resource: load multiple gltf scenes
This commit is contained in:
parent
8eb18bd5d8
commit
fd2b1683cc
|
@ -173,8 +173,7 @@ impl ResourceLoader for ModelLoader {
|
||||||
.map_err(ModelLoaderError::UriDecodingError),
|
.map_err(ModelLoaderError::UriDecodingError),
|
||||||
}).collect();
|
}).collect();
|
||||||
|
|
||||||
// TODO: Read in multiple scenes
|
let mut gltf_out = super::Gltf::default();
|
||||||
let scene = gltf.scenes().next().unwrap();
|
|
||||||
|
|
||||||
let mut context = GltfLoadContext {
|
let mut context = GltfLoadContext {
|
||||||
resource_manager,
|
resource_manager,
|
||||||
|
@ -189,22 +188,27 @@ impl ResourceLoader for ModelLoader {
|
||||||
.map(|mat| Material::from_gltf(&mut context, mat))
|
.map(|mat| Material::from_gltf(&mut context, mat))
|
||||||
.collect();
|
.collect();
|
||||||
let mat_time = Instant::now() - start_inst;
|
let mat_time = Instant::now() - start_inst;
|
||||||
|
debug!("Loaded {} materials in {}s", materials.len(), mat_time.as_secs_f32());
|
||||||
|
|
||||||
let start_inst = Instant::now();
|
for scene in gltf.scenes() {
|
||||||
let nodes: Vec<GltfNode> = scene.nodes()
|
let start_inst = Instant::now();
|
||||||
.map(|node| ModelLoader::process_node(&mut context, &materials, node))
|
let nodes: Vec<GltfNode> = scene.nodes()
|
||||||
.collect();
|
.map(|node| ModelLoader::process_node(&mut context, &materials, node))
|
||||||
let node_time = Instant::now() - start_inst;
|
.collect();
|
||||||
|
let node_time = Instant::now() - start_inst;
|
||||||
|
|
||||||
debug!("Loaded {} nodes (in {}s), and {} materials (in {}s) from '{}'", nodes.len(),
|
debug!("Loaded {} nodes in the scene in {}s", nodes.len(), node_time.as_secs_f32());
|
||||||
node_time.as_secs_f32(), materials.len(), mat_time.as_secs_f32(), path);
|
|
||||||
|
|
||||||
let scene = GltfScene {
|
/* debug!("Loaded {} nodes (in {}s), and {} materials (in {}s) from '{}'", nodes.len(),
|
||||||
nodes,
|
node_time.as_secs_f32(), materials.len(), mat_time.as_secs_f32(), path); */
|
||||||
materials,
|
|
||||||
};
|
|
||||||
|
|
||||||
Ok(Arc::new(ResHandle::with_data(path, scene)))
|
let scene = GltfScene {
|
||||||
|
nodes,
|
||||||
|
};
|
||||||
|
gltf_out.scenes.push(scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(Arc::new(ResHandle::with_data(path, gltf_out)))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(unused_variables)]
|
#[allow(unused_variables)]
|
||||||
|
@ -215,7 +219,7 @@ impl ResourceLoader for ModelLoader {
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use crate::ResourceLoader;
|
use crate::{gltf::Gltf, ResourceLoader};
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
fn test_file_path(path: &str) -> String {
|
fn test_file_path(path: &str) -> String {
|
||||||
|
@ -230,13 +234,16 @@ mod tests {
|
||||||
|
|
||||||
let mut manager = ResourceManager::new();
|
let mut manager = ResourceManager::new();
|
||||||
let loader = ModelLoader::default();
|
let loader = ModelLoader::default();
|
||||||
let scene = loader.load(&mut manager, &path).unwrap();
|
let gltf = loader.load(&mut manager, &path).unwrap();
|
||||||
let scene = Arc::downcast::<ResHandle<GltfScene>>(scene.as_arc_any()).unwrap();
|
let gltf = Arc::downcast::<ResHandle<Gltf>>(gltf.as_arc_any()).unwrap();
|
||||||
let scene = scene.data_ref();
|
let gltf = gltf.data_ref();
|
||||||
|
|
||||||
|
assert_eq!(gltf.scenes.len(), 1);
|
||||||
|
let scene = &gltf.scenes[0];
|
||||||
|
|
||||||
assert_eq!(scene.nodes.len(), 1);
|
assert_eq!(scene.nodes.len(), 1);
|
||||||
|
|
||||||
let mnode = &scene.nodes[0];
|
let mnode = &scene.nodes[0];
|
||||||
|
|
||||||
assert!(mnode.mesh.is_some());
|
assert!(mnode.mesh.is_some());
|
||||||
assert_eq!(mnode.transform, Transform::from_xyz(0.0, 0.0, 0.0));
|
assert_eq!(mnode.transform, Transform::from_xyz(0.0, 0.0, 0.0));
|
||||||
assert_eq!(mnode.children.len(), 0);
|
assert_eq!(mnode.children.len(), 0);
|
||||||
|
|
|
@ -9,3 +9,10 @@ pub use mesh::*;
|
||||||
|
|
||||||
pub mod scene;
|
pub mod scene;
|
||||||
pub use scene::*;
|
pub use scene::*;
|
||||||
|
|
||||||
|
/// A loaded Gltf file
|
||||||
|
#[derive(Clone, Default)]
|
||||||
|
pub struct Gltf {
|
||||||
|
pub scenes: Vec<GltfScene>,
|
||||||
|
pub materials: Vec<Material>,
|
||||||
|
}
|
|
@ -6,6 +6,7 @@ use lyra_math::Transform;
|
||||||
use super::{Material, Mesh};
|
use super::{Material, Mesh};
|
||||||
use crate::{lyra_engine, ResHandle};
|
use crate::{lyra_engine, ResHandle};
|
||||||
|
|
||||||
|
/// A Node in the Gltf file
|
||||||
#[derive(Clone, Default)]
|
#[derive(Clone, Default)]
|
||||||
pub struct GltfNode {
|
pub struct GltfNode {
|
||||||
pub name: Option<String>,
|
pub name: Option<String>,
|
||||||
|
@ -14,8 +15,8 @@ pub struct GltfNode {
|
||||||
pub children: Vec<GltfNode>,
|
pub children: Vec<GltfNode>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A Scene in a Gltf file
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct GltfScene {
|
pub struct GltfScene {
|
||||||
pub nodes: Vec<GltfNode>,
|
pub nodes: Vec<GltfNode>,
|
||||||
pub materials: Vec<Material>,
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue