true,
|
||||
|
@ -560,7 +560,7 @@ impl Node for MeshPass {
|
|||
}),
|
||||
});
|
||||
|
||||
pass.set_pipeline(pipeline);
|
||||
pass.set_pipeline(&pipeline);
|
||||
|
||||
//let material_buffer_bg = self.material_buffer.as_ref().unwrap().bindgroup();
|
||||
let default_texture = self.default_texture.as_ref().unwrap();
|
||||
|
@ -596,11 +596,11 @@ impl Node for MeshPass {
|
|||
let offset = transforms.buffer_offset(job.transform_id);
|
||||
pass.set_bind_group(1, bindgroup, &[ offset, ]);
|
||||
|
||||
pass.set_bind_group(2, camera_bg, &[]);
|
||||
pass.set_bind_group(3, lights_bg, &[]);
|
||||
pass.set_bind_group(4, material_bg, &[]);
|
||||
pass.set_bind_group(2, &camera_bg, &[]);
|
||||
pass.set_bind_group(3, &lights_bg, &[]);
|
||||
pass.set_bind_group(4, &material_bg, &[]);
|
||||
|
||||
pass.set_bind_group(6, light_grid_bg, &[]);
|
||||
pass.set_bind_group(6, &light_grid_bg, &[]);
|
||||
|
||||
// if this mesh uses indices, use them to draw the mesh
|
||||
if let Some((idx_type, indices)) = buffers.buffer_indices.as_ref() {
|
||||
|
|
|
@ -15,7 +15,7 @@ pub struct PresentPass;
|
|||
|
||||
impl PresentPass {
|
||||
pub fn new() -> Self {
|
||||
Self
|
||||
Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,15 @@ use crate::render::{
|
|||
resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, Shader, VertexState},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
pub enum TintPassSlots {
|
||||
InputRenderTarget,
|
||||
InputTextureView,
|
||||
|
||||
TextureViewBindGroup,
|
||||
Frame,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
pub struct TintPassLabel;
|
||||
|
||||
|
@ -14,9 +23,6 @@ pub struct TintPassLabel;
|
|||
pub struct TintPass {
|
||||
target_sampler: Option<wgpu::Sampler>,
|
||||
bgl: Option<Rc<wgpu::BindGroupLayout>>,
|
||||
/// Store bind groups for the input textures.
|
||||
/// The texture may change due to resizes, or changes to the view target chain
|
||||
/// from other nodes.
|
||||
bg_cache: HashMap<wgpu::Id, wgpu::BindGroup>,
|
||||
}
|
||||
|
||||
|
@ -27,9 +33,9 @@ impl TintPass {
|
|||
}
|
||||
|
||||
impl Node for TintPass {
|
||||
fn desc(
|
||||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
fn desc<'a, 'b>(
|
||||
&'a mut self,
|
||||
graph: &'b mut crate::render::graph::RenderGraph,
|
||||
) -> crate::render::graph::NodeDesc {
|
||||
let device = &graph.device;
|
||||
|
||||
|
@ -64,9 +70,7 @@ impl Node for TintPass {
|
|||
});
|
||||
|
||||
let vt = graph.view_target();
|
||||
|
||||
|
||||
NodeDesc::new(
|
||||
let desc = NodeDesc::new(
|
||||
NodeType::Render,
|
||||
Some(PipelineDescriptor::Render(RenderPipelineDescriptor {
|
||||
label: Some("tint_pass".into()),
|
||||
|
@ -92,7 +96,9 @@ impl Node for TintPass {
|
|||
multiview: None,
|
||||
})),
|
||||
vec![],
|
||||
)
|
||||
);
|
||||
|
||||
desc
|
||||
}
|
||||
|
||||
fn prepare(
|
||||
|
@ -112,7 +118,7 @@ impl Node for TintPass {
|
|||
) {
|
||||
let pipeline = graph
|
||||
.pipeline(context.label.clone())
|
||||
.expect("Failed to find pipeline for TintPass");
|
||||
.expect("Failed to find pipeline for MeshPass");
|
||||
|
||||
let mut vt = graph.view_target_mut();
|
||||
let chain = vt.get_chain();
|
||||
|
@ -148,7 +154,7 @@ impl Node for TintPass {
|
|||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("tint_pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: dest_view,
|
||||
view: &dest_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
|
@ -157,7 +163,7 @@ impl Node for TintPass {
|
|||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
pass.set_pipeline(pipeline.as_render());
|
||||
pass.set_pipeline(&pipeline.as_render());
|
||||
|
||||
pass.set_bind_group(0, bg, &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
|
|
|
@ -116,6 +116,8 @@ pub enum FrameTexture {
|
|||
/// Represents the current frame that is being rendered to.
|
||||
//#[allow(dead_code)]
|
||||
pub struct Frame {
|
||||
/* pub(crate) device: Arc<wgpu::Device>,
|
||||
pub(crate) queue: Arc<wgpu::Queue>, */
|
||||
pub(crate) size: math::UVec2,
|
||||
pub(crate) texture: FrameTexture,
|
||||
}
|
||||
|
@ -187,6 +189,8 @@ impl FrameTarget {
|
|||
}
|
||||
}
|
||||
|
||||
//struct TargetViewChainPrimary
|
||||
|
||||
pub struct TargetViewChain<'a> {
|
||||
pub source: &'a mut FrameTarget,
|
||||
pub dest: &'a mut FrameTarget,
|
||||
|
@ -200,7 +204,6 @@ struct ViewChain {
|
|||
}
|
||||
|
||||
impl ViewChain {
|
||||
/// Returns the currently active [`FrameTarget`].
|
||||
fn active(&self) -> &FrameTarget {
|
||||
if self.active == 0 {
|
||||
&self.source
|
||||
|
@ -231,17 +234,14 @@ impl ViewTarget {
|
|||
s
|
||||
}
|
||||
|
||||
/// Returns the size of the target.
|
||||
pub fn size(&self) -> math::UVec2 {
|
||||
self.primary.size()
|
||||
}
|
||||
|
||||
/// Returns the [`wgpu::TextureFormat`]
|
||||
pub fn format(&self) -> wgpu::TextureFormat {
|
||||
self.primary.format()
|
||||
}
|
||||
|
||||
/// Resize all the targets, causes the chain to be recreated.
|
||||
pub fn resize(&mut self, device: &wgpu::Device, size: math::UVec2) {
|
||||
if size != self.primary.size() {
|
||||
self.primary.render_target.resize(device, size);
|
||||
|
@ -300,7 +300,7 @@ impl ViewTarget {
|
|||
}
|
||||
}
|
||||
|
||||
/// Get the [`wgpu::TextureView`] to render to.
|
||||
/// Get the [`wgpu::TextureView`] to render to
|
||||
pub fn render_view(&self) -> &wgpu::TextureView {
|
||||
let chain = self.chain.as_ref().unwrap();
|
||||
chain.active().frame_view.as_ref().unwrap()
|
||||
|
|
|
@ -116,9 +116,9 @@ impl BufferWrapper {
|
|||
/// match the layout of this bind group.
|
||||
///
|
||||
/// See [`wgpu::RenderPass::set_bind_group`](https://docs.rs/wgpu/latest/wgpu/struct.RenderPass.html#method.set_bind_group).
|
||||
pub fn render_pass_bind_at<'a>(
|
||||
pub fn render_pass_bind_at<'a, 'b>(
|
||||
&'a self,
|
||||
pass: &mut wgpu::RenderPass<'a>,
|
||||
pass: &'b mut wgpu::RenderPass<'a>,
|
||||
index: u32,
|
||||
offsets: &[wgpu::DynamicOffset],
|
||||
) {
|
||||
|
|
|
@ -168,7 +168,7 @@ impl BasicRenderer {
|
|||
main_graph.add_edge(TestSubGraphLabel, TintPassLabel);
|
||||
|
||||
//let present_pass_label = PresentPassLabel::new(BasePassSlots::Frame);//TintPassSlots::Frame);
|
||||
let p = PresentPass;
|
||||
let p = PresentPass::default();
|
||||
main_graph.add_node(PresentPassLabel, p);
|
||||
|
||||
main_graph.add_edge(BasePassLabel, TestSubGraphLabel);
|
||||
|
|
|
@ -74,7 +74,7 @@ impl ComputePipeline {
|
|||
// they share the same shader. I tried to do it without an Rc but couldn't get past
|
||||
// the borrow checker
|
||||
let compiled_shader = Rc::new(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: desc.shader.label.as_deref(),
|
||||
label: desc.shader.label.as_ref().map(|s| s.as_str()),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
&desc.shader.source,
|
||||
)),
|
||||
|
|
|
@ -9,6 +9,3 @@ pub use compute_pipeline::*;
|
|||
|
||||
mod render_pipeline;
|
||||
pub use render_pipeline::*;
|
||||
|
||||
mod pass;
|
||||
pub use pass::*;
|
|
@ -1,16 +0,0 @@
|
|||
/// A trait that represents a [`wgpu::ComputePass`] or [`wgpu::RenderPass`].
|
||||
pub trait Pass<'a> {
|
||||
fn set_bind_group(&mut self, index: u32, bind_group: &'a wgpu::BindGroup, offsets: &[wgpu::DynamicOffset]);
|
||||
}
|
||||
|
||||
impl<'a> Pass<'a> for wgpu::ComputePass<'a> {
|
||||
fn set_bind_group(&mut self, index: u32, bind_group: &'a wgpu::BindGroup, offsets: &[wgpu::DynamicOffset]) {
|
||||
self.set_bind_group(index, bind_group, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Pass<'a> for wgpu::RenderPass<'a> {
|
||||
fn set_bind_group(&mut self, index: u32, bind_group: &'a wgpu::BindGroup, offsets: &[wgpu::DynamicOffset]) {
|
||||
self.set_bind_group(index, bind_group, offsets);
|
||||
}
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
use super::{compute_pipeline::ComputePipeline, render_pipeline::RenderPipeline, ComputePipelineDescriptor, RenderPipelineDescriptor};
|
||||
|
||||
#[allow(clippy::large_enum_variant)]
|
||||
pub enum PipelineDescriptor {
|
||||
Render(RenderPipelineDescriptor),
|
||||
Compute(ComputePipelineDescriptor),
|
||||
|
@ -27,19 +26,19 @@ pub enum Pipeline {
|
|||
Compute(ComputePipeline),
|
||||
}
|
||||
|
||||
impl From<Pipeline> for RenderPipeline {
|
||||
fn from(val: Pipeline) -> Self {
|
||||
match val {
|
||||
Pipeline::Render(r) => r,
|
||||
impl Into<RenderPipeline> for Pipeline {
|
||||
fn into(self) -> RenderPipeline {
|
||||
match self {
|
||||
Self::Render(r) => r,
|
||||
_ => panic!("Pipeline is not a RenderPipeline"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Pipeline> for ComputePipeline {
|
||||
fn from(val: Pipeline) -> Self {
|
||||
match val {
|
||||
Pipeline::Compute(c) => c,
|
||||
impl Into<ComputePipeline> for Pipeline {
|
||||
fn into(self) -> ComputePipeline {
|
||||
match self {
|
||||
Self::Compute(c) => c,
|
||||
_ => panic!("Pipeline is not a RenderPipeline"),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,13 +88,13 @@ impl RenderPipeline {
|
|||
// they share the same shader. I tried to do it without an Rc but couldn't get past
|
||||
// the borrow checker
|
||||
let vrtx_shad = Rc::new(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: desc.vertex.module.label.as_deref(),
|
||||
label: desc.vertex.module.label.as_ref().map(|s| s.as_str()),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
&desc.vertex.module.source,
|
||||
)),
|
||||
}));
|
||||
let vrtx_state = wgpu::VertexState {
|
||||
module: &vrtx_shad,
|
||||
module: &*vrtx_shad,
|
||||
entry_point: &desc.vertex.entry_point,
|
||||
buffers: &vrtx_buffs,
|
||||
};
|
||||
|
@ -104,7 +104,7 @@ impl RenderPipeline {
|
|||
vrtx_shad.clone()
|
||||
} else {
|
||||
Rc::new(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: f.module.label.as_deref(),
|
||||
label: f.module.label.as_ref().map(|s| s.as_str()),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(&f.module.source)),
|
||||
}))
|
||||
}
|
||||
|
|
|
@ -106,17 +106,14 @@ impl<K: Hash + Eq + PartialEq + Clone, V: Clone, S: BuildHasher> CachedValMap<K,
|
|||
where
|
||||
F: FnMut() -> V
|
||||
{
|
||||
match self.latest.entry(key) {
|
||||
std::collections::hash_map::Entry::Occupied(mut e) => {
|
||||
e.insert(val_fn());
|
||||
None
|
||||
}
|
||||
std::collections::hash_map::Entry::Vacant(e) => {
|
||||
let val = self.dead.pop_front()
|
||||
.unwrap_or_else(val_fn);
|
||||
e.insert(val.clone());
|
||||
Some(val)
|
||||
}
|
||||
if self.latest.contains_key(&key) {
|
||||
self.latest.insert(key, val_fn());
|
||||
None
|
||||
} else {
|
||||
let val = self.dead.pop_front()
|
||||
.unwrap_or_else(val_fn);
|
||||
self.latest.insert(key, val.clone());
|
||||
Some(val)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -220,7 +217,7 @@ impl TransformBuffers {
|
|||
entry.len = 0;
|
||||
|
||||
let p = entry.transforms.as_ptr();
|
||||
let bytes = unsafe { std::slice::from_raw_parts(p, entry.transforms.len() * entry.transforms.align()) };
|
||||
let bytes = unsafe { std::slice::from_raw_parts(p as *const u8, entry.transforms.len() * entry.transforms.align()) };
|
||||
|
||||
queue.write_buffer(&entry.buffer, 0, bytes);
|
||||
}
|
||||
|
@ -337,9 +334,9 @@ impl TransformBuffers {
|
|||
pub fn buffer_offset(&self, transform_index: TransformIndex) -> u32 {
|
||||
//Self::get_buffer_offset(&self.limits, transform_index)
|
||||
let transform_index = transform_index.transform_index % self.max_transform_count;
|
||||
|
||||
let t = transform_index as u32 * self.limits.min_uniform_buffer_offset_alignment as u32;
|
||||
//debug!("offset: {t}");
|
||||
transform_index as u32 * self.limits.min_uniform_buffer_offset_alignment
|
||||
t
|
||||
}
|
||||
|
||||
/// Returns a boolean indicating if the buffers need to be expanded
|
||||
|
|
Loading…
Reference in New Issue